gdx 1.10/lwjgl3 migration; removing old Lua stuffs

This commit is contained in:
minjaesong
2021-07-27 12:43:01 +09:00
parent f75b5da0e1
commit a91156ac21
323 changed files with 937 additions and 12100 deletions

View File

@@ -2,8 +2,8 @@ package net.torvald.spriteassembler
import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
@@ -309,15 +309,14 @@ class SpriteAssemblerPreview: Game() {
}
fun main(args: Array<String>) {
val appConfig = LwjglApplicationConfiguration()
appConfig.resizable = false
appConfig.width = 512
appConfig.height = 1024
appConfig.foregroundFPS = 5
appConfig.backgroundFPS = 5
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.setWindowedMode(512, 1024)
appConfig.setIdleFPS(5)
appConfig.setForegroundFPS(5)
appConfig.setResizable(false)
val gdxWindow = SpriteAssemblerPreview()
LwjglApplication(gdxWindow, appConfig)
Lwjgl3Application(gdxWindow, appConfig)
SpriteAssemblerApp(gdxWindow)
}