gdx 1.10/lwjgl3 migration; removing old Lua stuffs

This commit is contained in:
minjaesong
2021-07-27 12:43:01 +09:00
parent f75b5da0e1
commit a91156ac21
323 changed files with 937 additions and 12100 deletions

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@@ -3,8 +3,8 @@ package net.torvald.terrarum.tests
import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Screen
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import net.torvald.terrarum.GdxColorMap
@@ -53,16 +53,9 @@ class ColorMapTest : Game() {
fun main(args: Array<String>) {
ShaderProgram.pedantic = false
val appConfig = LwjglApplicationConfiguration()
appConfig.vSyncEnabled = false
appConfig.resizable = false//true;
//appConfig.width = 1072; // IMAX ratio
//appConfig.height = 742; // IMAX ratio
appConfig.width = 1110 // photographic ratio (1.5:1)
appConfig.height = 740 // photographic ratio (1.5:1)
appConfig.backgroundFPS = 9999
appConfig.foregroundFPS = 9999
appConfig.forceExit = false
LwjglApplication(ColorMapTest(), appConfig)
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.useVsync(false)
appConfig.setResizable(false)
appConfig.setWindowedMode(1110, 740)
Lwjgl3Application(ColorMapTest(), appConfig)
}

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@@ -2,8 +2,8 @@ package net.torvald.terrarum.tests
import com.badlogic.gdx.*
import com.badlogic.gdx.Input.Keys.*
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.EMDASH
@@ -133,15 +133,15 @@ class GetKeycode : Game() {
}
}
fun main() {val appConfig = LwjglApplicationConfiguration()
appConfig.resizable = false
appConfig.width = 256
appConfig.height = 64
appConfig.foregroundFPS = 60
appConfig.backgroundFPS = 60
fun main() {
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.setResizable(false)
appConfig.setWindowedMode(256, 64)
appConfig.setForegroundFPS(2)
appConfig.setIdleFPS(2)
val gdxWindow = GetKeycode()
LwjglApplication(gdxWindow, appConfig)
Lwjgl3Application(gdxWindow, appConfig)
MakeKeylayoutFile.invoke()
}

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@@ -4,8 +4,8 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.InputAdapter
import com.badlogic.gdx.ScreenAdapter
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Pixmap
@@ -45,11 +45,11 @@ class NoiseGenerator : ScreenAdapter() {
Gdx.input.inputProcessor = NoiseGeneratorController(this)
batch = SpriteBatch()
camera = OrthographicCamera(AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
camera = OrthographicCamera(AppLoader.screenSize.screenWf, AppLoader.screenSize.screenHf)
camera.setToOrtho(true, AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
camera.setToOrtho(true, AppLoader.screenSize.screenWf, AppLoader.screenSize.screenHf)
camera.update()
Gdx.gl20.glViewport(0, 0, AppLoader.appConfig.width, AppLoader.appConfig.height)
Gdx.gl20.glViewport(0, 0, AppLoader.screenSize.screenW, AppLoader.screenSize.screenH)
pixmap = Pixmap(IMAGE_SIZE, IMAGE_SIZE, Pixmap.Format.RGBA8888)
texture = Texture(1, 1, Pixmap.Format.RGBA8888)
@@ -253,14 +253,10 @@ class NoiseGeneratorController(val host: NoiseGenerator) : InputAdapter() {
fun main(args: Array<String>) {
ShaderProgram.pedantic = false
val appConfig = LwjglApplicationConfiguration()
appConfig.vSyncEnabled = false
appConfig.resizable = false//true;
appConfig.width = 1024
appConfig.height = 1024
appConfig.backgroundFPS = 9999
appConfig.foregroundFPS = 9999
appConfig.forceExit = false
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.useVsync(false)
appConfig.setResizable(false)
appConfig.setWindowedMode(1024, 1024)
LwjglApplication(AppLoader(appConfig, NoiseGenerator()), appConfig)
Lwjgl3Application(AppLoader(appConfig, NoiseGenerator()), appConfig)
}

