still wip modularisation, game somehow boots

This commit is contained in:
minjaesong
2018-06-21 17:33:22 +09:00
parent f0a6f8b9c2
commit a6ea2b4e18
266 changed files with 2409 additions and 1122 deletions

View File

@@ -0,0 +1,39 @@
package net.torvald.terrarum.modulebasegame.console
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.console.EchoError
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
/**
* Created by minjaesong on 2017-01-20.
*/
internal object SetScale : ConsoleCommand {
override fun execute(args: Array<String>) {
if (args.size == 2 || args.size == 3) {
try {
val targetID = if (args.size == 3) args[1].toInt() else (Terrarum.ingame!! as Ingame).player.referenceID
val scale = args[if (args.size == 3) 2 else 1].toDouble()
val target = Terrarum.ingame!!.getActorByID(targetID!!)
if (target !is ActorWithPhysics) {
EchoError("Target is not ActorWithPhysics")
}
else {
target.scale = scale
}
}
catch (e: NumberFormatException) {
EchoError("Wrong number input")
}
}
else printUsage()
}
override fun printUsage() {
Echo("Usage: setscale scale | setscale actorID scale")
}
}