rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things

This commit is contained in:
Minjae Song
2018-12-16 15:30:25 +09:00
parent cd752bc763
commit a7d12b2b54
9 changed files with 87 additions and 33 deletions

View File

@@ -128,11 +128,13 @@ class BasicDebugInfoWindow : UICanvas() {
printLine(batch, 8, "light@cursor $ccG$lightVal")
val tileNum = ingame.world.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1
val fluid = ingame.world.getFluid(mouseTileX, mouseTileY)
printLine(batch, 9, "tile@cursor $ccG$tileNum ($mtX, $mtY)")
printLine(batch, 10, "fluid@cursor ${ccY}Type $ccM${fluid.type.value} ${ccY}Fill $ccG${fluid.amount}f")
var dbgCnt = 11
var dbgCnt = 12
Terrarum.debugTimers.forEach { t, u ->
printLine(batch, dbgCnt, "$ccM$t $ccG$u$ccY ns")
dbgCnt++