charcoal; smelter item sprite;

crafting-fixed navigate-ingredients-crafting-recipe behav
This commit is contained in:
minjaesong
2024-02-02 16:48:07 +09:00
parent cfd0f0302e
commit a569a34005
14 changed files with 65 additions and 60 deletions

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.gameitems.ItemID
/**
@@ -13,9 +14,7 @@ class ItemFurnaceAndAnvil(originalID: ItemID) : FixtureItemBase(originalID, "net
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/metalworking_furnace_and_anvil.tga")
override val itemImageEmissive: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/metalworking_furnace_and_anvil_emsv.tga")
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(5,3)
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_FURNACE_AND_ANVIL"

View File

@@ -10,26 +10,12 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
* Created by minjaesong on 2023-12-04.
*/
class ItemSmelterBasic(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSmelterBasic") {
init {
CommonResourcePool.addToLoadingList("basegame/sprites/fixtures/smelter_tall.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/smelter_tall.tga"), 48, 64)
}
CommonResourcePool.addToLoadingList("basegame/sprites/fixtures/smelter_tall_emsv.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/smelter_tall_emsv.tga"), 48, 64)
}
CommonResourcePool.loadAll()
}
override var baseMass = 100.0
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame/sprites/fixtures/smelter_tall.tga").get(1, 0)
override val itemImageEmissive: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame/sprites/fixtures/smelter_tall_emsv.tga").get(1, 0)
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(4,3)
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_SMELTER_SMALL"
}

View File

@@ -35,6 +35,7 @@ class ItemLogsOak(originalID: ItemID) : OreItemBase(originalID) {
override val materialId = "WOOD"
override var calories = 1920.0
override var smokiness = 0.2f
override var smeltingProduct: ItemID? = "item@basegame:29"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(0,10)
@@ -48,6 +49,7 @@ class ItemLogsEbony(originalID: ItemID) : OreItemBase(originalID) {
override val materialId = "WOOD"
override var calories = 1920.0
override var smokiness = 0.2f
override var smeltingProduct: ItemID? = "item@basegame:29"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1,10)
@@ -61,6 +63,7 @@ class ItemLogsBirch(originalID: ItemID) : OreItemBase(originalID) {
override val materialId = "WOOD"
override var calories = 1920.0
override var smokiness = 0.2f
override var smeltingProduct: ItemID? = "item@basegame:29"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,10)
@@ -74,6 +77,7 @@ class ItemLogsRosewood(originalID: ItemID) : OreItemBase(originalID) {
override val materialId = "WOOD"
override var calories = 1920.0
override var smokiness = 0.2f
override var smeltingProduct: ItemID? = "item@basegame:29"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(3,10)
@@ -180,6 +184,13 @@ class ItemCoalCoke(originalID: ItemID) : OreItemBase(originalID) {
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9,6)
}
class ItemCharcoal(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_CHARCOAL"
override var calories = 4800.0
override var smokiness = 0.3f
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(12,6)
}
class IngotCopper(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_COPPER"
override val itemImage: TextureRegion

View File

@@ -120,7 +120,7 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
val buttonWidth = (UIItemInventoryElemWide.height + listGap) * 3 - listGap - 2
// ingredient list
itemListIngredients = UIItemInventoryItemGrid(
itemListIngredients = UIItemInventoryItemGrid(
this,
{ ingredients },
thisOffsetX,
@@ -135,7 +135,8 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
keyDownFun = { _, _, _, _, _ -> },
wheelFun = { _, _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, _, _ -> gameItem?.let { gameItem ->
// if the item is craftable one, load its recipe instead
// if the clicked item is craftable one, present its recipe to the player //
CraftingRecipeCodex.getRecipesFor(gameItem.originalID)?.let { recipes ->
// select most viable recipe (completely greedy search)
val player = getPlayerInventory()
@@ -150,7 +151,7 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
listOf(score, items, recipe)
}.maxByOrNull { it[0] as Long }?.let { (_, items, recipe) ->
val items = items as List<List<*>>
val items = items as List<RecipeIngredientRecord>
val recipe = recipe as CraftingCodex.CraftingRecipe
// change selected recipe to mostViableRecipe then update the UIs accordingly
@@ -167,8 +168,8 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
recipeClicked = recipe
items.forEach {
val itm = it[0] as ItemID
val qty = it[2] as Long
val itm = it.selectedItem
val qty = it.howManyRecipeWants
selectedItems.add(itm)
ingredients.add(itm, qty)
@@ -176,30 +177,14 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
_getItemListPlayer().let {
it.removeFromForceHighlightList(oldSelectedItems)
filterPlayerListUsing(recipeClicked)
//filterPlayerListUsing(recipeClicked) // ???
it.addToForceHighlightList(selectedItems)
it.rebuild(FILTER_CAT_ALL)
filterPlayerListUsing(recipeClicked)
}
_getItemListIngredients().rebuild(FILTER_CAT_ALL)
// highlighting CraftingCandidateButton by searching for the buttons that has the recipe
_getItemListCraftables().let {
// turn the highlights off
it.items.forEach { it.forceHighlighted = false }
// search for the recipe
// also need to find what "page" the recipe might be in
// use it.isCompactMode to find out the current mode
var ord = 0
while (ord < it.craftingRecipes.indices.last) {
if (recipeClicked == it.craftingRecipes[ord]) break
ord += 1
}
val itemSize = it.items.size
it.itemPage = ord / itemSize
it.items[ord % itemSize].forceHighlighted = true
}
_getItemListCraftables().highlightRecipe(recipeClicked, true)
oldSelectedItems.clear()
oldSelectedItems.addAll(selectedItems)

View File

@@ -40,14 +40,34 @@ class UIItemCraftingCandidateGrid(
private var highlightedRecipe: CraftingCodex.CraftingRecipe? = null
fun highlightRecipe(recipe: CraftingCodex.CraftingRecipe?) {
fun highlightRecipe(recipe: CraftingCodex.CraftingRecipe?, changePage: Boolean = false) {
items.forEach { it.forceHighlighted = false }
highlightedRecipe = recipe
recipe?.let {
items.find { it.extraInfo == recipe }?.let { buttonFound ->
buttonFound.forceHighlighted = true
// search for the recipe
// also need to find what "page" the recipe might be in
// use it.isCompactMode to find out the current mode
var ord = 0
var found = false
while (ord < craftingRecipes.indices.last) {
if (recipe == craftingRecipes[ord]) {
found = true
break
}
ord += 1
}
val itemSize = items.size
val newPage = ord / itemSize
if (found) {
if (changePage) {
itemPage = newPage
items[ord % itemSize].forceHighlighted = true
}
// if we are on the same page, highlight the cell; otherwise, do nothing
else if (itemPage == newPage) {
items[ord % itemSize].forceHighlighted = true
}
}
}

View File

@@ -76,8 +76,8 @@ class UIItemInventoryElemSimple(
}
// cell border
batch.color = if (highlightToMainCol) colourTheme.cellHighlightMainCol
else if (highlightToSubCol) colourTheme.cellHighlightSubCol
else if (mouseUp && (item != null || updateOnNull)) colourTheme.cellHighlightMouseUpCol
else if (highlightToSubCol) colourTheme.cellHighlightSubCol
else colourTheme.cellHighlightNormalCol
Toolkit.drawBoxBorder(batch, posX, posY, width, height)

View File

@@ -40,6 +40,6 @@ void main(void) {
out_color = out_color * scanline_darkening;
}
fragColor = vec4(out_color, 1);
fragColor = vec4(out_color, color.a);
//fragColor = texture(u_texture, v_texCoords);
}