gdx 1.10/lwjgl3 migration; removing old Lua stuffs

This commit is contained in:
minjaesong
2021-07-27 12:43:01 +09:00
parent f75b5da0e1
commit a91156ac21
323 changed files with 937 additions and 12100 deletions

View File

@@ -3,8 +3,8 @@ package net.torvald.parametricsky
import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Screen
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
@@ -284,10 +284,8 @@ class Application : Game() {
fun main(args: Array<String>) {
val config = LwjglApplicationConfiguration()
config.width = WIDTH
config.height = HEIGHT
config.foregroundFPS = 0
val config = Lwjgl3ApplicationConfiguration()
config.setWindowedMode(WIDTH, HEIGHT)
LwjglApplication(Application(), config)
Lwjgl3Application(Application(), config)
}