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UML for gameactors update
Former-commit-id: 607bd54b185df58d97ca1201979f0a071dd33463 Former-commit-id: 9d27207dc5fdec388844c2d15e4f4edd6f70628d
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@@ -39,10 +39,10 @@ open class ProjectileSimple(
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*/
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override val lightBoxList = ArrayList<Hitbox>()
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val lifetimeMax = 2500
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var lifetimeCounter = 0
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private val lifetimeMax = 2500
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private var lifetimeCounter = 0
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val posPre: Point2d
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private val posPre: Point2d
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init {
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setPosition(fromPoint.x, fromPoint.y)
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