mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-09 18:14:06 +09:00
still wip modularisation, game somehow boots
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@@ -0,0 +1,47 @@
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package net.torvald.terrarum.modulebasegame.imagefont
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import com.badlogic.gdx.graphics.g2d.Batch
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import com.badlogic.gdx.graphics.g2d.BitmapFont
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import com.badlogic.gdx.graphics.g2d.GlyphLayout
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2017-06-21.
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*/
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object Watch7SegMain : BitmapFont() {
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val charMapping = ('0'..'9')
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internal val W = 11
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internal val H = 18
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internal val fontSheet = TextureRegionPack(ModMgr.getGdxFile("basegame", "fonts/7segnum.tga"), W, H)
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init {
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setOwnsTexture(true)
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}
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override fun draw(batch: Batch, str: CharSequence, x: Float, y: Float): GlyphLayout? {
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str.forEachIndexed { index, c ->
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batch.draw(
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if (c != ' ' && c in charMapping)
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fontSheet.get(1 + (c - '0'), 0)
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else
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fontSheet.get(0, 0)
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, x + W * index, y)
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}
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return null
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}
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override fun getLineHeight() = H.toFloat()
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override fun getCapHeight() = getLineHeight()
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override fun getXHeight() = getLineHeight()
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override fun dispose() {
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fontSheet.dispose()
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}
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}
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