gdx 1.10/lwjgl3 migration; removing old Lua stuffs

This commit is contained in:
minjaesong
2021-07-27 12:43:01 +09:00
parent f75b5da0e1
commit a91156ac21
323 changed files with 937 additions and 12100 deletions

View File

@@ -2,8 +2,8 @@ package net.torvald.terrarum.tests
import com.badlogic.gdx.*
import com.badlogic.gdx.Input.Keys.*
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.EMDASH
@@ -133,15 +133,15 @@ class GetKeycode : Game() {
}
}
fun main() {val appConfig = LwjglApplicationConfiguration()
appConfig.resizable = false
appConfig.width = 256
appConfig.height = 64
appConfig.foregroundFPS = 60
appConfig.backgroundFPS = 60
fun main() {
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.setResizable(false)
appConfig.setWindowedMode(256, 64)
appConfig.setForegroundFPS(2)
appConfig.setIdleFPS(2)
val gdxWindow = GetKeycode()
LwjglApplication(gdxWindow, appConfig)
Lwjgl3Application(gdxWindow, appConfig)
MakeKeylayoutFile.invoke()
}