still wip modularisation, game somehow boots

This commit is contained in:
minjaesong
2018-06-21 17:33:22 +09:00
parent f0a6f8b9c2
commit a6ea2b4e18
266 changed files with 2409 additions and 1122 deletions

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@@ -1,6 +1,7 @@
package net.torvald.terrarum.itemproperties
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.sqrt
/**
* Created by minjaesong on 2017-04-17.

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@@ -3,8 +3,8 @@ package net.torvald.terrarum.itemproperties
import com.badlogic.gdx.graphics.Color
import net.torvald.random.HQRNG
import net.torvald.terrarum.ItemValue
import net.torvald.terrarum.gameactors.ActorInventory
import net.torvald.terrarum.gameactors.Pocketed
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_DYNAMIC
import net.torvald.terrarum.langpack.Lang
@@ -140,7 +140,7 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
* note: DO NOT super() this!
*
* Consumption function is executed in net.torvald.terrarum.gamecontroller.IngameController,
* in which the function itself is defined in net.torvald.terrarum.gameactors.ActorInventory
* in which the function itself is defined in net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
*/
open fun primaryUse(delta: Float): Boolean = false

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@@ -4,12 +4,13 @@ import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.point.Point2d
import net.torvald.terrarum.KVHashMap
import net.torvald.terrarum.gameactors.CanBeAnItem
import net.torvald.terrarum.modulebasegame.gameactors.CanBeAnItem
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithPhysics
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
import java.util.*
@@ -22,7 +23,7 @@ object ItemCodex {
* <ItemID or RefID for Actor, TheItem>
* Will return corresponding Actor if ID >= ACTORID_MIN
*/
private val itemCodex = HashMap<ItemID, GameItem>()
val itemCodex = HashMap<ItemID, GameItem>()
private val dynamicItemDescription = HashMap<ItemID, KVHashMap>()
val ITEM_TILES = 0..GameWorld.TILES_SUPPORTED - 1
@@ -34,10 +35,14 @@ object ItemCodex {
private val itemImagePlaceholder = TextureRegion(Texture("./assets/item_kari_24.tga"))
//private val ingame = Terrarum.ingame!! as Ingame
// TODO: when generalised, there's no guarantee that blocks will be used as an item. Write customised item prop loader and init it on the Ingame
init {
println("[ItemCodex] recording item ID ")
/*println("[ItemCodex] recording item ID ")
// blocks.csvs are loaded by ModMgr beforehand
// block items (blocks and walls are the same thing basically)
@@ -69,7 +74,7 @@ object ItemCodex {
// check for collision with actors (BLOCK only)
if (this.inventoryCategory == Category.BLOCK) {
Terrarum.ingame!!.actorContainer.forEach {
ingame.actorContainer.forEach {
if (it is ActorWithPhysics && it.hIntTilewiseHitbox.intersects(mousePoint))
return false
}
@@ -77,25 +82,25 @@ object ItemCodex {
// return false if the tile is already there
if (this.inventoryCategory == Category.BLOCK &&
this.dynamicID == Terrarum.ingame!!.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
this.dynamicID == ingame.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
this.inventoryCategory == Category.WALL &&
this.dynamicID - ITEM_WALLS.start == Terrarum.ingame!!.world.getTileFromWall(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
this.dynamicID - ITEM_WALLS.start == ingame.world.getTileFromWall(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
this.inventoryCategory == Category.WIRE &&
this.dynamicID - ITEM_WIRES.start == Terrarum.ingame!!.world.getTileFromWire(Terrarum.mouseTileX, Terrarum.mouseTileY)
this.dynamicID - ITEM_WIRES.start == ingame.world.getTileFromWire(Terrarum.mouseTileX, Terrarum.mouseTileY)
)
return false
// filter passed, do the job
// FIXME this is only useful for Player
if (i in ITEM_TILES) {
Terrarum.ingame!!.world.setTileTerrain(
ingame.world.setTileTerrain(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
i
)
}
else {
Terrarum.ingame!!.world.setTileWall(
ingame.world.setTileWall(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
i
@@ -105,7 +110,7 @@ object ItemCodex {
return true
}
}
}
}*/
// test copper pickaxe
/*itemCodex[ITEM_STATIC.first] = object : GameItem() {
@@ -130,30 +135,30 @@ object ItemCodex {
override fun primaryUse(delta: Float): Boolean {
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
val actorvalue = Terrarum.ingame!!.player.actorValue
val actorvalue = ingame.player.actorValue
using = true
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
// return false if hitting actors
Terrarum.ingame!!.actorContainer.forEach {
ingame.actorContainer.forEach {
if (it is ActorWithPhysics && it.hIntTilewiseHitbox.intersects(mousePoint))
return false
}
// return false if there's no tile
if (Block.AIR == Terrarum.ingame!!.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY))
if (Block.AIR == ingame.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY))
return false
// filter passed, do the job
val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
Terrarum.ingame!!.world.inflictTerrainDamage(
ingame.world.inflictTerrainDamage(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg
Calculate.pickaxePower(ingame.player, material) * swingDmgToFrameDmg
)
return true
}
@@ -161,7 +166,7 @@ object ItemCodex {
override fun endPrimaryUse(delta: Float): Boolean {
using = false
// reset action timer to zero
Terrarum.ingame!!.player.actorValue[AVKey.__ACTION_TIMER] = 0.0
ingame.player.actorValue[AVKey.__ACTION_TIMER] = 0.0
return true
}
}*/
@@ -184,7 +189,7 @@ object ItemCodex {
TODO("read from dynamicitem description (JSON)")
}
else {
val a = Terrarum.ingame!!.getActorByID(code) // actor item
val a = (Terrarum.ingame!! as Ingame).getActorByID(code) // actor item
if (a is CanBeAnItem) return a.itemData
throw IllegalArgumentException("Attempted to get item data of actor that cannot be an item. ($a)")

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@@ -2,6 +2,7 @@ package net.torvald.terrarum.itemproperties
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ai.toLua
import net.torvald.terrarum.modulebasegame.Ingame
import org.luaj.vm2.Globals
import org.luaj.vm2.LuaTable
import org.luaj.vm2.LuaValue
@@ -43,13 +44,13 @@ class ItemEffectsLuaAPI(g: Globals) {
class StrikeEarth : ThreeArgFunction() {
override fun call(x: LuaValue, y: LuaValue, power: LuaValue): LuaValue {
Terrarum.ingame!!.world.inflictTerrainDamage(x.checkint(), y.checkint(), power.checkdouble())
(Terrarum.ingame!! as Ingame).world.inflictTerrainDamage(x.checkint(), y.checkint(), power.checkdouble())
return LuaValue.NONE
}
}
class StrikeWall : ThreeArgFunction() {
override fun call(x: LuaValue, y: LuaValue, power: LuaValue): LuaValue {
Terrarum.ingame!!.world.inflictWallDamage(x.checkint(), y.checkint(), power.checkdouble())
(Terrarum.ingame!! as Ingame).world.inflictWallDamage(x.checkint(), y.checkint(), power.checkdouble())
return LuaValue.NONE
}
}