still wip modularisation, game somehow boots

This commit is contained in:
minjaesong
2018-06-21 17:33:22 +09:00
parent f0a6f8b9c2
commit a6ea2b4e18
266 changed files with 2409 additions and 1122 deletions

View File

@@ -8,10 +8,6 @@ import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.jme3.math.FastMath
import net.torvald.terrarum.gameactors.ceilInt
import net.torvald.terrarum.gameactors.floor
import net.torvald.terrarum.gameactors.floorInt
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
/**
@@ -64,7 +60,7 @@ object GlslTilingTest : ApplicationAdapter() {
//ErrorDisp.title = "Error in shader ${shader.vertexShaderSource}"
//ErrorDisp.text = shader.log.split('\n')
//TerrarumAppLoader.getINSTANCE().setScreen(ErrorDisp)
//AppLoader.getINSTANCE().setScreen(ErrorDisp)
System.exit(1)
}
@@ -172,4 +168,3 @@ object GlslTilingTest : ApplicationAdapter() {
}
}
private fun Float.ceil(): Float = FastMath.ceil(this).toFloat()