diff --git a/COPYING.md b/COPYING.md
index 4388ade1d..05ba985f2 100644
--- a/COPYING.md
+++ b/COPYING.md
@@ -1,4 +1,4 @@
-*Terrarum* by Minjaesong (Torvald)
+*Terrarum*
Copyright (C) 2013-2017 Minjaesong (Torvald)
@@ -23,14 +23,7 @@ Released as public domain
----
-*Joise* modular noise library
-
-Copyright (C) 2013 Jason Taylor.
-Released as open-source under the Apache License, Version 2.0.
-
-============================================================================
-| Joise
-============================================================================
+*Joise*
Copyright (C) 2013 Jason Taylor
@@ -46,12 +39,10 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-============================================================================
-| Accidental Noise Library
-| --------------------------------------------------------------------------
-| Joise is a derivative work based on Josua Tippetts' C++ library:
-| http://accidentalnoise.sourceforge.net/index.html
-============================================================================
+*Accidental Noise Library*
+
+Joise is a derivative work based on Josua Tippetts' C++ library:
+http://accidentalnoise.sourceforge.net/index.html
Copyright (C) 2011 Joshua Tippetts
@@ -73,7 +64,7 @@ Copyright (C) 2011 Joshua Tippetts
----
-*Vector2* from Dyn4j
+*Vector2*
Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
All rights reserved.
@@ -102,7 +93,7 @@ All rights reserved.
----
-Amazing ambient sound recordings:
+Ambient sound recordings:
ambient_forest_01.ogg
ambient_meadow_01.ogg
@@ -111,7 +102,7 @@ Amazing ambient sound recordings:
crickets_01.ogg
crickets_02.ogg
-Copyright (C) 2012, 2013, 2015, 2016 Klankbeeld
+Copyright (C) 2012, 2013, 2015, 2016, 2017 Klankbeeld
Sound from http://www.freesound.org/people/klankbeeld/
----
diff --git a/GPL3 b/GPL3
new file mode 100644
index 000000000..94a9ed024
--- /dev/null
+++ b/GPL3
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/src/net/torvald/terrarum/CreditSingleton.kt b/src/net/torvald/terrarum/CreditSingleton.kt
new file mode 100644
index 000000000..f4ca15363
--- /dev/null
+++ b/src/net/torvald/terrarum/CreditSingleton.kt
@@ -0,0 +1,120 @@
+package net.torvald.terrarum
+
+object CreditSingleton {
+
+ val contents = """Terrarum
+
+Copyright (C) 2013-2017 Minjaesong (Torvald)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+
+
+
+
+
+*Simplex Noise Generator*, version 2012-03-09 by Stefan Gustavson
+
+Released as public domain
+
+
+
+
+
+Joise
+
+opyright (C) 2013 Jason Taylor
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+Accidental Noise Library
+
+Joise is a derivative work based on Josua Tippetts' C++ library:
+http://accidentalnoise.sourceforge.net/index.html
+
+Copyright (C) 2011 Joshua Tippetts
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+
+
+
+
+Vector2
+
+Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification, are permitted
+provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice, this list of conditions
+ and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
+ and the following disclaimer in the documentation and/or other materials provided with the
+ distribution.
+* Neither the name of dyn4j nor the names of its contributors may be used to endorse or
+ promote products derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
+IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+Kotlin translated and modified code Copyright (C) 2016 Minjaesong (Torvald)
+
+
+
+
+
+Ambient sound recordings:
+
+ ambient_forest_01.ogg
+ ambient_meadow_01.ogg
+ ambient_windy_01.ogg
+ ambient_woods_01.ogg
+ crickets_01.ogg
+ crickets_02.ogg
+
+Copyright (C) 2012, 2013, 2015, 2016, 2017 Klankbeeld
+Sound from http://www.freesound.org/people/klankbeeld/
+
+
+""" }
\ No newline at end of file
diff --git a/src/net/torvald/terrarum/Ingame.kt b/src/net/torvald/terrarum/Ingame.kt
index 4ba2625af..f19171745 100644
--- a/src/net/torvald/terrarum/Ingame.kt
+++ b/src/net/torvald/terrarum/Ingame.kt
@@ -269,7 +269,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
// add new player and put it to actorContainer
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid())
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderTestSubject1())
- //addNewActor(player!!)
+ //addNewActor(player)
// test actor
@@ -399,7 +399,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
private class ThreadIngameUpdate(val ingame: Ingame): Runnable {
override fun run() {
while (ingame.updateDeltaCounter >= ingame.updateRate) {
- ingame.updateGame(Gdx.graphics.deltaTime)
+ ingame.updateGame(Terrarum.deltaTime)
ingame.updateDeltaCounter -= ingame.updateRate
}
}
@@ -541,12 +541,10 @@ class Ingame(val batch: SpriteBatch) : Screen {
- // Post-update; ones that needs everything is completed //
// update lightmap on every other frames, OR full-frame if the option is true
- if (Terrarum.getConfigBoolean("fullframelightupdate") or (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1)) { //
- LightmapRenderer.fireRecalculateEvent() //
- } //
- // end of post-update /
+ if (Terrarum.getConfigBoolean("fullframelightupdate") or (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1)) {
+ LightmapRenderer.fireRecalculateEvent()
+ }
@@ -590,7 +588,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
/////////////////
actorsRenderMiddle.forEach { it.drawBody(batch) }
actorsRenderMidTop.forEach { it.drawBody(batch) }
- player?.drawBody(batch)
+ player.drawBody(batch)
actorsRenderFront.forEach { it.drawBody(batch) }
// --> Change of blend mode <-- introduced by childs of ActorWithBody //
@@ -668,7 +666,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
particlesContainer.forEach { it.drawGlow(batch) }
actorsRenderMiddle.forEach { it.drawGlow(batch) }
actorsRenderMidTop.forEach { it.drawGlow(batch) }
- player?.drawGlow(batch)
+ player.drawGlow(batch)
actorsRenderFront.forEach { it.drawGlow(batch) }
// --> blendNormal() <-- introduced by childs of ActorWithBody //
@@ -891,7 +889,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
/////////////////
actorsRenderMiddle.forEach { it.drawBody(batch) }
actorsRenderMidTop.forEach { it.drawBody(batch) }
- player?.drawBody(batch)
+ player.drawBody(batch)
actorsRenderFront.forEach { it.drawBody(batch) }
// --> Change of blend mode <-- introduced by childs of ActorWithBody //
@@ -918,7 +916,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
//////////////////////
actorsRenderMiddle.forEach { it.drawGlow(batch) }
actorsRenderMidTop.forEach { it.drawGlow(batch) }
- player?.drawGlow(batch)
+ player.drawGlow(batch)
actorsRenderFront.forEach { it.drawGlow(batch) }
// --> blendLightenOnly() <-- introduced by childs of ActorWithBody //
@@ -1133,7 +1131,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
}
playableActorDelegate = newActor
- WorldSimulator(player, Gdx.graphics.deltaTime)
+ WorldSimulator(player, Terrarum.deltaTime)
}
private fun changePossession(refid: Int) {
@@ -1150,7 +1148,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
// accept new delegate
playableActorDelegate = PlayableActorDelegate(getActorByID(refid) as ActorHumanoid)
playableActorDelegate!!.actor.collisionType = ActorWithPhysics.COLLISION_KINEMATIC
- WorldSimulator(player, Gdx.graphics.deltaTime)
+ WorldSimulator(player, Terrarum.deltaTime)
}
/** Send message to notifier UI and toggle the UI as opened. */
@@ -1242,7 +1240,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
}
}
playableActorDelegate?.update(delta)
- //AmmoMeterProxy(player!!, uiVitalItem.UI as UIVitalMetre)
+ //AmmoMeterProxy(player, uiVitalItem.UI as UIVitalMetre)
}
}
@@ -1314,7 +1312,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
* This is how remove function of [java.util.ArrayList] is defined.
*/
fun removeActor(actor: Actor) {
- if (actor.referenceID == player?.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
+ if (actor.referenceID == player.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
throw RuntimeException("Attempted to remove player.")
val indexToDelete = actorContainer.binarySearch(actor.referenceID)
if (indexToDelete >= 0) {
diff --git a/src/net/torvald/terrarum/Terrarum.kt b/src/net/torvald/terrarum/Terrarum.kt
index 663230f33..3b0338beb 100644
--- a/src/net/torvald/terrarum/Terrarum.kt
+++ b/src/net/torvald/terrarum/Terrarum.kt
@@ -13,6 +13,7 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.google.gson.JsonArray
import com.google.gson.JsonPrimitive
+import net.torvald.random.HQRNG
import net.torvald.terrarum.Terrarum.RENDER_FPS
import net.torvald.terrarum.gameactors.floorInt
import net.torvald.terrarum.gamecontroller.IngameController
@@ -92,6 +93,9 @@ object Terrarum : Game() {
val HEIGHT: Int
get() = if (screenH!! % 2 == 0) screenH!! else screenH!! + 1
+ val WIDTH_MIN = 800
+ val HEIGHT_MIN = 600
+
inline val HALFW: Int
get() = WIDTH.ushr(1)
inline val HALFH: Int
@@ -265,6 +269,8 @@ object Terrarum : Game() {
lateinit var fullscreenQuad: Mesh; private set
+ val deltaTime: Float; get() = Gdx.graphics.rawDeltaTime
+
init {
println("$NAME version $VERSION_STRING")
@@ -423,7 +429,7 @@ object Terrarum : Game() {
}
override fun render() {
- super.screen.render(Gdx.graphics.deltaTime)
+ super.screen.render(deltaTime)
GLOBAL_RENDER_TIMER += 1
}
@@ -452,6 +458,12 @@ object Terrarum : Game() {
}
override fun resize(width: Int, height: Int) {
+ var width = maxOf(width, WIDTH_MIN)
+ var height = maxOf(height, HEIGHT_MIN)
+
+ if (width % 2 == 1) width += 1
+ if (height % 2 == 1) height += 1
+
screenW = width
screenH = height
@@ -466,7 +478,10 @@ object Terrarum : Game() {
fullscreenQuad.setIndices(shortArrayOf(0, 1, 2, 2, 3, 0))
- super.screen.resize(WIDTH, HEIGHT)
+ super.resize(width, height)
+ //Gdx.graphics.setWindowedMode(width, height)
+
+ println("newsize: ${Gdx.graphics.width}x${Gdx.graphics.height}")
}
@@ -658,10 +673,6 @@ object Terrarum : Game() {
get() = Gdx.input.x
inline val mouseScreenY: Int
get() = Gdx.input.y
-
-
-
-
}
inline fun SpriteBatch.inUse(action: (SpriteBatch) -> Unit) {
diff --git a/src/net/torvald/terrarum/TitleScreen.kt b/src/net/torvald/terrarum/TitleScreen.kt
index a164bb3a0..fe808a731 100644
--- a/src/net/torvald/terrarum/TitleScreen.kt
+++ b/src/net/torvald/terrarum/TitleScreen.kt
@@ -8,8 +8,8 @@ import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FrameBuffer
-import net.torvald.terrarum.gameactors.ActorWithBody
-import net.torvald.terrarum.gameactors.Hitbox
+import net.torvald.terrarum.gameactors.*
+import net.torvald.terrarum.gameactors.ai.ActorAI
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.langpack.Lang
@@ -47,17 +47,14 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
private var loadDone = false
private lateinit var demoWorld: GameWorld
- private val cameraPlayer = object : ActorWithBody(RenderOrder.BEHIND) {
- override fun drawBody(batch: SpriteBatch) { }
- override fun drawGlow(batch: SpriteBatch) { }
- override fun dispose() { }
- override fun onActorValueChange(key: String, value: Any?) { }
- override fun run() { }
-
- override fun update(delta: Float) {
- // camera walk?
+ private val cameraAI = object : ActorAI {
+ override fun update(actor: HumanoidNPC, delta: Float) {
+ // pan camera
+ //actor.moveRight() // why no work?
