mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 22:44:04 +09:00
gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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@@ -3,8 +3,8 @@ package net.torvald.terrarum.tests
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import com.badlogic.gdx.ApplicationAdapter
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.Pixmap
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@@ -29,8 +29,8 @@ import kotlin.math.sin
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import kotlin.random.Random
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import kotlin.coroutines.*
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const val WIDTH = 768
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const val HEIGHT = 512
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const val NOISEBOX_WIDTH = 768
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const val NOISEBOX_HEIGHT = 512
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const val TWO_PI = Math.PI * 2
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/**
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@@ -60,13 +60,13 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
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font = BitmapFont() // use default because fuck it
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batch = SpriteBatch()
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camera = OrthographicCamera(WIDTH.toFloat(), HEIGHT.toFloat())
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camera = OrthographicCamera(NOISEBOX_WIDTH.toFloat(), NOISEBOX_HEIGHT.toFloat())
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camera.setToOrtho(false) // some elements are pre-flipped, while some are not. The statement itself is absolutely necessary to make edge of the screen as the origin
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camera.update()
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batch.projectionMatrix = camera.combined
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Gdx.gl20.glViewport(0, 0, WIDTH, HEIGHT)
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Gdx.gl20.glViewport(0, 0, NOISEBOX_WIDTH, NOISEBOX_HEIGHT)
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testTex = Pixmap(WIDTH, HEIGHT, Pixmap.Format.RGBA8888)
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testTex = Pixmap(NOISEBOX_WIDTH, NOISEBOX_HEIGHT, Pixmap.Format.RGBA8888)
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testTex.blending = Pixmap.Blending.None
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tempTex = Texture(1, 1, Pixmap.Format.RGBA8888)
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@@ -112,10 +112,10 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
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// draw timer
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batch.inUse {
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if (!generationTimeInMeasure) {
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font.draw(batch, "Generation time: ${generationTime} seconds", 8f, HEIGHT - 8f)
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font.draw(batch, "Generation time: ${generationTime} seconds", 8f, NOISEBOX_HEIGHT - 8f)
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}
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else {
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font.draw(batch, "Generating...", 8f, HEIGHT - 8f)
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font.draw(batch, "Generating...", 8f, NOISEBOX_HEIGHT - 8f)
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}
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}
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}
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@@ -129,7 +129,7 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
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val colourNull = Color(0x1b3281ff)
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private val sampleOffset = WIDTH / 8.0
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private val sampleOffset = NOISEBOX_WIDTH / 8.0
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private val testColSet = arrayOf(
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Color(0xff0000ff.toInt()),
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@@ -222,8 +222,8 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
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val runnables: List<RunnableFun> = (0 until testTex.width).sliceEvenly(genSlices).map { range -> {
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val localJoise = getNoiseGenerator(seed)
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for (x in range) {
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for (y in 0 until HEIGHT) {
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val sampleTheta = (x.toDouble() / WIDTH) * TWO_PI
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for (y in 0 until NOISEBOX_HEIGHT) {
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val sampleTheta = (x.toDouble() / NOISEBOX_WIDTH) * TWO_PI
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val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
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val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
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val sampleY = y.toDouble()
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@@ -253,16 +253,13 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
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fun main(args: Array<String>) {
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ShaderProgram.pedantic = false
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val appConfig = LwjglApplicationConfiguration()
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appConfig.vSyncEnabled = false
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appConfig.resizable = false
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appConfig.width = WIDTH
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appConfig.height = HEIGHT
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appConfig.backgroundFPS = 60
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appConfig.foregroundFPS = 60
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appConfig.forceExit = false
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val appConfig = Lwjgl3ApplicationConfiguration()
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appConfig.useVsync(false)
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appConfig.setResizable(false)
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appConfig.setWindowedMode(NOISEBOX_WIDTH, NOISEBOX_HEIGHT)
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appConfig.setForegroundFPS(60)
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LwjglApplication(WorldgenNoiseSandbox(), appConfig)
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Lwjgl3Application(WorldgenNoiseSandbox(), appConfig)
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}
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internal interface NoiseMaker {
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