rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things

This commit is contained in:
Minjae Song
2018-12-16 15:30:25 +09:00
parent cd752bc763
commit a7d12b2b54
9 changed files with 87 additions and 33 deletions

View File

@@ -533,7 +533,7 @@ open class ActorHumanoid(
}
field = frames * (1.0 / Terrarum.TARGET_FPS)
field = frames * (1.0 / Terrarum.PHYS_TIME_FRAME)
// fixme: looks good but return value is wrong -- 2.25 seconds? when I jump it barely goes past 1 sec