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@@ -2,8 +2,8 @@ package net.torvald.terrarum.tests
import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Pixmap
@@ -15,10 +15,13 @@ import net.torvald.terrarum.Point2i
import net.torvald.terrarum.inUse
import net.torvald.terrarum.worlddrawer.toRGBA
val RECTTEST_WIDTH = 768
val RECTTEST_HEIGHT = 768
/**
* Created by minjaesong on 2019-02-04.
*/
class NoopRectTest(val appConfig: LwjglApplicationConfiguration) : Game() {
class NoopRectTest(val appConfig: Lwjgl3ApplicationConfiguration) : Game() {
private val SIZE = 100
@@ -47,7 +50,7 @@ class NoopRectTest(val appConfig: LwjglApplicationConfiguration) : Game() {
texture = Texture(1, 1, Pixmap.Format.RGBA8888)
batch = SpriteBatch()
camera = OrthographicCamera(appConfig.width.toFloat(), appConfig.height.toFloat())
camera = OrthographicCamera(RECTTEST_WIDTH.toFloat(), RECTTEST_HEIGHT.toFloat())
camera.setToOrtho(true)
}
@@ -104,7 +107,7 @@ class NoopRectTest(val appConfig: LwjglApplicationConfiguration) : Game() {
batch.inUse {
batch.projectionMatrix = camera.combined
batch.draw(texture, 0f, 0f, appConfig.width.toFloat(), appConfig.height.toFloat())
batch.draw(texture, 0f, 0f, RECTTEST_WIDTH.toFloat(), RECTTEST_HEIGHT.toFloat())
}
println()
@@ -167,12 +170,8 @@ class NoopRectTest(val appConfig: LwjglApplicationConfiguration) : Game() {
}
fun main(args: Array<String>) {
val appConfig = LwjglApplicationConfiguration()
appConfig.forceExit = false
appConfig.width = 768
appConfig.height = 768
appConfig.backgroundFPS = 2
appConfig.foregroundFPS = 2
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.setWindowedMode(RECTTEST_WIDTH, RECTTEST_HEIGHT)
LwjglApplication(NoopRectTest(appConfig), appConfig)
Lwjgl3Application(NoopRectTest(appConfig), appConfig)
}

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@@ -3,8 +3,8 @@ package net.torvald.terrarum.tests
import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.audio.Sound
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.files.FileHandle
import java.awt.BorderLayout
import javax.swing.JFrame
@@ -59,15 +59,14 @@ class AudioPlayerSlave : Game() {
}
fun main(args: Array<String>) {
val appConfig = LwjglApplicationConfiguration()
appConfig.vSyncEnabled = false
appConfig.resizable = true
appConfig.width = 256
appConfig.height = 256
appConfig.backgroundFPS = 20
appConfig.foregroundFPS = 20
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.useVsync(false)
appConfig.setResizable(true)
appConfig.setWindowedMode(256, 256)
appConfig.setForegroundFPS(20)
appConfig.setIdleFPS(20)
LwjglApplication(AudioPlayerSlave(), appConfig)
Lwjgl3Application(AudioPlayerSlave(), appConfig)
}

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@@ -3,8 +3,8 @@ package net.torvald.terrarum.tests
import com.badlogic.gdx.ApplicationAdapter
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
@@ -110,14 +110,11 @@ class DummyTogglePane : UICanvas() {
fun main(args: Array<String>) {
ShaderProgram.pedantic = false
val appConfig = LwjglApplicationConfiguration()
appConfig.vSyncEnabled = false
appConfig.resizable = false
appConfig.width = 800
appConfig.height = 600
appConfig.backgroundFPS = 60
appConfig.foregroundFPS = 60
appConfig.forceExit = false
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.useVsync(false)
appConfig.setResizable(false)
appConfig.setWindowedMode(800, 600)
appConfig.setForegroundFPS(60)
LwjglApplication(UIElemTest(), appConfig)
Lwjgl3Application(UIElemTest(), appConfig)
}

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@@ -3,8 +3,8 @@ package net.torvald.terrarum.tests
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.InputAdapter
import com.badlogic.gdx.ScreenAdapter
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
@@ -13,6 +13,9 @@ import net.torvald.terrarum.*
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.ui.UINSMenu
val UITEST1_WIDTH = 1280
val UITEST1_HEIGHT = 720
/**
* Created by minjaesong on 2018-12-09.
*/
@@ -67,13 +70,13 @@ class UITestPad1 : ScreenAdapter() {
Yaml(treeStr)
)
batch = SpriteBatch()
camera = OrthographicCamera(AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
camera = OrthographicCamera(UITEST1_WIDTH.toFloat(), UITEST1_HEIGHT.toFloat())
camera.setToOrtho(true, AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
camera.setToOrtho(true, UITEST1_WIDTH.toFloat(), UITEST1_HEIGHT.toFloat())
camera.update()
Gdx.gl20.glViewport(0, 0, AppLoader.appConfig.width, AppLoader.appConfig.height)
Gdx.gl20.glViewport(0, 0, UITEST1_WIDTH, UITEST1_HEIGHT)
resize(AppLoader.appConfig.width, AppLoader.appConfig.height)
resize(UITEST1_WIDTH, UITEST1_HEIGHT)
nsMenu.setPosition(0, 0)
nsMenu.setAsAlwaysVisible()
@@ -148,16 +151,10 @@ class UITestPad1Controller(val host: UITestPad1) : InputAdapter() {
fun main(args: Array<String>) {
ShaderProgram.pedantic = false
val appConfig = LwjglApplicationConfiguration()
appConfig.vSyncEnabled = false
appConfig.resizable = false//true;
//appConfig.width = 1072; // IMAX ratio
//appConfig.height = 742; // IMAX ratio
appConfig.width = 1110 // photographic ratio (1.5:1)
appConfig.height = 740 // photographic ratio (1.5:1)
appConfig.backgroundFPS = 9999
appConfig.foregroundFPS = 9999
appConfig.forceExit = false
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.useVsync(false)
appConfig.setResizable(false)
appConfig.setWindowedMode(UITEST1_WIDTH, UITEST1_HEIGHT)
LwjglApplication(AppLoader(appConfig, UITestPad1()), appConfig)
Lwjgl3Application(AppLoader(appConfig, UITestPad1()), appConfig)
}

