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https://github.com/curioustorvald/Terrarum.git
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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@@ -128,11 +128,13 @@ class BasicDebugInfoWindow : UICanvas() {
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printLine(batch, 8, "light@cursor $ccG$lightVal")
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val tileNum = ingame.world.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1
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val fluid = ingame.world.getFluid(mouseTileX, mouseTileY)
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printLine(batch, 9, "tile@cursor $ccG$tileNum ($mtX, $mtY)")
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printLine(batch, 10, "fluid@cursor ${ccY}Type $ccM${fluid.type.value} ${ccY}Fill $ccG${fluid.amount}f")
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var dbgCnt = 11
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var dbgCnt = 12
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Terrarum.debugTimers.forEach { t, u ->
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printLine(batch, dbgCnt, "$ccM$t $ccG$u$ccY ns")
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dbgCnt++
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