+ actor.controllerMoveDelta!!.x = 0.5
}
}
+ private lateinit var cameraPlayer: HumanoidNPC
private val gradWhiteTop = Color(0xf8f8f8ff.toInt())
private val gradWhiteBottom = Color(0xd8d8d8ff.toInt())
@@ -74,11 +71,18 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
private fun loadThingsWhileIntroIsVisible() {
demoWorld = ReadLayerData(FileInputStream(ModMgr.getFile("basegame", "demoworld")))
- cameraPlayer.hitbox.setPosition(
- demoWorld.spawnX * FeaturesDrawer.TILE_SIZE.toDouble(),
- demoWorld.spawnY * FeaturesDrawer.TILE_SIZE.toDouble()
- )
- cameraPlayer.hitbox.setDimension(2.0, 2.0)
+
+ cameraPlayer = object : HumanoidNPC(demoWorld, cameraAI, GameDate(1, 1), usePhysics = false) {
+ init {
+ setHitboxDimension(2, 2, 0, 0)
+ hitbox.setPosition(
+ demoWorld.spawnX * FeaturesDrawer.TILE_SIZE.toDouble(),
+ (demoWorld.height / 3) * 0.75 * FeaturesDrawer.TILE_SIZE.toDouble()//demoWorld.spawnY * FeaturesDrawer.TILE_SIZE.toDouble()
+ )
+ actorValue[AVKey.SPEED] = 1.0
+ actorValue[AVKey.ACCEL] = 1.0
+ }
+ }
demoWorld.time.timeDelta = 60
@@ -146,14 +150,6 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
}
}
else {
- //if (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1) {
- LightmapRenderer.fireRecalculateEvent()
- //}
-
-
- cameraPlayer.hitbox.setPosition(1024 * 16.0, 340 * 16.0)
-
-
demoWorld.updateWorldTime(delta)
WeatherMixer.update(delta, cameraPlayer)
cameraPlayer.update(delta)
@@ -165,11 +161,19 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
uiContainer.forEach { it.update(delta) }
+ if (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1) {
+ LightmapRenderer.fireRecalculateEvent()
+ }
+
+
// render and blur lightmap
//processBlur(LightmapRenderer.DRAW_FOR_RGB)
+ Gdx.gl.glActiveTexture(GL20.GL_TEXTURE)
// render world
batch.inUse {
+ setCameraPosition(0f, 0f)
+ batch.color = Color.WHITE
batch.shader = null
camera.position.set(WorldCamera.gdxCamX, WorldCamera.gdxCamY, 0f) // make camara work
camera.update()
@@ -215,6 +219,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
BlocksDrawer.renderTerrain(batch)
BlocksDrawer.renderFront(batch, false)
FeaturesDrawer.drawEnvOverlay(batch)
+
}
private fun renderMenus() {
diff --git a/src/net/torvald/terrarum/UIItemInventoryElem.kt b/src/net/torvald/terrarum/UIItemInventoryElem.kt
index 258f5ec17..9860dffe7 100644
--- a/src/net/torvald/terrarum/UIItemInventoryElem.kt
+++ b/src/net/torvald/terrarum/UIItemInventoryElem.kt
@@ -129,7 +129,7 @@ class UIItemInventoryElem(
override fun keyDown(keycode: Int): Boolean {
if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_1..Input.Keys.NUM_0) {
- val inventory = Terrarum.ingame!!.player?.inventory
+ val inventory = Terrarum.ingame!!.player.inventory
val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1
val currentSlotItem = inventory?.getQuickBar(slot)
@@ -161,11 +161,11 @@ class UIItemInventoryElem(
val itemEquipSlot = item!!.equipPosition
val player = Terrarum.ingame!!.player
- if (item != player?.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it
- player?.equipItem(item!!)
+ if (item != player.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it
+ player.equipItem(item!!)
}
else { // if not, unequip it
- player?.unequipItem(item!!)
+ player.unequipItem(item!!)
}
}
diff --git a/src/net/torvald/terrarum/blockproperties/BlockPropUtil.kt b/src/net/torvald/terrarum/blockproperties/BlockPropUtil.kt
index cb6eff15d..cca210a08 100644
--- a/src/net/torvald/terrarum/blockproperties/BlockPropUtil.kt
+++ b/src/net/torvald/terrarum/blockproperties/BlockPropUtil.kt
@@ -63,9 +63,9 @@ object BlockPropUtil {
internal fun dynamicLumFuncTickClock() {
// FPS-time compensation
if (Gdx.graphics.framesPerSecond > 0) {
- flickerFuncX += Gdx.graphics.deltaTime * 1000f
- breathFuncX += Gdx.graphics.deltaTime * 1000f
- pulsateFuncX += Gdx.graphics.deltaTime * 1000f
+ flickerFuncX += Terrarum.deltaTime * 1000f
+ breathFuncX += Terrarum.deltaTime * 1000f
+ pulsateFuncX += Terrarum.deltaTime * 1000f
}
// flicker-related vars
diff --git a/src/net/torvald/terrarum/blockstats/BlockStats.kt b/src/net/torvald/terrarum/blockstats/BlockStats.kt
index 2c5f0b5e8..8921e3462 100644
--- a/src/net/torvald/terrarum/blockstats/BlockStats.kt
+++ b/src/net/torvald/terrarum/blockstats/BlockStats.kt
@@ -33,9 +33,9 @@ object BlockStats {
val renderHeight = FastMath.ceil(Terrarum.HEIGHT.toFloat())
val noZoomCameraX = Math.round(FastMath.clamp(
- (player?.hitbox?.centeredX?.toFloat() ?: 0f) - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat()))
+ (player.hitbox?.centeredX?.toFloat() ?: 0f) - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat()))
val noZoomCameraY = Math.round(FastMath.clamp(
- (player?.hitbox?.centeredY?.toFloat() ?: 0f) - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat()))
+ (player.hitbox?.centeredY?.toFloat() ?: 0f) - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat()))
val for_x_start = noZoomCameraX / TSIZE
val for_y_start = noZoomCameraY / TSIZE
diff --git a/src/net/torvald/terrarum/console/ExportAV.kt b/src/net/torvald/terrarum/console/ExportAV.kt
index 995d822ec..88a5f6090 100644
--- a/src/net/torvald/terrarum/console/ExportAV.kt
+++ b/src/net/torvald/terrarum/console/ExportAV.kt
@@ -13,7 +13,7 @@ internal object ExportAV : ConsoleCommand {
if (args.size == 2) {
try {
JsonWriter.writeToFile(
- Terrarum.ingame!!.player!!.actorValue,
+ Terrarum.ingame!!.player.actorValue,
Terrarum.defaultDir + "/Exports/" + args[1] + ".json")
Echo("ExportAV: exported to " + args[1] + ".json")
diff --git a/src/net/torvald/terrarum/console/GetAV.kt b/src/net/torvald/terrarum/console/GetAV.kt
index 2899e430e..482e2ddd7 100644
--- a/src/net/torvald/terrarum/console/GetAV.kt
+++ b/src/net/torvald/terrarum/console/GetAV.kt
@@ -12,7 +12,7 @@ internal object GetAV : ConsoleCommand {
try {
if (args.size == 1 && Terrarum.ingame!!.player != null) {
// print all actorvalue of player
- val av = Terrarum.ingame!!.player!!.actorValue
+ val av = Terrarum.ingame!!.player.actorValue
val keyset = av.keySet
Echo("$ccW== ActorValue list for ${ccY}player $ccW==")
@@ -30,14 +30,14 @@ internal object GetAV : ConsoleCommand {
if (!args[1].isNum()) { // args[1] is ActorValue name
Echo("${ccW}player.$ccM${args[1]} $ccW= " +
ccG +
- Terrarum.ingame!!.player!!.actorValue[args[1]] +
+ Terrarum.ingame!!.player.actorValue[args[1]] +
" $ccO" +
- Terrarum.ingame!!.player!!.actorValue[args[1]]!!.javaClass.simpleName
+ Terrarum.ingame!!.player.actorValue[args[1]]!!.javaClass.simpleName
)
println("[GetAV] player.${args[1]} = " +
- Terrarum.ingame!!.player!!.actorValue[args[1]] +
+ Terrarum.ingame!!.player.actorValue[args[1]] +
" " +
- Terrarum.ingame!!.player!!.actorValue[args[1]]!!.javaClass.simpleName
+ Terrarum.ingame!!.player.actorValue[args[1]]!!.javaClass.simpleName
)
}
else {
diff --git a/src/net/torvald/terrarum/console/SetAV.kt b/src/net/torvald/terrarum/console/SetAV.kt
index 003116191..a126ebd94 100644
--- a/src/net/torvald/terrarum/console/SetAV.kt
+++ b/src/net/torvald/terrarum/console/SetAV.kt
@@ -59,7 +59,7 @@ internal object SetAV : ConsoleCommand {
return
}
- Terrarum.ingame!!.player!!.actorValue[args[1]] = newValue
+ Terrarum.ingame!!.player.actorValue[args[1]] = newValue
Echo("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$newValue")
println("[SetAV] set ActorValue '${args[1]}' for player to '$newValue'.")
}
diff --git a/src/net/torvald/terrarum/console/SetScale.kt b/src/net/torvald/terrarum/console/SetScale.kt
index 14be78151..03dde766f 100644
--- a/src/net/torvald/terrarum/console/SetScale.kt
+++ b/src/net/torvald/terrarum/console/SetScale.kt
@@ -10,7 +10,7 @@ internal object SetScale : ConsoleCommand {
override fun execute(args: Array) {
if (args.size == 2 || args.size == 3) {
try {
- val targetID = if (args.size == 3) args[1].toInt() else Terrarum.ingame!!.player!!.referenceID
+ val targetID = if (args.size == 3) args[1].toInt() else Terrarum.ingame!!.player.referenceID
val scale = args[if (args.size == 3) 2 else 1].toDouble()
val target = Terrarum.ingame!!.getActorByID(targetID)
diff --git a/src/net/torvald/terrarum/console/SpawnPhysTestBall.kt b/src/net/torvald/terrarum/console/SpawnPhysTestBall.kt
index f26bca352..55bdae8e5 100644
--- a/src/net/torvald/terrarum/console/SpawnPhysTestBall.kt
+++ b/src/net/torvald/terrarum/console/SpawnPhysTestBall.kt
@@ -20,7 +20,7 @@ internal object SpawnPhysTestBall : ConsoleCommand {
val xvel = args[2].toDouble()
val yvel = if (args.size >= 4) args[3].toDouble() else 0.0
- val ball = PhysTestBall()
+ val ball = PhysTestBall(Terrarum.ingame!!.world)
ball.setPosition(
(mouseX + WorldCamera.x).toDouble(),
(mouseY + WorldCamera.y).toDouble()
@@ -33,7 +33,7 @@ internal object SpawnPhysTestBall : ConsoleCommand {
else if (args.size == 2) {
val elasticity = args[1].toDouble()
- val ball = PhysTestBall()
+ val ball = PhysTestBall(Terrarum.ingame!!.world)
ball.setPosition(
(mouseX + WorldCamera.x).toDouble(),
(mouseY + WorldCamera.y).toDouble()
diff --git a/src/net/torvald/terrarum/console/SpawnTikiTorch.kt b/src/net/torvald/terrarum/console/SpawnTikiTorch.kt
index 726b083dc..cc61419e6 100644
--- a/src/net/torvald/terrarum/console/SpawnTikiTorch.kt
+++ b/src/net/torvald/terrarum/console/SpawnTikiTorch.kt
@@ -8,7 +8,7 @@ import net.torvald.terrarum.gameactors.FixtureTikiTorch
*/
internal object SpawnTikiTorch : ConsoleCommand {
override fun execute(args: Array) {
- val torch = FixtureTikiTorch()
+ val torch = FixtureTikiTorch(Terrarum.ingame!!.world)
torch.setPosition(Terrarum.mouseX, Terrarum.mouseY)
Terrarum.ingame!!.addNewActor(torch)
diff --git a/src/net/torvald/terrarum/console/Teleport.kt b/src/net/torvald/terrarum/console/Teleport.kt
index 6855f8499..ab64ccb5c 100644
--- a/src/net/torvald/terrarum/console/Teleport.kt
+++ b/src/net/torvald/terrarum/console/Teleport.kt
@@ -23,7 +23,7 @@ internal object Teleport : ConsoleCommand {
return
}
- Terrarum.ingame!!.player!!.setPosition(x.toDouble(), y.toDouble())
+ Terrarum.ingame!!.player.setPosition(x.toDouble(), y.toDouble())
}
else if (args.size == 4) {
if (args[2].toLowerCase() != "to") {
@@ -35,7 +35,7 @@ internal object Teleport : ConsoleCommand {
try {
val fromActorID = args[1].toInt()
val targetActorID = if (args[3].toLowerCase() == "player")
- Terrarum.ingame!!.player!!.referenceID
+ Terrarum.ingame!!.player.referenceID
else
args[3].toInt()
diff --git a/src/net/torvald/terrarum/console/ToggleNoClip.kt b/src/net/torvald/terrarum/console/ToggleNoClip.kt
index 2c500e612..4e623d713 100644
--- a/src/net/torvald/terrarum/console/ToggleNoClip.kt
+++ b/src/net/torvald/terrarum/console/ToggleNoClip.kt
@@ -7,9 +7,9 @@ import net.torvald.terrarum.Terrarum
*/
internal object ToggleNoClip : ConsoleCommand {
override fun execute(args: Array) {
- val status = Terrarum.ingame!!.player!!.isNoClip()
+ val status = Terrarum.ingame!!.player.isNoClip()
- Terrarum.ingame!!.player!!.setNoClip(!status)
+ Terrarum.ingame!!.player.setNoClip(!status)
Echo("Set no-clip status to " + (!status).toString())
}
diff --git a/src/net/torvald/terrarum/gameactors/ActorHumanoid.kt b/src/net/torvald/terrarum/gameactors/ActorHumanoid.kt
index dbde8a95f..018d2ae9d 100644
--- a/src/net/torvald/terrarum/gameactors/ActorHumanoid.kt
+++ b/src/net/torvald/terrarum/gameactors/ActorHumanoid.kt
@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Color
import com.jme3.math.FastMath
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.faction.Faction
+import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.realestate.LandUtil
@@ -18,8 +19,14 @@ import java.util.*
*
* Created by minjaesong on 16-10-24.
