gdx 1.10/lwjgl3 migration; removing old Lua stuffs

This commit is contained in:
minjaesong
2021-07-27 12:43:01 +09:00
parent f75b5da0e1
commit a91156ac21
323 changed files with 937 additions and 12100 deletions

View File

@@ -3,8 +3,8 @@ package net.torvald.terrarum.tests
import com.badlogic.gdx.ApplicationAdapter
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
@@ -110,14 +110,11 @@ class DummyTogglePane : UICanvas() {
fun main(args: Array<String>) {
ShaderProgram.pedantic = false
val appConfig = LwjglApplicationConfiguration()
appConfig.vSyncEnabled = false
appConfig.resizable = false
appConfig.width = 800
appConfig.height = 600
appConfig.backgroundFPS = 60
appConfig.foregroundFPS = 60
appConfig.forceExit = false
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.useVsync(false)
appConfig.setResizable(false)
appConfig.setWindowedMode(800, 600)
appConfig.setForegroundFPS(60)
LwjglApplication(UIElemTest(), appConfig)
Lwjgl3Application(UIElemTest(), appConfig)
}