gdx 1.10/lwjgl3 migration; removing old Lua stuffs

This commit is contained in:
minjaesong
2021-07-27 12:43:01 +09:00
parent f75b5da0e1
commit a91156ac21
323 changed files with 937 additions and 12100 deletions

View File

@@ -3,7 +3,6 @@ package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.Second
import net.torvald.terrarum.langpack.Lang
@@ -21,13 +20,13 @@ class UITitleLanguage : UICanvas() {
private val textAreaHMargin = 48
override var width = (AppLoader.screenW * 0.75).toInt()
override var height = AppLoader.screenH - textAreaHMargin * 2
override var width = (AppLoader.screenSize.screenW * 0.75).toInt()
override var height = AppLoader.screenSize.screenH - textAreaHMargin * 2
private val localeList = Lang.languageList.toList().sorted()
private val textArea = UIItemTextButtonList(this,
localeList.map { Lang.langpack["MENU_LANGUAGE_THIS_$it"] ?: "!ERR: $it" }.toTypedArray(),
AppLoader.screenW - width, textAreaHMargin,
AppLoader.screenSize.screenW - width, textAreaHMargin,
width, height,
textAreaWidth = width,
readFromLang = false,