mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-16 00:26:07 +09:00
gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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@@ -24,8 +24,8 @@ import net.torvald.terrarum.worlddrawer.WorldCamera
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*/
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class BasicDebugInfoWindow : UICanvas() {
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override var width: Int = AppLoader.screenW
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override var height: Int = AppLoader.screenH
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override var width: Int = AppLoader.screenSize.screenW
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override var height: Int = AppLoader.screenSize.screenH
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override var openCloseTime: Float = 0f
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@@ -194,8 +194,8 @@ class BasicDebugInfoWindow : UICanvas() {
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}
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/*drawHistogram(batch, LightmapRenderer.histogram,
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AppLoader.screenW - histogramW - TinyAlphNum.W * 2,
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AppLoader.screenH - histogramH - TinyAlphNum.H * 4
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AppLoader.terrarumAppConfig.screenW - histogramW - TinyAlphNum.W * 2,
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AppLoader.terrarumAppConfig.screenH - histogramH - TinyAlphNum.H * 4
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)*/ // histogram building is currently bugged
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batch.color = Color.WHITE
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@@ -205,7 +205,7 @@ class BasicDebugInfoWindow : UICanvas() {
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drawGamepadAxis(gamepad, batch,
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gamepad.getAxis(AppLoader.getConfigInt("config_gamepadaxislx")),
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gamepad.getAxis(AppLoader.getConfigInt("config_gamepadaxisly")),
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AppLoader.screenW - 128 - TinyAlphNum.W * 2,
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AppLoader.screenSize.screenW - 128 - TinyAlphNum.W * 2,
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line(3).toInt()
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)
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}
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@@ -215,21 +215,21 @@ class BasicDebugInfoWindow : UICanvas() {
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*/
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// memory pressure
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}MEM ", (AppLoader.screenW - 23 * TinyAlphNum.W - 2).toFloat(), line(1))
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}MEM ", (AppLoader.screenSize.screenW - 23 * TinyAlphNum.W - 2).toFloat(), line(1))
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// thread count
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (AppLoader.MULTITHREAD) ccG else ccR}${AppLoader.THREAD_COUNT.toString().padStart(2, ' ')}",
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(AppLoader.screenW - 2 - 8 * TinyAlphNum.W).toFloat(), line(2))
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(AppLoader.screenSize.screenW - 2 - 8 * TinyAlphNum.W).toFloat(), line(2))
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// memory texts
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AppLoader.fontSmallNumbers.draw(batch, "${Terrarum.memJavaHeap}M",
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(AppLoader.screenW - 19 * TinyAlphNum.W - 2).toFloat(), line(1))
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(AppLoader.screenSize.screenW - 19 * TinyAlphNum.W - 2).toFloat(), line(1))
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AppLoader.fontSmallNumbers.draw(batch, "/${Terrarum.memNativeHeap}M/",
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(AppLoader.screenW - 14 * TinyAlphNum.W - 2).toFloat(), line(1))
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(AppLoader.screenSize.screenW - 14 * TinyAlphNum.W - 2).toFloat(), line(1))
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AppLoader.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M",
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(AppLoader.screenW - 7 * TinyAlphNum.W - 2).toFloat(), line(1))
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(AppLoader.screenSize.screenW - 7 * TinyAlphNum.W - 2).toFloat(), line(1))
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// FPS count
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}",
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(AppLoader.screenW - 3 - 15 * TinyAlphNum.W).toFloat(), line(2))
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(AppLoader.screenSize.screenW - 3 - 15 * TinyAlphNum.W).toFloat(), line(2))
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/**
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* Bottom left
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@@ -237,21 +237,21 @@ class BasicDebugInfoWindow : UICanvas() {
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if (ingame != null) {
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${ingame!!.actorContainerActive.size + ingame!!.actorContainerInactive.size}",
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TinyAlphNum.W * 2f, AppLoader.screenH - TinyAlphNum.H * 2f)
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TinyAlphNum.W * 2f, AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${ingame!!.actorContainerActive.size}",
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(TinyAlphNum.W * 2 + 17 * 8).toFloat(), AppLoader.screenH - TinyAlphNum.H * 2f)
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(TinyAlphNum.W * 2 + 17 * 8).toFloat(), AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${ingame!!.actorContainerInactive.size}",
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(TinyAlphNum.W * 2 + 28 * 8).toFloat(), AppLoader.screenH - TinyAlphNum.H * 2f)
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(TinyAlphNum.W * 2 + 28 * 8).toFloat(), AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
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if (ingame is TerrarumIngame) {
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AppLoader.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as TerrarumIngame).particlesActive}",
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(TinyAlphNum.W * 2 + 41 * 8).toFloat(), AppLoader.screenH - TinyAlphNum.H * 2f)
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(TinyAlphNum.W * 2 + 41 * 8).toFloat(), AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
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}
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}
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}",
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TinyAlphNum.W * 2f, AppLoader.screenH - TinyAlphNum.H * 3f)
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TinyAlphNum.W * 2f, AppLoader.screenSize.screenH - TinyAlphNum.H * 3f)
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}UIs rendering $ccG${IngameRenderer.renderingUIsCount}",
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TinyAlphNum.W * 2f + (21 * 8), AppLoader.screenH - TinyAlphNum.H * 3f)
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TinyAlphNum.W * 2f + (21 * 8), AppLoader.screenSize.screenH - TinyAlphNum.H * 3f)
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/**
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* Bottom right
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@@ -259,7 +259,7 @@ class BasicDebugInfoWindow : UICanvas() {
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// processor and renderer
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AppLoader.fontSmallNumbers.draw(batch, "$ccY$totalHardwareName",
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(AppLoader.screenW - (totalHardwareName.length + 2) * TinyAlphNum.W).toFloat(), AppLoader.screenH - TinyAlphNum.H * 2f)
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(AppLoader.screenSize.screenW - (totalHardwareName.length + 2) * TinyAlphNum.W).toFloat(), AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
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}
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private val processorName = AppLoader.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "") + if (AppLoader.is32BitJVM) " (32-bit)" else ""
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@@ -342,16 +342,16 @@ class BasicDebugInfoWindow : UICanvas() {
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gdxSetBlendNormal()
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Terrarum.inShapeRenderer {
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it.color = uiColour
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it.rect(uiX.toFloat(), AppLoader.screenH - uiY.toFloat(), w, -h)
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it.rect(uiX.toFloat(), AppLoader.screenSize.screenH - uiY.toFloat(), w, -h)
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it.color = deadzoneColour
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it.rect(uiX + halfW - (halfW * deadzone), AppLoader.screenH - (uiY + halfH - halfH * deadzone), w * deadzone, -h * deadzone)
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it.rect(uiX + halfW - (halfW * deadzone), AppLoader.screenSize.screenH - (uiY + halfH - halfH * deadzone), w * deadzone, -h * deadzone)
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it.color = Color.WHITE
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it.line(uiX + halfW, AppLoader.screenH - (uiY + halfH), uiX + halfW + pointDX, AppLoader.screenH - (uiY + halfH + pointDY))
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it.line(uiX + halfW, AppLoader.screenSize.screenH - (uiY + halfH), uiX + halfW + pointDX, AppLoader.screenSize.screenH - (uiY + halfH + pointDY))
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it.color = Color.GRAY
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}
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batch.begin()
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AppLoader.fontSmallNumbers.draw(batch, gamepad.getName(), AppLoader.screenW - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2)
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AppLoader.fontSmallNumbers.draw(batch, gamepad.getName(), AppLoader.screenSize.screenW - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2)
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}
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