still wip modularisation, game somehow boots

This commit is contained in:
minjaesong
2018-06-21 17:33:22 +09:00
parent f0a6f8b9c2
commit a6ea2b4e18
266 changed files with 2409 additions and 1122 deletions

44
assets/crt.frag Normal file
View File

@@ -0,0 +1,44 @@
#version 120
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
uniform vec2 resolution;
uniform vec3 phosphor_colour = vec3(1.3, 0.8567, 0.0);
vec3 scanline_darkening = vec3(0.45, 0.45, 0.45);
// 0: every odd line will get darkened; 1: every even line will get darkened
uniform float alternative_scanline = 0.0; // 1.0: true
uniform float blur_blend = 0.3;
void main(void) {
vec3 color = texture2D(u_texture, v_texCoords).rgb;
vec3 color_pre = texture2D(u_texture, (gl_FragCoord + vec2(-1.0, 0.0)) / resolution).rgb;
vec3 color_next = texture2D(u_texture, (gl_FragCoord + vec2( 1.0, 0.0)) / resolution).rgb;
color = color * (1.0 - blur_blend) + color_pre * (blur_blend / 2.0) + color_next * (blur_blend / 2.0);
bool is_scanline = mod(int(gl_FragCoord.y), 2) == int(alternative_scanline);
float color_luminosity = (
3.0 * color.r +
4.0 * color.g +
1.0 * color.b
) / 8.0;
// out colour
color = vec3(color_luminosity) * phosphor_colour;
if (is_scanline) {
color = color * scanline_darkening;
}
gl_FragColor = vec4(color, 1.0);
}

BIN
assets/loopey.wav Normal file

Binary file not shown.

View File

@@ -6,8 +6,8 @@
import net.torvald.point.Point2d
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWithPhysics
import net.torvald.terrarum.modulebasegame.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.itemproperties.Calculate
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.Material

View File

@@ -8,7 +8,8 @@ description=The base game
author=Terrarum
# Name of the entry script
entrypoint=basegame.groovy
# Entry script must inherit net.torvald.terrarum.ModuleEntryPoint
entrypoint=net.torvald.terrarum.modulebasegame.EntryPoint
# Release date in YYYY-MM-DD
releasedate=2017-07-14