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@@ -3,8 +3,8 @@ package net.torvald.terrarum.tests
import com.badlogic.gdx.ApplicationAdapter
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Pixmap
@@ -29,8 +29,8 @@ import kotlin.math.sin
import kotlin.random.Random
import kotlin.coroutines.*
const val WIDTH = 768
const val HEIGHT = 512
const val NOISEBOX_WIDTH = 768
const val NOISEBOX_HEIGHT = 512
const val TWO_PI = Math.PI * 2
/**
@@ -60,13 +60,13 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
font = BitmapFont() // use default because fuck it
batch = SpriteBatch()
camera = OrthographicCamera(WIDTH.toFloat(), HEIGHT.toFloat())
camera = OrthographicCamera(NOISEBOX_WIDTH.toFloat(), NOISEBOX_HEIGHT.toFloat())
camera.setToOrtho(false) // some elements are pre-flipped, while some are not. The statement itself is absolutely necessary to make edge of the screen as the origin
camera.update()
batch.projectionMatrix = camera.combined
Gdx.gl20.glViewport(0, 0, WIDTH, HEIGHT)
Gdx.gl20.glViewport(0, 0, NOISEBOX_WIDTH, NOISEBOX_HEIGHT)
testTex = Pixmap(WIDTH, HEIGHT, Pixmap.Format.RGBA8888)
testTex = Pixmap(NOISEBOX_WIDTH, NOISEBOX_HEIGHT, Pixmap.Format.RGBA8888)
testTex.blending = Pixmap.Blending.None
tempTex = Texture(1, 1, Pixmap.Format.RGBA8888)
@@ -112,10 +112,10 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
// draw timer
batch.inUse {
if (!generationTimeInMeasure) {
font.draw(batch, "Generation time: ${generationTime} seconds", 8f, HEIGHT - 8f)
font.draw(batch, "Generation time: ${generationTime} seconds", 8f, NOISEBOX_HEIGHT - 8f)
}
else {
font.draw(batch, "Generating...", 8f, HEIGHT - 8f)
font.draw(batch, "Generating...", 8f, NOISEBOX_HEIGHT - 8f)
}
}
}
@@ -129,7 +129,7 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
val colourNull = Color(0x1b3281ff)
private val sampleOffset = WIDTH / 8.0
private val sampleOffset = NOISEBOX_WIDTH / 8.0
private val testColSet = arrayOf(
Color(0xff0000ff.toInt()),
@@ -222,8 +222,8 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
val runnables: List<RunnableFun> = (0 until testTex.width).sliceEvenly(genSlices).map { range -> {
val localJoise = getNoiseGenerator(seed)
for (x in range) {
for (y in 0 until HEIGHT) {
val sampleTheta = (x.toDouble() / WIDTH) * TWO_PI
for (y in 0 until NOISEBOX_HEIGHT) {
val sampleTheta = (x.toDouble() / NOISEBOX_WIDTH) * TWO_PI
val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
val sampleY = y.toDouble()
@@ -253,16 +253,13 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
fun main(args: Array<String>) {
ShaderProgram.pedantic = false
val appConfig = LwjglApplicationConfiguration()
appConfig.vSyncEnabled = false
appConfig.resizable = false
appConfig.width = WIDTH
appConfig.height = HEIGHT
appConfig.backgroundFPS = 60
appConfig.foregroundFPS = 60
appConfig.forceExit = false
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.useVsync(false)
appConfig.setResizable(false)
appConfig.setWindowedMode(NOISEBOX_WIDTH, NOISEBOX_HEIGHT)
appConfig.setForegroundFPS(60)
LwjglApplication(WorldgenNoiseSandbox(), appConfig)
Lwjgl3Application(WorldgenNoiseSandbox(), appConfig)
}
internal interface NoiseMaker {