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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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@@ -533,7 +533,7 @@ open class ActorHumanoid(
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}
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field = frames * (1.0 / Terrarum.TARGET_FPS)
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field = frames * (1.0 / Terrarum.PHYS_TIME_FRAME)
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// fixme: looks good but return value is wrong -- 2.25 seconds? when I jump it barely goes past 1 sec
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