still wip modularisation, game somehow boots

This commit is contained in:
minjaesong
2018-06-21 17:33:22 +09:00
parent f0a6f8b9c2
commit a6ea2b4e18
266 changed files with 2409 additions and 1122 deletions

View File

@@ -0,0 +1,71 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.Second
import net.torvald.terrarum.ui.UICanvas
/**
* Created by minjaesong on 2016-01-23.
*/
class Notification : UICanvas() {
private val SHOWUP_MAX = 15000
override var width: Int = 500
internal var msgUI = MessageWindow(width, true)
override var height: Int = msgUI.height
private val visibleTime = Math.min(
Terrarum.getConfigInt("notificationshowuptime"),
SHOWUP_MAX
)
private var displayTimer = 0f
internal var message: Array<String> = Array(MessageWindow.MESSAGES_DISPLAY, { "" })
override var openCloseTime: Second = MessageWindow.OPEN_CLOSE_TIME
override fun updateUI(delta: Float) {
if (handler.isOpened)
displayTimer += delta
if (displayTimer >= visibleTime) {
handler.setAsClose()
displayTimer = 0f
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
msgUI.render(batch, camera)
}
override fun doOpening(delta: Float) {
doOpeningFade(this, openCloseTime)
}
override fun doClosing(delta: Float) {
doClosingFade(this, openCloseTime)
}
override fun endOpening(delta: Float) {
endOpeningFade(this)
}
override fun endClosing(delta: Float) {
endClosingFade(this)
}
fun sendNotification(message: Array<String>) {
this.message = message
msgUI.setMessage(this.message)
handler.openCloseCounter = 0f
handler.opacity = 0f
handler.setAsOpen()
}
override fun dispose() {
}
}