gdx 1.10/lwjgl3 migration; removing old Lua stuffs

This commit is contained in:
minjaesong
2021-07-27 12:43:01 +09:00
parent f75b5da0e1
commit a91156ac21
323 changed files with 937 additions and 12100 deletions

View File

@@ -3,8 +3,8 @@ package net.torvald.terrarum.tests
import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.audio.Sound
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.files.FileHandle
import java.awt.BorderLayout
import javax.swing.JFrame
@@ -59,15 +59,14 @@ class AudioPlayerSlave : Game() {
}
fun main(args: Array<String>) {
val appConfig = LwjglApplicationConfiguration()
appConfig.vSyncEnabled = false
appConfig.resizable = true
appConfig.width = 256
appConfig.height = 256
appConfig.backgroundFPS = 20
appConfig.foregroundFPS = 20
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.useVsync(false)
appConfig.setResizable(true)
appConfig.setWindowedMode(256, 256)
appConfig.setForegroundFPS(20)
appConfig.setIdleFPS(20)
LwjglApplication(AudioPlayerSlave(), appConfig)
Lwjgl3Application(AudioPlayerSlave(), appConfig)
}