gdx 1.10/lwjgl3 migration; removing old Lua stuffs

This commit is contained in:
minjaesong
2021-07-27 12:43:01 +09:00
parent f75b5da0e1
commit a91156ac21
323 changed files with 937 additions and 12100 deletions

View File

@@ -2,8 +2,8 @@ package net.torvald.terrarum
import com.badlogic.gdx.ApplicationAdapter
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
@@ -19,14 +19,11 @@ import java.util.zip.GZIPInputStream
*/
fun main(args: Array<String>) { // LWJGL 3 won't work? java.lang.VerifyError
val config = LwjglApplicationConfiguration()
//config.useGL30 = true
config.vSyncEnabled = false
config.resizable = false
config.width = 1072
config.height = 742
config.foregroundFPS = 9999
LwjglApplication(TexRegionTilingTest, config)
val config = Lwjgl3ApplicationConfiguration()
config.useVsync(false)
config.setResizable(false)
config.setWindowedMode(1072, 742)
Lwjgl3Application(TexRegionTilingTest, config)
}
object TexRegionTilingTest : ApplicationAdapter() {