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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 04:54:05 +09:00
map data format adds world generator version and fluids
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@@ -2,12 +2,9 @@ package net.torvald.terrarum.serialise
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import com.badlogic.gdx.utils.compression.Lzma
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.console.EchoError
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import net.torvald.terrarum.realestate.LandUtil
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import java.io.*
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import java.nio.charset.Charset
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import java.util.zip.DeflaterOutputStream
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/**
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@@ -33,10 +30,11 @@ internal object WriteLayerDataLzma {
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val LAYERS_FILENAME = "world"
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val MAGIC = byteArrayOf(0x54, 0x45, 0x4D, 0x7A)
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val VERSION_NUMBER = 3.toByte()
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val VERSION_NUMBER = WORLD_WRITER_FORMAT_VERSION.toByte()
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val NUMBER_OF_LAYERS = 3.toByte()
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val NUMBER_OF_PAYLOADS = 5.toByte()
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val COMPRESSION_ALGORITHM = 2.toByte()
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val GENERATOR_VERSION = WORLD_GENERATOR_VERSION.toULittleShort()
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val PAYLOAD_HEADER = byteArrayOf(0, 0x70, 0x4C, 0x64)
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val PAYLOAD_FOOTER = byteArrayOf(0x45, 0x6E, 0x64, 0x50, 0x59, 0x4C, 0x64, -1)
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val FILE_FOOTER = byteArrayOf(0x45, 0x6E, 0x64, 0x54, 0x45, 0x4D, -1, -2)
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@@ -77,7 +75,7 @@ internal object WriteLayerDataLzma {
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fun wb(byte: Byte) { outputStream.write(byte.toInt()) }
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//fun wb(byte: Int) { outputStream.write(byte) }
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fun wi32(int: Int) { wb(int.toLittle()) }
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fun wi48(long: Long) { wb(long.toLittle48()) }
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fun wi48(long: Long) { wb(long.toULittle48()) }
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fun wi64(long: Long) { wb(long.toLittle()) }
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fun wf32(float: Float) { wi32(float.toRawBits()) }
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@@ -88,7 +86,7 @@ internal object WriteLayerDataLzma {
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// all the necessary headers
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wb(MAGIC); wb(VERSION_NUMBER); wb(NUMBER_OF_LAYERS); wb(NUMBER_OF_PAYLOADS); wb(COMPRESSION_ALGORITHM)
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wb(MAGIC); wb(VERSION_NUMBER); wb(NUMBER_OF_LAYERS); wb(NUMBER_OF_PAYLOADS); wb(COMPRESSION_ALGORITHM); wb(GENERATOR_VERSION)
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// world width, height, and spawn point
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wi32(world.width); wi32(world.height)
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@@ -122,11 +120,11 @@ internal object WriteLayerDataLzma {
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// TdMG payload
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wb(PAYLOAD_HEADER); wb("TdMG".toByteArray())
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wi48(world.terrainDamages.size.toLong())
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wi48(world.terrainDamages.size * 10L)
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world.terrainDamages.forEach { t, u ->
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Lzma.compress(ByteArrayInputStream(t.toLittle48()), outputStream)
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Lzma.compress(ByteArrayInputStream(t.toULittle48()), outputStream)
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Lzma.compress(ByteArrayInputStream(u.toRawBits().toLittle()), outputStream)
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}
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@@ -134,16 +132,42 @@ internal object WriteLayerDataLzma {
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// WdMG payload
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wb(PAYLOAD_HEADER); wb("WdMG".toByteArray())
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wi48(world.wallDamages.size.toLong())
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wi48(world.wallDamages.size * 10L)
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world.wallDamages.forEach { t, u ->
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Lzma.compress(ByteArrayInputStream(t.toLittle48()), outputStream)
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Lzma.compress(ByteArrayInputStream(t.toULittle48()), outputStream)
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Lzma.compress(ByteArrayInputStream(u.toRawBits().toLittle()), outputStream)
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}
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wb(PAYLOAD_FOOTER)
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// FlTP payload
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wb(PAYLOAD_HEADER); wb("FlTP".toByteArray())
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wi48(world.fluidTypes.size * 8L)
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world.fluidTypes.forEach { t, u ->
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Lzma.compress(ByteArrayInputStream(t.toULittle48()), outputStream)
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Lzma.compress(ByteArrayInputStream(u.value.toLittleShort()), outputStream)
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}
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wb(PAYLOAD_FOOTER)
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// FlFL payload
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wb(PAYLOAD_HEADER); wb("FlFL".toByteArray())
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wi48(world.fluidFills.size * 10L)
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world.fluidFills.forEach { t, u ->
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Lzma.compress(ByteArrayInputStream(t.toULittle48()), outputStream)
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Lzma.compress(ByteArrayInputStream(u.toRawBits().toLittle()), outputStream)
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}
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wb(PAYLOAD_FOOTER)
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// write footer
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wb(FILE_FOOTER)
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