*/
-open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
- : HistoricalFigure(birth, death), Controllable, Pocketed, Factionable, Luminous, LandHolder {
+open class ActorHumanoid(
+ world: GameWorld,
+ birth: GameDate,
+ death: GameDate? = null,
+ usePhysics: Boolean = true
+) : HistoricalFigure(world, birth, death, usePhysics = usePhysics), Controllable, Pocketed, Factionable, Luminous, LandHolder {
+
+
var vehicleRiding: Controllable? = null // usually player only
@@ -38,11 +45,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
override var houseDesignation: ArrayList? = ArrayList()
override fun addHouseTile(x: Int, y: Int) {
- if (houseDesignation != null) houseDesignation!!.add(LandUtil.getBlockAddr(x, y))
+ if (houseDesignation != null) houseDesignation!!.add(LandUtil.getBlockAddr(world, x, y))
}
override fun removeHouseTile(x: Int, y: Int) {
- if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getBlockAddr(x, y))
+ if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getBlockAddr(world, x, y))
}
override fun clearHouseDesignation() {
@@ -135,7 +142,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
protected var isRightDown = false
protected var isJumpDown = false
protected inline val isGamer: Boolean
- get() = this == Terrarum.ingame!!.player
+ get() = if (Terrarum.ingame == null) false else this == Terrarum.ingame!!.player
private val nullItem = object : GameItem() {
@@ -164,6 +171,8 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
// don't put this into keyPressed; execution order is important!
updateGamerControlBox()
+ processInput(delta)
+
updateSprite(delta)
if (noClip) {
@@ -224,7 +233,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
get() = if (isGamer) Terrarum.controller != null
else true
- override fun processInput(delta: Float) {
+ private fun processInput(delta: Float) {
/**
* L-R stop
@@ -538,11 +547,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
// flipping the sprite
if (walkHeading == LEFT) {
- sprite!!.flip(true, false)
+ sprite?.flip(true, false)
spriteGlow?.flip(true, false)
}
else {
- sprite!!.flip(false, false)
+ sprite?.flip(false, false)
spriteGlow?.flip(false, false)
}
}
diff --git a/src/net/torvald/terrarum/gameactors/ActorInventory.kt b/src/net/torvald/terrarum/gameactors/ActorInventory.kt
index 8786a8dde..a065e9b2b 100644
--- a/src/net/torvald/terrarum/gameactors/ActorInventory.kt
+++ b/src/net/torvald/terrarum/gameactors/ActorInventory.kt
@@ -202,7 +202,7 @@ class ActorInventory(val actor: Pocketed, var maxCapacity: Int, var capacityMode
actor.avStrength / 1000.0
else
1.0 // TODO variable: scale, strength
- val swingDmgToFrameDmg = Gdx.graphics.deltaTime.toDouble() / actor.actorValue.getAsDouble(AVKey.ACTION_INTERVAL)!!
+ val swingDmgToFrameDmg = Terrarum.deltaTime.toDouble() / actor.actorValue.getAsDouble(AVKey.ACTION_INTERVAL)!!
// damage the item
newItem.durability -= (baseDamagePerSwing * swingDmgToFrameDmg).toFloat()
diff --git a/src/net/torvald/terrarum/gameactors/ActorWithPhysics.kt b/src/net/torvald/terrarum/gameactors/ActorWithPhysics.kt
index d474e7f81..9bc9be994 100644
--- a/src/net/torvald/terrarum/gameactors/ActorWithPhysics.kt
+++ b/src/net/torvald/terrarum/gameactors/ActorWithPhysics.kt
@@ -1,6 +1,5 @@
package net.torvald.terrarum.gameactors
-import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.point.Point2d
@@ -23,15 +22,15 @@ typealias Second = Float
/**
* Base class for every actor that has animated sprites. This includes furnishings, paintings, gadgets, etc.
- * Also has all the physics
+ * Also has all the usePhysics
*
* @param renderOrder Rendering order (BEHIND, MIDDLE, MIDTOP, FRONT)
* @param immobileBody use realistic air friction (1/1000 of "unrealistic" canonical setup)
- * @param physics use physics simulation
+ * @param usePhysics use usePhysics simulation
*
* Created by minjaesong on 16-01-13.
*/
-open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean = false, physics: Boolean = true) :
+open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val immobileBody: Boolean = false, var usePhysics: Boolean = true) :
ActorWithBody(renderOrder) {
@@ -45,8 +44,6 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
var drawMode = BlendMode.NORMAL
- @Transient private val world: GameWorld = Terrarum.ingame!!.world
-
var hitboxTranslateX: Int = 0// relative to spritePosX
protected set
var hitboxTranslateY: Int = 0// relative to spritePosY
@@ -133,7 +130,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
@Transient private val ELASTICITY_MAX = 1.0//0.993 // No perpetual motion!
/**
- * what pretty much every physics engine has, instead of my 'elasticity'
+ * what pretty much every usePhysics engine has, instead of my 'elasticity'
*
* This is just a simple macro for 'elasticity'.
*
@@ -164,7 +161,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
/** Default to 'true' */
var isVisible = true
/** Default to 'true' */
- var isUpdate = physics
+ var isUpdate = true
var isNoSubjectToGrav = false
var isNoCollideWorld = false
var isNoSubjectToFluidResistance = false
@@ -239,7 +236,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
internal var colliding = false
protected inline val updateDelta: Float
- get() = Gdx.graphics.deltaTime
+ get() = Terrarum.deltaTime
var isWalkingH = false
@@ -336,6 +333,12 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
isNoSubjectToFluidResistance = isPlayerNoClip
}
+ if (!usePhysics) {
+ isNoCollideWorld = true
+ isNoSubjectToFluidResistance = true
+ isNoSubjectToGrav = true
+ }
+
////////////////////////////////////////////////////////////////
// Codes that modifies velocity (moveDelta and externalForce) //
@@ -366,7 +369,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
* If and only if:
* This body is NON-STATIC and the other body is STATIC
*/
- if (!isPlayerNoClip) {
+ if (!isNoCollideWorld) {
// // HOW IT SHOULD WORK // //
// ////////////////////////
// combineVeloToMoveDelta now
@@ -428,7 +431,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
walledTop = isWalled(hitbox, COLLIDING_TOP)
walledBottom = isWalled(hitbox, COLLIDING_BOTTOM)
colliding = isColliding(hitbox)
- if (isPlayerNoClip) {
+ if (isNoCollideWorld) {
walledLeft = false
walledRight = false
walledTop = false
@@ -586,7 +589,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
val stepBox = sixteenStep[step]
forEachOccupyingTilePos(stepBox) {
- val tileCoord = LandUtil.resolveBlockAddr(it)
+ val tileCoord = LandUtil.resolveBlockAddr(this.world, it)
val tileProp = BlockCodex.getOrNull(world.getTileFromTerrain(tileCoord.first, tileCoord.second))
if (tileProp == null || tileProp.isSolid) {
@@ -632,7 +635,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
debug1("Collision type: $selfCollisionStatus")
affectingTiles.forEach {
- val tileCoord = LandUtil.resolveBlockAddr(it)
+ val tileCoord = LandUtil.resolveBlockAddr(this.world, it)
debug2("affectign tile: ${tileCoord.first}, ${tileCoord.second}")
}
@@ -1265,7 +1268,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
private fun assertInit() {
// errors
if (baseHitboxW == 0 || baseHitboxH == 0)
- throw Error("Hitbox dimension was not set.")
+ throw Error("Hitbox dimension was not set. (don't modify hitbox directly -- use 'setHitboxDimension()')")
// warnings
if (sprite == null && isVisible)
@@ -1315,7 +1318,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
val tilePosList = ArrayList()
for (y in newTilewiseHitbox.startY.toInt()..newTilewiseHitbox.endY.toInt()) {
for (x in newTilewiseHitbox.startX.toInt()..newTilewiseHitbox.endX.toInt()) {
- tilePosList.add(LandUtil.getBlockAddr(x, y))
+ tilePosList.add(LandUtil.getBlockAddr(this.world, x, y))
}
}
@@ -1437,12 +1440,12 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
}
internal val avAcceleration: Double
get() = actorValue.getAsDouble(AVKey.ACCEL)!! *
- actorValue.getAsDouble(AVKey.ACCELBUFF)!! *
+ (actorValue.getAsDouble(AVKey.ACCELBUFF) ?: 1.0) *
accelMultMovement *
scale.sqrt()
internal val avSpeedCap: Double
get() = actorValue.getAsDouble(AVKey.SPEED)!! *
- actorValue.getAsDouble(AVKey.SPEEDBUFF)!! *
+ (actorValue.getAsDouble(AVKey.SPEEDBUFF) ?: 1.0) *
speedMultByTile *
scale.sqrt()
diff --git a/src/net/torvald/terrarum/gameactors/Controllable.kt b/src/net/torvald/terrarum/gameactors/Controllable.kt
index 9154e4ff5..843b5d6b3 100644
--- a/src/net/torvald/terrarum/gameactors/Controllable.kt
+++ b/src/net/torvald/terrarum/gameactors/Controllable.kt
@@ -7,8 +7,6 @@ package net.torvald.terrarum.gameactors
* Created by minjaesong on 15-12-31.
*/
interface Controllable {
-
- fun processInput(delta: Float)
fun keyDown(keycode: Int): Boolean
}
\ No newline at end of file
diff --git a/src/net/torvald/terrarum/gameactors/CreatureBuilder.kt b/src/net/torvald/terrarum/gameactors/CreatureBuilder.kt
index 23500bfb3..26379b773 100644
--- a/src/net/torvald/terrarum/gameactors/CreatureBuilder.kt
+++ b/src/net/torvald/terrarum/gameactors/CreatureBuilder.kt
@@ -1,5 +1,7 @@
package net.torvald.terrarum.gameactors
+import net.torvald.terrarum.gameworld.GameWorld
+
/**
* Created by minjaesong on 16-02-05.
@@ -10,8 +12,8 @@ object CreatureBuilder {
/**
* @Param jsonFileName with extension
*/
- operator fun invoke(module: String, jsonFileName: String): ActorWithPhysics {
- val actor = ActorWithPhysics(Actor.RenderOrder.MIDDLE)
+ operator fun invoke(world: GameWorld, module: String, jsonFileName: String): ActorWithPhysics {
+ val actor = ActorWithPhysics(world, Actor.RenderOrder.MIDDLE)
InjectCreatureRaw(actor.actorValue, module, jsonFileName)
diff --git a/src/net/torvald/terrarum/gameactors/DecodeTapestry.kt b/src/net/torvald/terrarum/gameactors/DecodeTapestry.kt
index 3ca2e5346..b51e2554a 100644
--- a/src/net/torvald/terrarum/gameactors/DecodeTapestry.kt
+++ b/src/net/torvald/terrarum/gameactors/DecodeTapestry.kt
@@ -2,6 +2,7 @@ package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Pixmap
+import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameworld.toUint
import java.io.File
import java.nio.charset.Charset
@@ -171,6 +172,6 @@ object DecodeTapestry {
readCounter++
}
- return TapestryObject(outImageData, artName, authorName)
+ return TapestryObject(Terrarum.ingame!!.world, outImageData, artName, authorName)
}
}
\ No newline at end of file
diff --git a/src/net/torvald/terrarum/gameactors/DroppedItem.kt b/src/net/torvald/terrarum/gameactors/DroppedItem.kt
index cd52be928..e56ba7559 100644
--- a/src/net/torvald/terrarum/gameactors/DroppedItem.kt
+++ b/src/net/torvald/terrarum/gameactors/DroppedItem.kt
@@ -4,11 +4,12 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.blockproperties.BlockCodex
+import net.torvald.terrarum.gameworld.GameWorld
/**
* Created by minjaesong on 16-03-15.
