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renderFront is fixed
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@@ -271,6 +271,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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// draw tiles //
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BlocksDrawer.renderWall(batch)
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BlocksDrawer.renderTerrain(batch)
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BlocksDrawer.renderFront(batch, false)
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FeaturesDrawer.drawEnvOverlay(batch)
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