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@@ -17,7 +17,7 @@ uniform sampler2D u_texture;
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uniform vec2 screenDimension;
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uniform vec2 tilesInAxes; // basically a screen dimension; vec2(tiles_in_horizontal, tiles_in_vertical)
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uniform vec2 tilesInAxes; // size of the tilemap texture; vec2(tiles_in_horizontal, tiles_in_vertical)
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uniform sampler2D tilemap; // RGBA8888
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