*/
-open class DroppedItem(private val item: GameItem) : ActorWithPhysics(Actor.RenderOrder.MIDTOP) {
+open class DroppedItem(world: GameWorld, private val item: GameItem) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP) {
init {
if (item.dynamicID >= ItemCodex.ACTORID_MIN)
diff --git a/src/net/torvald/terrarum/gameactors/FixtureBase.kt b/src/net/torvald/terrarum/gameactors/FixtureBase.kt
index 9454c44f8..e2369d530 100644
--- a/src/net/torvald/terrarum/gameactors/FixtureBase.kt
+++ b/src/net/torvald/terrarum/gameactors/FixtureBase.kt
@@ -1,12 +1,12 @@
package net.torvald.terrarum.gameactors
-import net.torvald.spriteanimation.SpriteAnimation
+import net.torvald.terrarum.gameworld.GameWorld
/**
* Created by minjaesong on 16-06-17.
*/
-open class FixtureBase(physics: Boolean = true) :
- ActorWithPhysics(Actor.RenderOrder.BEHIND, immobileBody = true, physics = physics) {
+open class FixtureBase(world: GameWorld, physics: Boolean = true) :
+ ActorWithPhysics(world, Actor.RenderOrder.BEHIND, immobileBody = true, usePhysics = physics) {
/**
* 0: Open
* 1: Blocked
diff --git a/src/net/torvald/terrarum/gameactors/FixtureTikiTorch.kt b/src/net/torvald/terrarum/gameactors/FixtureTikiTorch.kt
index de67b2d17..8f226adf8 100644
--- a/src/net/torvald/terrarum/gameactors/FixtureTikiTorch.kt
+++ b/src/net/torvald/terrarum/gameactors/FixtureTikiTorch.kt
@@ -4,13 +4,14 @@ import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
+import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import java.util.*
/**
* Created by minjaesong on 16-06-17.
*/
-internal class FixtureTikiTorch : FixtureBase(), Luminous {
+internal class FixtureTikiTorch(world: GameWorld) : FixtureBase(world), Luminous {
override var color: Color
get() = BlockCodex[Block.TORCH].luminosity
diff --git a/src/net/torvald/terrarum/gameactors/HistoricalFigure.kt b/src/net/torvald/terrarum/gameactors/HistoricalFigure.kt
index 06a227462..2da415c97 100644
--- a/src/net/torvald/terrarum/gameactors/HistoricalFigure.kt
+++ b/src/net/torvald/terrarum/gameactors/HistoricalFigure.kt
@@ -2,6 +2,7 @@ package net.torvald.terrarum.gameactors
import net.torvald.random.HQRNG
import net.torvald.terrarum.Terrarum
+import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.WorldTime
typealias AnyPlayer = HistoricalFigure
@@ -15,10 +16,12 @@ typealias AnyPlayer = HistoricalFigure
* Created by minjaesong on 16-10-10.
*/
open class HistoricalFigure(
+ world: GameWorld,
val born: GameDate,
val dead: GameDate? = null,
- realAirFriction: Boolean = false
-) : ActorWithPhysics(Actor.RenderOrder.MIDDLE, realAirFriction) {
+ realAirFriction: Boolean = false,
+ usePhysics: Boolean = true
+) : ActorWithPhysics(world, Actor.RenderOrder.MIDDLE, realAirFriction, usePhysics) {
var historicalFigureIdentifier: Int = generateHistoricalFigureIdentifier()
internal set
diff --git a/src/net/torvald/terrarum/gameactors/HumanoidNPC.kt b/src/net/torvald/terrarum/gameactors/HumanoidNPC.kt
index 0f0fc7338..2a0563200 100644
--- a/src/net/torvald/terrarum/gameactors/HumanoidNPC.kt
+++ b/src/net/torvald/terrarum/gameactors/HumanoidNPC.kt
@@ -3,6 +3,7 @@ package net.torvald.terrarum.gameactors
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ai.ActorAI
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
+import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.Material
@@ -12,11 +13,13 @@ import net.torvald.terrarum.itemproperties.Material
* Created by minjaesong on 16-01-31.
*/
open class HumanoidNPC(
+ world: GameWorld,
override val ai: ActorAI, // it's there for written-in-Kotlin, "hard-wired" AIs
- born: GameDate
-) : ActorHumanoid(born), AIControlled, CanBeAnItem {
+ born: GameDate,
+ usePhysics: Boolean = true
+) : ActorHumanoid(world, born, usePhysics = usePhysics), AIControlled, CanBeAnItem {
- constructor(luaAi: LuaAIWrapper, born: GameDate) : this(luaAi as ActorAI, born) {
+ constructor(world: GameWorld, luaAi: LuaAIWrapper, born: GameDate) : this(world, luaAi as ActorAI, born) {
luaAi.attachActor(this)
}
@@ -78,8 +81,8 @@ open class HumanoidNPC(
}
override fun update(delta: Float) {
+ ai.update(this, delta)
super.update(delta)
- ai.update(delta)
}
override fun moveLeft(amount: Float) { // hit the buttons on the controller box
diff --git a/src/net/torvald/terrarum/gameactors/ParticleBase.kt b/src/net/torvald/terrarum/gameactors/ParticleBase.kt
index 7cdf47e45..7c0e977ca 100644
--- a/src/net/torvald/terrarum/gameactors/ParticleBase.kt
+++ b/src/net/torvald/terrarum/gameactors/ParticleBase.kt
@@ -20,7 +20,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, maxLifeTime: Second? = n
/** Will NOT actually delete from the CircularArray */
@Volatile var flagDespawn = false
- override fun run() = update(Gdx.graphics.deltaTime)
+ override fun run() = update(Terrarum.deltaTime)
var isNoSubjectToGrav = false
var dragCoefficient = 3.0
diff --git a/src/net/torvald/terrarum/gameactors/PhysTestBall.kt b/src/net/torvald/terrarum/gameactors/PhysTestBall.kt
index aa29c72ed..1803e2223 100644
--- a/src/net/torvald/terrarum/gameactors/PhysTestBall.kt
+++ b/src/net/torvald/terrarum/gameactors/PhysTestBall.kt
@@ -3,12 +3,13 @@ package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
+import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser
/**
* Created by minjaesong on 16-03-05.
*/
-class PhysTestBall : ActorWithPhysics(Actor.RenderOrder.MIDDLE, immobileBody = true) {
+class PhysTestBall(world: GameWorld) : ActorWithPhysics(world, Actor.RenderOrder.MIDDLE, immobileBody = true) {
private var color = Color.GOLD
diff --git a/src/net/torvald/terrarum/gameactors/Player.kt b/src/net/torvald/terrarum/gameactors/Player.kt
index df624aa51..0c44ca14c 100644
--- a/src/net/torvald/terrarum/gameactors/Player.kt
+++ b/src/net/torvald/terrarum/gameactors/Player.kt
@@ -1,5 +1,7 @@
package net.torvald.terrarum.gameactors
+import net.torvald.terrarum.gameworld.GameWorld
+
/**
* Game player (YOU!)
@@ -7,7 +9,7 @@ package net.torvald.terrarum.gameactors
* Created by minjaesong on 15-12-31.
*/
-class Player(born: GameDate) : ActorHumanoid(born) {
+class Player(world: GameWorld, born: GameDate) : ActorHumanoid(world, born) {
companion object {
@Transient const val PLAYER_REF_ID: Int = 0x91A7E2
diff --git a/src/net/torvald/terrarum/gameactors/PlayerBuilder.kt b/src/net/torvald/terrarum/gameactors/PlayerBuilder.kt
index ac5f4cf70..6e23db2aa 100644
--- a/src/net/torvald/terrarum/gameactors/PlayerBuilder.kt
+++ b/src/net/torvald/terrarum/gameactors/PlayerBuilder.kt
@@ -8,7 +8,7 @@ import net.torvald.terrarum.Terrarum
object PlayerBuilder {
operator fun invoke(): Actor {
- val p: Actor = Player(Terrarum.ingame!!.world.time.currentTimeAsGameDate)
+ val p: Actor = Player(Terrarum.ingame!!.world, Terrarum.ingame!!.world.time.currentTimeAsGameDate)
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
// attach sprite
diff --git a/src/net/torvald/terrarum/gameactors/PlayerBuilderCynthia.kt b/src/net/torvald/terrarum/gameactors/PlayerBuilderCynthia.kt
index 17bf13b23..52c91d957 100644
--- a/src/net/torvald/terrarum/gameactors/PlayerBuilderCynthia.kt
+++ b/src/net/torvald/terrarum/gameactors/PlayerBuilderCynthia.kt
@@ -1,6 +1,7 @@
package net.torvald.terrarum.gameactors
import net.torvald.terrarum.ModMgr
+import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -13,6 +14,7 @@ object PlayerBuilderCynthia {
operator fun invoke(): ActorWithPhysics {
//val p: Player = Player(GameDate(100, 143)) // random value thrown
val p: HumanoidNPC = HumanoidNPC(
+ Terrarum.ingame!!.world,
LuaAIWrapper("/net/torvald/terrarum/gameactors/ai/scripts/PokemonNPCAI.lua"),
GameDate(100, 143)) // random value thrown
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
diff --git a/src/net/torvald/terrarum/gameactors/PlayerBuilderSigrid.kt b/src/net/torvald/terrarum/gameactors/PlayerBuilderSigrid.kt
index 0c26b55c9..0e4511fec 100644
--- a/src/net/torvald/terrarum/gameactors/PlayerBuilderSigrid.kt
+++ b/src/net/torvald/terrarum/gameactors/PlayerBuilderSigrid.kt
@@ -1,6 +1,7 @@
package net.torvald.terrarum.gameactors
import net.torvald.terrarum.ModMgr
+import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.faction.FactionFactory
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
@@ -14,7 +15,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
object PlayerBuilderSigrid {
operator fun invoke(): Player {
- val p = Player(GameDate(-2147483648, 0)) // XD
+ val p = Player(Terrarum.ingame!!.world, GameDate(-2147483648, 0)) // XD
p.referenceID = 0x51621D // the only constant of this procedural universe
p.historicalFigureIdentifier = 0x51621D // the only constant of this procedural universe
diff --git a/src/net/torvald/terrarum/gameactors/PlayerBuilderTestSubject1.kt b/src/net/torvald/terrarum/gameactors/PlayerBuilderTestSubject1.kt
index 697fa1653..eb2a26f93 100644
--- a/src/net/torvald/terrarum/gameactors/PlayerBuilderTestSubject1.kt
+++ b/src/net/torvald/terrarum/gameactors/PlayerBuilderTestSubject1.kt
@@ -1,6 +1,7 @@
package net.torvald.terrarum.gameactors
import net.torvald.terrarum.ModMgr
+import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -9,7 +10,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
*/
object PlayerBuilderTestSubject1 {
operator fun invoke(): Player {
- val p: Player = Player(GameDate(100, 143)) // random value thrown
+ val p: Player = Player(Terrarum.ingame!!.world, GameDate(100, 143)) // random value thrown
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
diff --git a/src/net/torvald/terrarum/gameactors/Pocketed.kt b/src/net/torvald/terrarum/gameactors/Pocketed.kt
index d3ca77aa5..6b2840abe 100644
--- a/src/net/torvald/terrarum/gameactors/Pocketed.kt
+++ b/src/net/torvald/terrarum/gameactors/Pocketed.kt
@@ -1,6 +1,7 @@
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.Gdx
+import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
@@ -27,7 +28,7 @@ interface Pocketed {
}
inventory.itemEquipped[item.equipPosition] = null
- item.effectOnUnequip(Gdx.graphics.deltaTime)
+ item.effectOnUnequip(Terrarum.deltaTime)
}
// no need for equipSlot(Int)
@@ -49,7 +50,7 @@ interface Pocketed {
if (item.equipPosition >= 0) {
inventory.itemEquipped[item.equipPosition] = item
- item.effectWhenEquipped(Gdx.graphics.deltaTime)
+ item.effectWhenEquipped(Terrarum.deltaTime)
}
// else do nothing
}
@@ -68,13 +69,13 @@ interface Pocketed {
fun consumePrimary(item: GameItem) {
- if (item.primaryUse(Gdx.graphics.deltaTime)) {
+ if (item.primaryUse(Terrarum.deltaTime)) {
inventory.consumeItem(this as Actor, item) // consume on successful
}
}
fun consumeSecondary(item: GameItem) {
- if (item.secondaryUse(Gdx.graphics.deltaTime))
+ if (item.secondaryUse(Terrarum.deltaTime))
inventory.consumeItem(this as Actor, item) // consume on successful
}
}
\ No newline at end of file
diff --git a/src/net/torvald/terrarum/gameactors/ProjectileHoming.kt b/src/net/torvald/terrarum/gameactors/ProjectileHoming.kt
index ae42312da..889a10400 100644
--- a/src/net/torvald/terrarum/gameactors/ProjectileHoming.kt
+++ b/src/net/torvald/terrarum/gameactors/ProjectileHoming.kt
@@ -1,15 +1,17 @@
package net.torvald.terrarum.gameactors
+import net.torvald.terrarum.gameworld.GameWorld
import org.dyn4j.geometry.Vector2
/**
* Created by minjaesong on 16-08-29.
