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charcoal; smelter item sprite;
crafting-fixed navigate-ingredients-crafting-recipe behav
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@@ -40,6 +40,6 @@ void main(void) {
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out_color = out_color * scanline_darkening;
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}
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fragColor = vec4(out_color, 1);
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fragColor = vec4(out_color, color.a);
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//fragColor = texture(u_texture, v_texCoords);
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}
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