still wip modularisation, game somehow boots

This commit is contained in:
minjaesong
2018-06-21 17:33:22 +09:00
parent f0a6f8b9c2
commit a6ea2b4e18
266 changed files with 2409 additions and 1122 deletions

View File

@@ -0,0 +1,63 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.fillRect
import net.torvald.terrarum.Second
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.ui.UICanvas
/**
* Created by minjaesong on 2017-12-06.
*/
class UICheatDetected : UICanvas() {
override var width: Int
get() = Terrarum.WIDTH
set(value) { throw UnsupportedOperationException() }
override var height: Int
get() = Terrarum.HEIGHT
set(value) { throw UnsupportedOperationException() }
override var openCloseTime: Second = 0f
private val backgroundCol = Color(0x181818C0)
override fun renderUI(batch: SpriteBatch, camera: Camera) {
Terrarum.ingame?.consoleHandler?.setAsClose()
Terrarum.ingame?.consoleHandler?.isVisible = false
batch.color = backgroundCol
batch.fillRect(0f, 0f, width.toFloat(), height.toFloat())
batch.color = Color.WHITE
val txt = Lang["ERROR_GENERIC_CHEATING"]
val txtW = Terrarum.fontGame.getWidth(txt)
val txtH = Terrarum.fontGame.lineHeight.toInt()
Terrarum.fontGame.draw(batch, txt, width.minus(txtW).ushr(1).toFloat(), height.minus(txtH).ushr(1).toFloat())
}
override fun updateUI(delta: Float) {
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
}
override fun dispose() {
}
}