*/
class ProjectileHoming(
+ world: GameWorld,
type: Int,
fromPoint: Vector2, // projected coord
toPoint: Vector2 // arriving coord
- ) : ProjectileSimple(type, fromPoint, toPoint) {
+) : ProjectileSimple(world, type, fromPoint, toPoint) {
diff --git a/src/net/torvald/terrarum/gameactors/ProjectileSimple.kt b/src/net/torvald/terrarum/gameactors/ProjectileSimple.kt
index 6201cdadf..c85f724df 100644
--- a/src/net/torvald/terrarum/gameactors/ProjectileSimple.kt
+++ b/src/net/torvald/terrarum/gameactors/ProjectileSimple.kt
@@ -6,6 +6,7 @@ import net.torvald.point.Point2d
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
+import net.torvald.terrarum.gameworld.GameWorld
import org.dyn4j.geometry.Vector2
import java.util.*
@@ -17,10 +18,11 @@ import java.util.*
// TODO simplified, lightweight physics (does not call PhysicsSolver)
open class ProjectileSimple(
+ world: GameWorld,
private val type: Int,
fromPoint: Vector2, // projected coord
toPoint: Vector2 // arriving coord
- ) : ActorWithPhysics(Actor.RenderOrder.MIDTOP), Luminous, Projectile {
+) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP), Luminous, Projectile {
val damage: Int
val displayColour: Color
diff --git a/src/net/torvald/terrarum/gameactors/TapestryObject.kt b/src/net/torvald/terrarum/gameactors/TapestryObject.kt
index 5566232ee..c8e5c389a 100644
--- a/src/net/torvald/terrarum/gameactors/TapestryObject.kt
+++ b/src/net/torvald/terrarum/gameactors/TapestryObject.kt
@@ -4,12 +4,13 @@ import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
+import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2017-01-07.
*/
-class TapestryObject(pixmap: Pixmap, val artName: String, val artAuthor: String) : FixtureBase(physics = false) {
+class TapestryObject(world: GameWorld, pixmap: Pixmap, val artName: String, val artAuthor: String) : FixtureBase(world, physics = false) {
// physics = false only speeds up for ~2 frames with 50 tapestries
diff --git a/src/net/torvald/terrarum/gameactors/ThreadActorUpdate.kt b/src/net/torvald/terrarum/gameactors/ThreadActorUpdate.kt
index 940e2f636..e54efa47c 100644
--- a/src/net/torvald/terrarum/gameactors/ThreadActorUpdate.kt
+++ b/src/net/torvald/terrarum/gameactors/ThreadActorUpdate.kt
@@ -10,13 +10,13 @@ class ThreadActorUpdate(val startIndex: Int, val endIndex: Int) : Runnable {
override fun run() {
for (i in startIndex..endIndex) {
val it = Terrarum.ingame!!.actorContainer[i]
- it.update(Gdx.graphics.deltaTime)
+ it.update(Terrarum.deltaTime)
if (it is Pocketed) {
it.inventory.forEach { inventoryEntry ->
- inventoryEntry.item.effectWhileInPocket(Gdx.graphics.deltaTime)
+ inventoryEntry.item.effectWhileInPocket(Terrarum.deltaTime)
if (it.equipped(inventoryEntry.item)) {
- inventoryEntry.item.effectWhenEquipped(Gdx.graphics.deltaTime)
+ inventoryEntry.item.effectWhenEquipped(Terrarum.deltaTime)
}
}
}
diff --git a/src/net/torvald/terrarum/gameactors/WeaponSwung.kt b/src/net/torvald/terrarum/gameactors/WeaponSwung.kt
index 29ea3a386..b4c502443 100644
--- a/src/net/torvald/terrarum/gameactors/WeaponSwung.kt
+++ b/src/net/torvald/terrarum/gameactors/WeaponSwung.kt
@@ -1,11 +1,12 @@
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Color
+import net.torvald.terrarum.gameworld.GameWorld
/**
* Created by minjaesong on 16-04-26.
*/
-class WeaponSwung(val itemID: Int) : ActorWithPhysics(Actor.RenderOrder.MIDTOP), Luminous {
+class WeaponSwung(world: GameWorld, val itemID: Int) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP), Luminous {
// just let the solver use AABB; it's cheap but works just enough
/**
diff --git a/src/net/torvald/terrarum/gameactors/ai/ActorAI.kt b/src/net/torvald/terrarum/gameactors/ai/ActorAI.kt
index 2ce15336f..557558d8f 100644
--- a/src/net/torvald/terrarum/gameactors/ai/ActorAI.kt
+++ b/src/net/torvald/terrarum/gameactors/ai/ActorAI.kt
@@ -1,8 +1,10 @@
package net.torvald.terrarum.gameactors.ai
+import net.torvald.terrarum.gameactors.HumanoidNPC
+
/**
* Created by minjaesong on 16-03-02.
*/
interface ActorAI {
- fun update(delta: Float)
+ fun update(actor: HumanoidNPC, delta: Float)
}
\ No newline at end of file
diff --git a/src/net/torvald/terrarum/gameactors/ai/LuaAIWrapper.kt b/src/net/torvald/terrarum/gameactors/ai/LuaAIWrapper.kt
index 49651ec65..128f5e15e 100644
--- a/src/net/torvald/terrarum/gameactors/ai/LuaAIWrapper.kt
+++ b/src/net/torvald/terrarum/gameactors/ai/LuaAIWrapper.kt
@@ -1,7 +1,9 @@
package net.torvald.terrarum.gameactors.ai
import net.torvald.terrarum.gameactors.Actor
+import net.torvald.terrarum.gameactors.ActorHumanoid
import net.torvald.terrarum.gameactors.ActorWithPhysics
+import net.torvald.terrarum.gameactors.HumanoidNPC
import org.luaj.vm2.Globals
import org.luaj.vm2.LuaError
import org.luaj.vm2.LuaInteger
@@ -45,7 +47,7 @@ class LuaAIWrapper(private val scriptPath: String) : ActorAI {
luaInstance.call()
}
- override fun update(delta: Float) {
+ override fun update(actor: HumanoidNPC, delta: Float) {
// run "update()" function in the script
luag.get("update").call(delta.toLua())
}
diff --git a/src/net/torvald/terrarum/gamecontroller/IngameController.kt b/src/net/torvald/terrarum/gamecontroller/IngameController.kt
index 7d55fd6e8..c0a41de30 100644
--- a/src/net/torvald/terrarum/gamecontroller/IngameController.kt
+++ b/src/net/torvald/terrarum/gamecontroller/IngameController.kt
@@ -33,23 +33,6 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
get() = (mouseY / FeaturesDrawer.TILE_SIZE).floorInt()
fun update(delta: Float) {
- // actor process input
- if (!ingame.consoleHandler.isTakingControl) {
- if (ingame.canPlayerControl) {
- ingame.actorContainer.forEach {
- if (it is Controllable) {
- // disable control of actor if the actor is riding something?
- if ((it as ActorHumanoid).vehicleRiding != null) {
- it.vehicleRiding!!.processInput(delta)
- }
- else {
- it.processInput(delta)
- }
- }
- }
- }
- }
-
///////////////////
// MOUSE CONTROL //
@@ -133,10 +116,10 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
if (itemOnGrip != null) {
if (button == Terrarum.getConfigInt("mouseprimary")) {
- itemOnGrip.endPrimaryUse(Gdx.graphics.deltaTime)
+ itemOnGrip.endPrimaryUse(Terrarum.deltaTime)
}
if (button == Terrarum.getConfigInt("mousesecondary")) {
- itemOnGrip.endSecondaryUse(Gdx.graphics.deltaTime)
+ itemOnGrip.endSecondaryUse(Terrarum.deltaTime)
}
}
}
diff --git a/src/net/torvald/terrarum/gameworld/GameWorld.kt b/src/net/torvald/terrarum/gameworld/GameWorld.kt
index 156324ce4..dc737c28d 100644
--- a/src/net/torvald/terrarum/gameworld/GameWorld.kt
+++ b/src/net/torvald/terrarum/gameworld/GameWorld.kt
@@ -158,13 +158,13 @@ class GameWorld(val width: Int, val height: Int) {
fun setTileWall(x: Int, y: Int, tile: Byte, damage: Int) {
layerWall.setTile(x fmod width, y, tile)
layerWallLowBits.setData(x fmod width, y, damage)
- wallDamages.remove(LandUtil.getBlockAddr(x, y))
+ wallDamages.remove(LandUtil.getBlockAddr(this, x, y))
}
fun setTileTerrain(x: Int, y: Int, tile: Byte, damage: Int) {
layerTerrain.setTile(x fmod width, y, tile)
layerTerrainLowBits.setData(x fmod width, y, damage)
- terrainDamages.remove(LandUtil.getBlockAddr(x, y))
+ terrainDamages.remove(LandUtil.getBlockAddr(this, x, y))
}
fun setTileWire(x: Int, y: Int, tile: Byte) {
@@ -235,7 +235,7 @@ class GameWorld(val width: Int, val height: Int) {
*/
fun inflictTerrainDamage(x: Int, y: Int, damage: Double): Boolean {
val damage = damage.toFloat()
- val addr = LandUtil.getBlockAddr(x, y)
+ val addr = LandUtil.getBlockAddr(this, x, y)
//println("[GameWorld] ($x, $y) Damage: $damage")
@@ -260,14 +260,14 @@ class GameWorld(val width: Int, val height: Int) {
return false
}
fun getTerrainDamage(x: Int, y: Int): Float =
- terrainDamages[LandUtil.getBlockAddr(x, y)] ?: 0f
+ terrainDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f
/**
* @return true if block is broken
*/
fun inflictWallDamage(x: Int, y: Int, damage: Double): Boolean {
val damage = damage.toFloat()
- val addr = LandUtil.getBlockAddr(x, y)
+ val addr = LandUtil.getBlockAddr(this, x, y)
if (wallDamages[addr] == null) { // add new
wallDamages[addr] = damage
@@ -288,7 +288,7 @@ class GameWorld(val width: Int, val height: Int) {
return false
}
fun getWallDamage(x: Int, y: Int): Float =
- wallDamages[LandUtil.getBlockAddr(x, y)] ?: 0f
+ wallDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f
fun getTemperature(worldTileX: Int, worldTileY: Int): Float? {
diff --git a/src/net/torvald/terrarum/itemproperties/ItemCodex.kt b/src/net/torvald/terrarum/itemproperties/ItemCodex.kt
index 4b3d63a51..0206b772c 100644
--- a/src/net/torvald/terrarum/itemproperties/ItemCodex.kt
+++ b/src/net/torvald/terrarum/itemproperties/ItemCodex.kt
@@ -130,7 +130,7 @@ object ItemCodex {
override fun primaryUse(delta: Float): Boolean {
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
- val actorvalue = Terrarum.ingame!!.player!!.actorValue
+ val actorvalue = Terrarum.ingame!!.player.actorValue
using = true
@@ -153,7 +153,7 @@ object ItemCodex {
Terrarum.ingame!!.world.inflictTerrainDamage(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
- Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg
+ Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg
)
return true
}
@@ -161,7 +161,7 @@ object ItemCodex {
override fun endPrimaryUse(delta: Float): Boolean {
using = false
// reset action timer to zero
- Terrarum.ingame!!.player!!.actorValue[AVKey.__ACTION_TIMER] = 0.0
+ Terrarum.ingame!!.player.actorValue[AVKey.__ACTION_TIMER] = 0.0
return true
}
}*/
diff --git a/src/net/torvald/terrarum/modulebasegame/items/PickaxeGeneric.kt b/src/net/torvald/terrarum/modulebasegame/items/PickaxeGeneric.kt
index 13776ccb6..b0318aa03 100644
--- a/src/net/torvald/terrarum/modulebasegame/items/PickaxeGeneric.kt
+++ b/src/net/torvald/terrarum/modulebasegame/items/PickaxeGeneric.kt
@@ -37,7 +37,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
val mouseTileY = Terrarum.mouseTileY
val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble())
- val actorvalue = Terrarum.ingame!!.player!!.actorValue
+ val actorvalue = Terrarum.ingame!!.player.actorValue
using = true
@@ -57,7 +57,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
Terrarum.ingame!!.world.inflictTerrainDamage(
mouseTileX, mouseTileY,
- Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg
+ Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg
)
return true
@@ -66,7 +66,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
override fun endPrimaryUse(delta: Float): Boolean {
using = false
// reset action timer to zero
- Terrarum.ingame!!.player!!.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
+ Terrarum.ingame!!.player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
return true
}
}
\ No newline at end of file
diff --git a/src/net/torvald/terrarum/realestate/LandUtil.kt b/src/net/torvald/terrarum/realestate/LandUtil.kt
index abca0a661..9f54a3a14 100644
--- a/src/net/torvald/terrarum/realestate/LandUtil.kt
+++ b/src/net/torvald/terrarum/realestate/LandUtil.kt
@@ -3,16 +3,17 @@ package net.torvald.terrarum.realestate
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.faction.FactionCodex
import net.torvald.terrarum.gameworld.BlockAddress
+import net.torvald.terrarum.gameworld.GameWorld
/**
* Created by minjaesong on 16-03-27.
