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removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
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@@ -108,4 +108,8 @@ object AVKey {
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const val HEALTH = "health"
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const val MAGIC = "magic"
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const val __HISTORICAL_BORNTIME = "__borntime" // time_t
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const val __HISTORICAL_DEADTIME = "__deadtime" // time_t
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}
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