mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 03:54:06 +09:00
still wip modularisation, game somehow boots
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@@ -8,10 +8,6 @@ import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.jme3.math.FastMath
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import net.torvald.terrarum.gameactors.ceilInt
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import net.torvald.terrarum.gameactors.floor
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import net.torvald.terrarum.gameactors.floorInt
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import net.torvald.terrarum.worlddrawer.BlocksDrawer
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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/**
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@@ -64,7 +60,7 @@ object GlslTilingTest : ApplicationAdapter() {
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//ErrorDisp.title = "Error in shader ${shader.vertexShaderSource}"
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//ErrorDisp.text = shader.log.split('\n')
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//TerrarumAppLoader.getINSTANCE().setScreen(ErrorDisp)
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//AppLoader.getINSTANCE().setScreen(ErrorDisp)
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System.exit(1)
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}
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@@ -172,4 +168,3 @@ object GlslTilingTest : ApplicationAdapter() {
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}
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}
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private fun Float.ceil(): Float = FastMath.ceil(this).toFloat()
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