*/
object LandUtil {
- fun getBlockAddr(x: Int, y: Int): BlockAddress =
- (Terrarum.ingame!!.world.width * y).toLong() + x
+ fun getBlockAddr(world: GameWorld, x: Int, y: Int): BlockAddress =
+ (world.width * y).toLong() + x
- fun resolveBlockAddr(t: BlockAddress): Pair =
- Pair((t % Terrarum.ingame!!.world.width).toInt(), (t / Terrarum.ingame!!.world.width).toInt())
+ fun resolveBlockAddr(world: GameWorld, t: BlockAddress): Pair =
+ Pair((t % world.width).toInt(), (t / world.width).toInt())
/**
* Get owner ID as an Actor/Faction
diff --git a/src/net/torvald/terrarum/realestate/RealEstateCodex.kt b/src/net/torvald/terrarum/realestate/RealEstateCodex.kt
index 9ebf1f5f5..eb346ba78 100644
--- a/src/net/torvald/terrarum/realestate/RealEstateCodex.kt
+++ b/src/net/torvald/terrarum/realestate/RealEstateCodex.kt
@@ -1,5 +1,6 @@
package net.torvald.terrarum.realestate
+import net.torvald.terrarum.gameworld.GameWorld
import java.util.*
/**
@@ -13,14 +14,14 @@ object RealEstateCodex {
*/
private var ownershipRegistry: HashMap = HashMap()
- fun setOwner(tileX: Int, tileY: Int, refID: Int) {
- ownershipRegistry[LandUtil.getBlockAddr(tileX, tileY)] = refID
+ fun setOwner(world: GameWorld, tileX: Int, tileY: Int, refID: Int) {
+ ownershipRegistry[LandUtil.getBlockAddr(world, tileX, tileY)] = refID
}
- fun removeOwner(tileX: Int, tileY: Int) {
- ownershipRegistry.remove(LandUtil.getBlockAddr(tileX, tileY))
+ fun removeOwner(world: GameWorld, tileX: Int, tileY: Int) {
+ ownershipRegistry.remove(LandUtil.getBlockAddr(world, tileX, tileY))
}
- fun getOwner(tileX: Int, tileY: Int): Int? =
- ownershipRegistry[LandUtil.getBlockAddr(tileX, tileY)]
+ fun getOwner(world: GameWorld, tileX: Int, tileY: Int): Int? =
+ ownershipRegistry[LandUtil.getBlockAddr(world, tileX, tileY)]
}
\ No newline at end of file
diff --git a/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt b/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt
index 3bb6a8dfb..813eb8479 100644
--- a/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt
+++ b/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt
@@ -19,8 +19,6 @@ class BasicDebugInfoWindow : UICanvas() {
override var openCloseTime: Float = 0f
- override var handler: UIHandler? = null
-
private var prevPlayerX = 0.0
private var prevPlayerY = 0.0
@@ -30,7 +28,7 @@ class BasicDebugInfoWindow : UICanvas() {
override fun update(delta: Float) {
- val player = Terrarum.ingame!!.player!!
+ val player = Terrarum.ingame!!.player
val hitbox = player.hitbox
xdelta = hitbox.canonicalX - prevPlayerX
@@ -49,7 +47,7 @@ class BasicDebugInfoWindow : UICanvas() {
batch.color = Color(0xFFEE88FF.toInt())
- val hitbox = player?.hitbox
+ val hitbox = player.hitbox
/**
* First column
@@ -80,11 +78,11 @@ class BasicDebugInfoWindow : UICanvas() {
+ "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
+ ")")
- printLine(batch, 3, "veloX reported $ccG${player?.externalForce?.x}")
- printLine(batch, 4, "veloY reported $ccG${player?.externalForce?.y}")
+ printLine(batch, 3, "veloX reported $ccG${player.externalForce?.x}")
+ printLine(batch, 4, "veloY reported $ccG${player.externalForce?.y}")
- printLine(batch, 5, "p_WalkX $ccG${player?.controllerMoveDelta?.x}")
- printLine(batch, 6, "p_WalkY $ccG${player?.controllerMoveDelta?.y}")
+ printLine(batch, 5, "p_WalkX $ccG${player.controllerMoveDelta?.x}")
+ printLine(batch, 6, "p_WalkY $ccG${player.controllerMoveDelta?.y}")
printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")
@@ -130,9 +128,9 @@ class BasicDebugInfoWindow : UICanvas() {
printLineColumn(batch, 2, 5, "Time $ccG${Terrarum.ingame!!.world.time.todaySeconds.toString().padStart(5, '0')}" +
" (${Terrarum.ingame!!.world.time.getFormattedTime()})")
- printLineColumn(batch, 2, 6, "Mass $ccG${player?.mass}")
+ printLineColumn(batch, 2, 6, "Mass $ccG${player.mass}")
- printLineColumn(batch, 2, 7, "noClip $ccG${player?.noClip}")
+ printLineColumn(batch, 2, 7, "noClip $ccG${player.noClip}")
drawHistogram(batch, LightmapRenderer.histogram,
diff --git a/src/net/torvald/terrarum/ui/ConsoleWindow.kt b/src/net/torvald/terrarum/ui/ConsoleWindow.kt
index 073867d95..70048adf1 100644
--- a/src/net/torvald/terrarum/ui/ConsoleWindow.kt
+++ b/src/net/torvald/terrarum/ui/ConsoleWindow.kt
@@ -40,8 +40,6 @@ class ConsoleWindow : UICanvas() {
private var drawOffY: Float = -height.toFloat()
private var openingTimeCounter = 0f
- override var handler: UIHandler? = null
-
private var historyIndex = -1
init {
diff --git a/src/net/torvald/terrarum/ui/MessageWindow.kt b/src/net/torvald/terrarum/ui/MessageWindow.kt
index ba2c7c640..ffe2dcaa7 100644
--- a/src/net/torvald/terrarum/ui/MessageWindow.kt
+++ b/src/net/torvald/terrarum/ui/MessageWindow.kt
@@ -23,8 +23,6 @@ class MessageWindow(override var width: Int, isBlackVariant: Boolean) : UICanvas
override var openCloseTime: Second = OPEN_CLOSE_TIME
- override var handler: UIHandler? = null
-
private val LRmargin = 0f // there's "base value" of 8 px for LR (width of segment tile)
diff --git a/src/net/torvald/terrarum/ui/Notification.kt b/src/net/torvald/terrarum/ui/Notification.kt
index 9f9c9d5a2..8c9defdaa 100644
--- a/src/net/torvald/terrarum/ui/Notification.kt
+++ b/src/net/torvald/terrarum/ui/Notification.kt
@@ -26,14 +26,12 @@ class Notification : UICanvas() {
override var openCloseTime: Second = MessageWindow.OPEN_CLOSE_TIME
- override var handler: UIHandler? = null
-
override fun update(delta: Float) {
- if (handler!!.isOpened)
+ if (handler.isOpened)
displayTimer += delta
if (displayTimer >= visibleTime) {
- handler!!.setAsClose()
+ handler.setAsClose()
displayTimer = 0f
}
}
@@ -61,9 +59,9 @@ class Notification : UICanvas() {
fun sendNotification(message: Array) {
this.message = message
msgUI.setMessage(this.message)
- handler!!.openCloseCounter = 0f
- handler!!.opacity = 0f
- handler!!.setAsOpen()
+ handler.openCloseCounter = 0f
+ handler.opacity = 0f
+ handler.setAsOpen()
}
override fun dispose() {
diff --git a/src/net/torvald/terrarum/ui/NullUI.kt b/src/net/torvald/terrarum/ui/NullUI.kt
index 0f901618e..c2e07bd53 100644
--- a/src/net/torvald/terrarum/ui/NullUI.kt
+++ b/src/net/torvald/terrarum/ui/NullUI.kt
@@ -8,7 +8,6 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
class NullUI : UICanvas() {
override var width: Int = 0
override var height: Int = 0
- override var handler: UIHandler? = null
override var openCloseTime = 0f
override fun update(delta: Float) {
diff --git a/src/net/torvald/terrarum/ui/UIBasicNotifier.kt b/src/net/torvald/terrarum/ui/UIBasicNotifier.kt
index 83726773f..3e0e95a60 100644
--- a/src/net/torvald/terrarum/ui/UIBasicNotifier.kt
+++ b/src/net/torvald/terrarum/ui/UIBasicNotifier.kt
@@ -18,7 +18,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas() {
override var width = 116
override var height = 24
- override var handler: UIHandler? = null
override var openCloseTime: Second = 0f
private var ELuptimer = 10f // to make the light turned off by default
diff --git a/src/net/torvald/terrarum/ui/UICanvas.kt b/src/net/torvald/terrarum/ui/UICanvas.kt
index 099deed22..4d3d2f064 100644
--- a/src/net/torvald/terrarum/ui/UICanvas.kt
+++ b/src/net/torvald/terrarum/ui/UICanvas.kt
@@ -20,7 +20,7 @@ abstract class UICanvas {
/**
* Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField
*/
- abstract var handler: UIHandler?
+ open lateinit var handler: UIHandler
/**
* In milliseconds
@@ -34,9 +34,9 @@ abstract class UICanvas {
val relativeMouseX: Int
- get() = (Terrarum.mouseScreenX - (handler?.posX ?: 0))
+ get() = Terrarum.mouseScreenX - handler.posX
val relativeMouseY: Int
- get() = (Terrarum.mouseScreenY - (handler?.posY ?: 0))
+ get() = Terrarum.mouseScreenY - handler.posY
/** If mouse is hovering over it */
val mouseUp: Boolean
@@ -51,22 +51,22 @@ abstract class UICanvas {
abstract fun render(batch: SpriteBatch)
/**
- * Do not modify handler!!.openCloseCounter here.
+ * Do not modify handler.openCloseCounter here.
*/
abstract fun doOpening(delta: Float)
/**
- * Do not modify handler!!.openCloseCounter here.
+ * Do not modify handler.openCloseCounter here.
*/
abstract fun doClosing(delta: Float)
/**
- * Do not modify handler!!.openCloseCounter here.
+ * Do not modify handler.openCloseCounter here.
*/
abstract fun endOpening(delta: Float)
/**
- * Do not modify handler!!.openCloseCounter here.
+ * Do not modify handler.openCloseCounter here.
