removing branching on tiling shader, improving performance

Now tga export needs extra care, but boy that 5 FPS improvement
This commit is contained in:
minjaesong
2018-07-03 22:17:34 +09:00
parent 7f332db2b3
commit a702aac12f
5 changed files with 14 additions and 10 deletions

View File

@@ -108,4 +108,8 @@ object AVKey {
const val HEALTH = "health"
const val MAGIC = "magic"
const val __HISTORICAL_BORNTIME = "__borntime" // time_t
const val __HISTORICAL_DEADTIME = "__deadtime" // time_t
}