*/
abstract fun endClosing(delta: Float)
@@ -118,82 +118,82 @@ abstract class UICanvas {
companion object {
const val OPENCLOSE_GENERIC = 0.2f
- fun doOpeningFade(handler: UIHandler?, openCloseTime: Second) {
- handler!!.opacity = handler.openCloseCounter / openCloseTime
+ fun doOpeningFade(handler: UIHandler, openCloseTime: Second) {
+ handler.opacity = handler.openCloseCounter / openCloseTime
}
- fun doClosingFade(handler: UIHandler?, openCloseTime: Second) {
- handler!!.opacity = (openCloseTime - handler.openCloseCounter) / openCloseTime
+ fun doClosingFade(handler: UIHandler, openCloseTime: Second) {
+ handler.opacity = (openCloseTime - handler.openCloseCounter) / openCloseTime
}
- fun endOpeningFade(handler: UIHandler?) {
- handler!!.opacity = 1f
+ fun endOpeningFade(handler: UIHandler) {
+ handler.opacity = 1f
}
- fun endClosingFade(handler: UIHandler?) {
- handler!!.opacity = 0f
+ fun endClosingFade(handler: UIHandler) {
+ handler.opacity = 0f
}
- fun doOpeningPopOut(handler: UIHandler?, openCloseTime: Second, position: Position) {
+ fun doOpeningPopOut(handler: UIHandler, openCloseTime: Second, position: Position) {
when (position) {
- Position.LEFT -> handler!!.posX = Movement.fastPullOut(
+ Position.LEFT -> handler.posX = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime,
-handler.UI.width.toFloat(),
0f
).roundInt()
- Position.TOP -> handler!!.posY = Movement.fastPullOut(
+ Position.TOP -> handler.posY = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime,
-handler.UI.height.toFloat(),
0f
).roundInt()
- Position.RIGHT -> handler!!.posX = Movement.fastPullOut(
+ Position.RIGHT -> handler.posX = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime,
Terrarum.WIDTH.toFloat(),
Terrarum.WIDTH - handler.UI.width.toFloat()
).roundInt()
- Position.BOTTOM -> handler!!.posY = Movement.fastPullOut(
+ Position.BOTTOM -> handler.posY = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime,
Terrarum.HEIGHT.toFloat(),
Terrarum.HEIGHT - handler.UI.height.toFloat()
).roundInt()
}
}
- fun doClosingPopOut(handler: UIHandler?, openCloseTime: Second, position: Position) {
+ fun doClosingPopOut(handler: UIHandler, openCloseTime: Second, position: Position) {
when (position) {
- Position.LEFT -> handler!!.posX = Movement.fastPullOut(
+ Position.LEFT -> handler.posX = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime,
0f,
-handler.UI.width.toFloat()
).roundInt()
- Position.TOP -> handler!!.posY = Movement.fastPullOut(
+ Position.TOP -> handler.posY = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime,
0f,
-handler.UI.height.toFloat()
).roundInt()
- Position.RIGHT -> handler!!.posX = Movement.fastPullOut(
+ Position.RIGHT -> handler.posX = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime,
Terrarum.WIDTH - handler.UI.width.toFloat(),
Terrarum.WIDTH.toFloat()
).roundInt()
- Position.BOTTOM -> handler!!.posY = Movement.fastPullOut(
+ Position.BOTTOM -> handler.posY = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime,
Terrarum.HEIGHT - handler.UI.height.toFloat(),
Terrarum.HEIGHT.toFloat()
).roundInt()
}
}
- fun endOpeningPopOut(handler: UIHandler?, position: Position) {
+ fun endOpeningPopOut(handler: UIHandler, position: Position) {
when (position) {
- Position.LEFT -> handler!!.posX = 0
- Position.TOP -> handler!!.posY = 0
- Position.RIGHT -> handler!!.posX = Terrarum.WIDTH - handler.UI.width
- Position.BOTTOM -> handler!!.posY = Terrarum.HEIGHT - handler.UI.height
+ Position.LEFT -> handler.posX = 0
+ Position.TOP -> handler.posY = 0
+ Position.RIGHT -> handler.posX = Terrarum.WIDTH - handler.UI.width
+ Position.BOTTOM -> handler.posY = Terrarum.HEIGHT - handler.UI.height
}
}
- fun endClosingPopOut(handler: UIHandler?, position: Position) {
+ fun endClosingPopOut(handler: UIHandler, position: Position) {
when (position) {
- Position.LEFT -> handler!!.posX = -handler.UI.width
- Position.TOP -> handler!!.posY = -handler.UI.height
- Position.RIGHT -> handler!!.posX = Terrarum.WIDTH
- Position.BOTTOM -> handler!!.posY = Terrarum.HEIGHT
+ Position.LEFT -> handler.posX = -handler.UI.width
+ Position.TOP -> handler.posY = -handler.UI.height
+ Position.RIGHT -> handler.posX = Terrarum.WIDTH
+ Position.BOTTOM -> handler.posY = Terrarum.HEIGHT
}
}
diff --git a/src/net/torvald/terrarum/ui/UIInventory.kt b/src/net/torvald/terrarum/ui/UIInventory.kt
index ab0f1bce9..8162e1d55 100644
--- a/src/net/torvald/terrarum/ui/UIInventory.kt
+++ b/src/net/torvald/terrarum/ui/UIInventory.kt
@@ -31,7 +31,6 @@ class UIInventory(
//val actorValue: ActorValue
// get() = (actor as Actor).actorValue
- override var handler: UIHandler? = null
override var openCloseTime: Second = 0.12f
val catButtonsToCatIdent = HashMap()
@@ -204,7 +203,7 @@ class UIInventory(
// monitor and check if category selection has been changed
// OR UI is being opened from closed state
if (oldCatSelect != catButtons.selectedIndex ||
- !rebuildList && handler!!.openFired) {
+ !rebuildList && handler.openFired) {
rebuildList = true
}
diff --git a/src/net/torvald/terrarum/ui/UIPieMenu.kt b/src/net/torvald/terrarum/ui/UIPieMenu.kt
index 3230f10e0..1d96278ec 100644
--- a/src/net/torvald/terrarum/ui/UIPieMenu.kt
+++ b/src/net/torvald/terrarum/ui/UIPieMenu.kt
@@ -19,11 +19,10 @@ class UIPieMenu : UICanvas() {
private val slotCount = UIQuickBar.SLOT_COUNT
private val slotDistanceFromCentre: Double
- get() = cellSize * 2.7 * handler!!.scale
+ get() = cellSize * 2.8 * handler.scale
override var width: Int = cellSize * 7
override var height: Int = width
- override var handler: UIHandler? = null
/**
* In milliseconds
@@ -35,16 +34,14 @@ class UIPieMenu : UICanvas() {
var selection: Int = -1
override fun update(delta: Float) {
- if (Terrarum.ingame!!.player != null) {
- if (selection >= 0)
- Terrarum.ingame!!.player!!.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
- selection % slotCount
- }
+ if (selection >= 0)
+ Terrarum.ingame!!.player.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
+ selection % slotCount
// update controls
- if (handler!!.isOpened || handler!!.isOpening) {
- val cursorPos = Vector2(Terrarum.mouseX, Terrarum.mouseY)
+ if (handler.isOpened || handler.isOpening) {
+ val cursorPos = Vector2(Terrarum.mouseScreenX.toDouble(), Terrarum.mouseScreenY.toDouble())
val centre = Vector2(Terrarum.HALFW.toDouble(), Terrarum.HALFH.toDouble())
val deg = -(centre - cursorPos).direction.toFloat()
@@ -60,7 +57,7 @@ class UIPieMenu : UICanvas() {
for (i in 0..slotCount - 1) {
// set position
val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
- val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle)// + centrePoint
+ val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle) // NOTE: NOT a center of circle!
// draw cells
val image = if (i == selection)
@@ -70,10 +67,10 @@ class UIPieMenu : UICanvas() {
val slotSize = image.width
- val slotX = slotCentrePoint.x.toFloat() - (slotSize / 2) + Terrarum.HALFW
- val slotY = slotCentrePoint.y.toFloat() - (slotSize / 2) + Terrarum.HALFH
+ val slotX = slotCentrePoint.x.toFloat() - (slotSize / 2)
+ val slotY = slotCentrePoint.y.toFloat() - (slotSize / 2)
- batch.color = Color(1f, 1f, 1f, handler!!.opacity * UIQuickBar.finalOpacity)
+ batch.color = Color(1f, 1f, 1f, handler.opacity * UIQuickBar.finalOpacity)
batch.draw(
image,
slotX,
@@ -82,14 +79,14 @@ class UIPieMenu : UICanvas() {
// draw item
- val itemPair = Terrarum.ingame!!.player!!.inventory.getQuickBar(i)
+ val itemPair = Terrarum.ingame!!.player.inventory.getQuickBar(i)
if (itemPair != null) {
val itemImage = ItemCodex.getItemImage(itemPair.item)
val itemW = itemImage.regionWidth
val itemH = itemImage.regionHeight
- batch.color = Color(1f, 1f, 1f, handler!!.opacity)
+ batch.color = Color(1f, 1f, 1f, handler.opacity)
batch.draw(
itemImage, // using fixed CELL_SIZE for reasons
slotX + (CELL_SIZE - itemW) / 2f,
@@ -101,22 +98,22 @@ class UIPieMenu : UICanvas() {
override fun doOpening(delta: Float) {
UICanvas.doOpeningFade(handler, openCloseTime)
- handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity)
+ handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
}
override fun doClosing(delta: Float) {
UICanvas.doClosingFade(handler, openCloseTime)
- handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity)
+ handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
}
override fun endOpening(delta: Float) {
UICanvas.endOpeningFade(handler)
- handler!!.scale = 1f
+ handler.scale = 1f
}
override fun endClosing(delta: Float) {
UICanvas.endClosingFade(handler)
- handler!!.scale = 1f
+ handler.scale = 1f
}
override fun dispose() {
diff --git a/src/net/torvald/terrarum/ui/UIQuickBar.kt b/src/net/torvald/terrarum/ui/UIQuickBar.kt
index d83a4eff5..947d22d99 100644
--- a/src/net/torvald/terrarum/ui/UIQuickBar.kt
+++ b/src/net/torvald/terrarum/ui/UIQuickBar.kt
@@ -1,5 +1,6 @@
package net.torvald.terrarum.ui
+import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
@@ -23,12 +24,9 @@ class UIQuickBar : UICanvas() {
private val startPointX = ItemSlotImageBuilder.slotLarge.width / 2
private val startPointY = ItemSlotImageBuilder.slotLarge.height / 2
- override var handler: UIHandler? = null
-
private var selection: Int
- get() = Terrarum.ingame!!.player?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
- set(value) { Terrarum.ingame!!.player?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
-
+ get() = Terrarum.ingame!!.player.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
+ set(value) { Terrarum.ingame!!.player.actorValue.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
override fun update(delta: Float) {
}
@@ -45,7 +43,7 @@ class UIQuickBar : UICanvas() {
val slotY = startPointY.toFloat()
// draw slots
- batch.color = Color(1f, 1f, 1f, handler!!.opacity * finalOpacity)
+ batch.color = Color(1f, 1f, 1f, handler.opacity * finalOpacity)
batch.draw(
image,
slotX,
@@ -53,14 +51,14 @@ class UIQuickBar : UICanvas() {
)
// draw item
- val itemPair = Terrarum.ingame!!.player!!.inventory.getQuickBar(i)
+ val itemPair = Terrarum.ingame!!.player.inventory.getQuickBar(i)
if (itemPair != null) {
val itemImage = ItemCodex.getItemImage(itemPair.item)
val itemW = itemImage.regionWidth
val itemH = itemImage.regionHeight
- batch.color = Color(1f, 1f, 1f, handler!!.opacity)
+ batch.color = Color(1f, 1f, 1f, handler.opacity)
batch.draw(
itemImage, // using fixed CELL_SIZE for reasons
slotX + (CELL_SIZE - itemW) / 2f,
@@ -72,29 +70,47 @@ class UIQuickBar : UICanvas() {
override fun doOpening(delta: Float) {
- handler!!.opacity = handler!!.openCloseCounter.toFloat() / openCloseTime
+ handler.opacity = handler.openCloseCounter.toFloat() / openCloseTime
}
override fun doClosing(delta: Float) {
- handler!!.opacity = (openCloseTime - handler!!.openCloseCounter.toFloat()) / openCloseTime
+ handler.opacity = (openCloseTime - handler.openCloseCounter.toFloat()) / openCloseTime
}
override fun endOpening(delta: Float) {
- handler!!.opacity = 1f
+ handler.opacity = 1f
}
override fun endClosing(delta: Float) {
- handler!!.opacity = 0f
+ handler.opacity = 0f
}
override fun scrolled(amount: Int): Boolean {
- super.scrolled(amount)
+ // super.scrolled(amount) // no UIItems here
selection = selection.plus(if (amount > 1) 1 else if (amount < -1) -1 else 0).fmod(SLOT_COUNT)
return true
}
+ override fun keyDown(keycode: Int): Boolean {
+ selection = when (keycode) {
+ Input.Keys.NUM_1 -> 0
+ Input.Keys.NUM_2 -> 1
+ Input.Keys.NUM_3 -> 2
+ Input.Keys.NUM_4 -> 3
+ Input.Keys.NUM_5 -> 4
+ Input.Keys.NUM_6 -> 5
+ Input.Keys.NUM_7 -> 6
+ Input.Keys.NUM_8 -> 7
+ Input.Keys.NUM_9 -> 8
+ Input.Keys.NUM_0 -> 9
+ else -> return false
+ }
+
+ return true
+ }
+
override fun dispose() {
}
diff --git a/src/net/torvald/terrarum/ui/UIStartMenu.kt b/src/net/torvald/terrarum/ui/UIStartMenu.kt
index ab6f0fa9e..fe71d6351 100644
--- a/src/net/torvald/terrarum/ui/UIStartMenu.kt
+++ b/src/net/torvald/terrarum/ui/UIStartMenu.kt
@@ -13,7 +13,8 @@ class UIStartMenu : UICanvas() {
"MENU_OPTIONS",
"MENU_MODULES",
"MENU_LABEL_LANGUAGE",
- "MENU_LABEL_EXIT"
+ "MENU_LABEL_CREDITS",
+ "MENU_LABEL_QUIT"
)
val menubarOffY: Int; get() = Terrarum.HEIGHT / 2 - (Terrarum.fontGame.lineHeight * 1.5).toInt()
@@ -23,7 +24,6 @@ class UIStartMenu : UICanvas() {
override var width: Int = 240
override var height: Int = 40 * menuLabels.size.plus(1)
- override var handler: UIHandler? = null
override var openCloseTime = 0f
@@ -45,7 +45,7 @@ class UIStartMenu : UICanvas() {
// attach listeners
- menubar.buttons[menuLabels.indexOf("MENU_LABEL_EXIT")].clickOnceListener = { _, _, _ -> System.exit(0) }
+ menubar.buttons[menuLabels.indexOf("MENU_LABEL_QUIT")].clickOnceListener = { _, _, _ -> System.exit(0) }
}
override fun update(delta: Float) {
diff --git a/src/net/torvald/terrarum/ui/UITierOneWatch.kt b/src/net/torvald/terrarum/ui/UITierOneWatch.kt
index 91feb1faa..fde4f1f85 100644
--- a/src/net/torvald/terrarum/ui/UITierOneWatch.kt
+++ b/src/net/torvald/terrarum/ui/UITierOneWatch.kt
@@ -20,7 +20,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
override var width = 85
override var height = 52
- override var handler: UIHandler? = null
override var openCloseTime: Second = 0f
private var ELuptimer = 10f // to make the light turned off by default
diff --git a/src/net/torvald/terrarum/ui/UIVitalMetre.kt b/src/net/torvald/terrarum/ui/UIVitalMetre.kt
index 10aacfd10..dc5141fe5 100644
--- a/src/net/torvald/terrarum/ui/UIVitalMetre.kt
+++ b/src/net/torvald/terrarum/ui/UIVitalMetre.kt
@@ -12,7 +12,7 @@ import net.torvald.terrarum.gameactors.Second
* Created by SKYHi14 on 2017-03-03.
*/
class UIVitalMetre(
- var player: ActorHumanoid?,
+ var player: ActorHumanoid,
var vitalGetterVal: () -> Float?,
var vitalGetterMax: () -> Float?,
var color: Color?,
@@ -28,20 +28,13 @@ class UIVitalMetre(
private val gap = 4f
override var width: Int = 80 + 2 * margin; set(value) { throw Error("operation not permitted") }
- override var height: Int; get() = player?.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") }
- override var handler: UIHandler? = null
- set(value) {
- // override customPositioning to be true
- if (value != null) {
- value.customPositioning = true
- }
- field = value
- }
+ override var height: Int; get() = player.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") }
+
override var openCloseTime: Second = 0.05f
//private val relativePX = width / 2f
- private val offsetY: Float; get() = (player?.baseHitboxH ?: 0) * 1.5f
- private val circleRadius: Float; get() = (player?.baseHitboxH ?: 0) * 3f
+ private val offsetY: Float; get() = (player.baseHitboxH ?: 0) * 1.5f
+ private val circleRadius: Float; get() = (player.baseHitboxH ?: 0) * 3f
private val theta = 33f
private val halfTheta = theta / 2f
@@ -54,7 +47,7 @@ class UIVitalMetre(
}
override fun update(delta: Float) {
- handler!!.setPosition(
+ handler.setPosition(
Terrarum.HALFW,
Terrarum.HALFH
)
@@ -68,8 +61,8 @@ class UIVitalMetre(
/*if (vitalGetterVal() != null && vitalGetterMax() != null && player != null) {
g.translate(
- Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.x.toFloat() - (WorldCamera.x)),
- Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.y.toFloat() - (WorldCamera.y))
+ Terrarum.ingame!!.screenZoom * (player.centrePosPoint.x.toFloat() - (WorldCamera.x)),
+ Terrarum.ingame!!.screenZoom * (player.centrePosPoint.y.toFloat() - (WorldCamera.y))
)
diff --git a/src/net/torvald/terrarum/virtualcomputer/peripheral/PeripheralVideoCard.kt b/src/net/torvald/terrarum/virtualcomputer/peripheral/PeripheralVideoCard.kt
index ab5a9e2d7..b84e33f0d 100644
--- a/src/net/torvald/terrarum/virtualcomputer/peripheral/PeripheralVideoCard.kt
+++ b/src/net/torvald/terrarum/virtualcomputer/peripheral/PeripheralVideoCard.kt
@@ -155,7 +155,7 @@ import org.luaj.vm2.lib.*
private val spriteBuffer = ImageBuffer(VSprite.width * 2, VSprite.height)
fun render(g: Graphics) {
- cursorBlinkTimer += Gdx.graphics.deltaTime
+ cursorBlinkTimer += Terrarum.deltaTime
if (cursorBlinkTimer > cursorBlinkTime) {
cursorBlinkTimer -= cursorBlinkTime
cursorBlinkOn = !cursorBlinkOn
diff --git a/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureBasicTerminal.kt b/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureBasicTerminal.kt
index 0e8b9bc22..9966c2235 100644
--- a/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureBasicTerminal.kt
+++ b/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureBasicTerminal.kt
@@ -3,6 +3,7 @@ package net.torvald.terrarum.virtualcomputer.worldobject
import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.FixtureBase
+import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
import net.torvald.terrarum.virtualcomputer.terminal.Terminal
import net.torvald.terrarum.virtualcomputer.worldobject.ui.UITextTerminal
@@ -11,7 +12,7 @@ import java.util.*
/**
* Created by minjaesong on 16-09-08.
*/
-class FixtureBasicTerminal(phosphor: Color) : FixtureBase() {
+class FixtureBasicTerminal(world: GameWorld, phosphor: Color) : FixtureBase(world) {
/*val computer = TerrarumComputer(8)
val vt: Terminal = SimpleTextTerminal(phosphor, 80, 25, computer)
diff --git a/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureComputerBase.kt b/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureComputerBase.kt
index ed846e4e0..9be4dcf5b 100644
--- a/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureComputerBase.kt
+++ b/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureComputerBase.kt
@@ -1,6 +1,7 @@
package net.torvald.terrarum.virtualcomputer.worldobject
import net.torvald.terrarum.gameactors.FixtureBase
+import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
import net.torvald.terrarum.virtualcomputer.terminal.Terminal
import java.io.PrintStream
@@ -10,7 +11,7 @@ import java.util.*
/**
* Created by minjaesong on 16-09-08.
*/
-open class FixtureComputerBase() : FixtureBase() {
+open class FixtureComputerBase(world: GameWorld) : FixtureBase(world) {
/** Connected terminal */
var terminal: FixtureBasicTerminal? = null
diff --git a/src/net/torvald/terrarum/virtualcomputer/worldobject/ui/UITextTerminal.kt b/src/net/torvald/terrarum/virtualcomputer/worldobject/ui/UITextTerminal.kt
index 93de13950..21432c13d 100644
--- a/src/net/torvald/terrarum/virtualcomputer/worldobject/ui/UITextTerminal.kt
+++ b/src/net/torvald/terrarum/virtualcomputer/worldobject/ui/UITextTerminal.kt
@@ -15,12 +15,7 @@ class UITextTerminal(val terminal: Terminal) : UICanvas() {
override var width: Int = terminal.displayW// + some
override var height: Int = terminal.displayH// + frame
-
- /**
- * Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField
- */
- override var handler: UIHandler? = null
/**
* In milliseconds
@@ -38,25 +33,25 @@ class UITextTerminal(val terminal: Terminal) : UICanvas() {
}
/**
- * Do not modify handler!!.openCloseCounter here.
+ * Do not modify handler.openCloseCounter here.
*/
override fun doOpening(delta: Float) {
}
/**
- * Do not modify handler!!.openCloseCounter here.
+ * Do not modify handler.openCloseCounter here.
*/
override fun doClosing(delta: Float) {
}
/**
- * Do not modify handler!!.openCloseCounter here.
+ * Do not modify handler.openCloseCounter here.
*/
override fun endOpening(delta: Float) {
}
/**
- * Do not modify handler!!.openCloseCounter here.
+ * Do not modify handler.openCloseCounter here.
*/
override fun endClosing(delta: Float) {
}
diff --git a/src/net/torvald/terrarum/weather/WeatherMixer.kt b/src/net/torvald/terrarum/weather/WeatherMixer.kt
index ab4b8e231..eda0c3cd5 100644
--- a/src/net/torvald/terrarum/weather/WeatherMixer.kt
+++ b/src/net/torvald/terrarum/weather/WeatherMixer.kt
@@ -94,10 +94,12 @@ object WeatherMixer {
}
- private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT// + WorldGenerator.TERRAIN_UNDULATION.div(2)
+ //private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT * 0.75f // just an arb multiplier (266.66666 -> 200)
private val parallaxDomainSize = WorldGenerator.TERRAIN_UNDULATION / 2f
fun render(camera: Camera, world: GameWorld) {
+ val parallaxZeroPos = (world.height / 3) * 0.75f // just an arb multiplier (266.66666 -> 200)
+
// we will not care for nextSkybox for now
val timeNow = world.time.todaySeconds
diff --git a/src/net/torvald/terrarum/worlddrawer/WorldCamera.kt b/src/net/torvald/terrarum/worlddrawer/WorldCamera.kt
index 198310474..4b3614818 100644
--- a/src/net/torvald/terrarum/worlddrawer/WorldCamera.kt
+++ b/src/net/torvald/terrarum/worlddrawer/WorldCamera.kt
@@ -33,24 +33,21 @@ object WorldCamera {
get() = y + height.ushr(1)
fun update(world: GameWorld, player: ActorWithBody) {
- if (Terrarum.ingame != null) {
+ width = FastMath.ceil(Terrarum.WIDTH / (Terrarum.ingame?.screenZoom ?: 1f)) // div, not mul
+ height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f))
- width = FastMath.ceil(Terrarum.WIDTH / (Terrarum.ingame?.screenZoom ?: 1f)) // div, not mul
- height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f))
-
- // position - (WH / 2)
- x = (// X only: ROUNDWORLD implementation
- player.hitbox.centeredX.toFloat() - width / 2).floorInt()
- y = (FastMath.clamp(
- player.hitbox.centeredY.toFloat() - height / 2,
- TILE_SIZE.toFloat(),
- world.height * TILE_SIZE - height - TILE_SIZE.toFloat()
- )).floorInt().clampCameraY(world)
+ // position - (WH / 2)
+ x = (// X only: ROUNDWORLD implementation
+ player.hitbox.centeredX.toFloat() - width / 2).floorInt()
+ y = (FastMath.clamp(
+ player.hitbox.centeredY.toFloat() - height / 2,
+ TILE_SIZE.toFloat(),
+ world.height * TILE_SIZE - height - TILE_SIZE.toFloat()
+ )).floorInt().clampCameraY(world)
- gdxCamX = x + (width / 2f).floor()
- gdxCamY = y + (height / 2f).floor()
- }
+ gdxCamX = x + (width / 2f).floor()
+ gdxCamY = y + (height / 2f).floor()
}
private fun Int.clampCameraY(world: GameWorld): Int {