gdx 1.10/lwjgl3 migration; removing old Lua stuffs

This commit is contained in:
minjaesong
2021-07-27 12:43:01 +09:00
parent f75b5da0e1
commit a91156ac21
323 changed files with 937 additions and 12100 deletions

View File

@@ -24,8 +24,8 @@ import net.torvald.terrarum.worlddrawer.WorldCamera
*/
class BasicDebugInfoWindow : UICanvas() {
override var width: Int = AppLoader.screenW
override var height: Int = AppLoader.screenH
override var width: Int = AppLoader.screenSize.screenW
override var height: Int = AppLoader.screenSize.screenH
override var openCloseTime: Float = 0f
@@ -194,8 +194,8 @@ class BasicDebugInfoWindow : UICanvas() {
}
/*drawHistogram(batch, LightmapRenderer.histogram,
AppLoader.screenW - histogramW - TinyAlphNum.W * 2,
AppLoader.screenH - histogramH - TinyAlphNum.H * 4
AppLoader.terrarumAppConfig.screenW - histogramW - TinyAlphNum.W * 2,
AppLoader.terrarumAppConfig.screenH - histogramH - TinyAlphNum.H * 4
)*/ // histogram building is currently bugged
batch.color = Color.WHITE
@@ -205,7 +205,7 @@ class BasicDebugInfoWindow : UICanvas() {
drawGamepadAxis(gamepad, batch,
gamepad.getAxis(AppLoader.getConfigInt("config_gamepadaxislx")),
gamepad.getAxis(AppLoader.getConfigInt("config_gamepadaxisly")),
AppLoader.screenW - 128 - TinyAlphNum.W * 2,
AppLoader.screenSize.screenW - 128 - TinyAlphNum.W * 2,
line(3).toInt()
)
}
@@ -215,21 +215,21 @@ class BasicDebugInfoWindow : UICanvas() {
*/
// memory pressure
AppLoader.fontSmallNumbers.draw(batch, "${ccY}MEM ", (AppLoader.screenW - 23 * TinyAlphNum.W - 2).toFloat(), line(1))
AppLoader.fontSmallNumbers.draw(batch, "${ccY}MEM ", (AppLoader.screenSize.screenW - 23 * TinyAlphNum.W - 2).toFloat(), line(1))
// thread count
AppLoader.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (AppLoader.MULTITHREAD) ccG else ccR}${AppLoader.THREAD_COUNT.toString().padStart(2, ' ')}",
(AppLoader.screenW - 2 - 8 * TinyAlphNum.W).toFloat(), line(2))
(AppLoader.screenSize.screenW - 2 - 8 * TinyAlphNum.W).toFloat(), line(2))
// memory texts
AppLoader.fontSmallNumbers.draw(batch, "${Terrarum.memJavaHeap}M",
(AppLoader.screenW - 19 * TinyAlphNum.W - 2).toFloat(), line(1))
(AppLoader.screenSize.screenW - 19 * TinyAlphNum.W - 2).toFloat(), line(1))
AppLoader.fontSmallNumbers.draw(batch, "/${Terrarum.memNativeHeap}M/",
(AppLoader.screenW - 14 * TinyAlphNum.W - 2).toFloat(), line(1))
(AppLoader.screenSize.screenW - 14 * TinyAlphNum.W - 2).toFloat(), line(1))
AppLoader.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M",
(AppLoader.screenW - 7 * TinyAlphNum.W - 2).toFloat(), line(1))
(AppLoader.screenSize.screenW - 7 * TinyAlphNum.W - 2).toFloat(), line(1))
// FPS count
AppLoader.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}",
(AppLoader.screenW - 3 - 15 * TinyAlphNum.W).toFloat(), line(2))
(AppLoader.screenSize.screenW - 3 - 15 * TinyAlphNum.W).toFloat(), line(2))
/**
* Bottom left
@@ -237,21 +237,21 @@ class BasicDebugInfoWindow : UICanvas() {
if (ingame != null) {
AppLoader.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${ingame!!.actorContainerActive.size + ingame!!.actorContainerInactive.size}",
TinyAlphNum.W * 2f, AppLoader.screenH - TinyAlphNum.H * 2f)
TinyAlphNum.W * 2f, AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
AppLoader.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${ingame!!.actorContainerActive.size}",
(TinyAlphNum.W * 2 + 17 * 8).toFloat(), AppLoader.screenH - TinyAlphNum.H * 2f)
(TinyAlphNum.W * 2 + 17 * 8).toFloat(), AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
AppLoader.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${ingame!!.actorContainerInactive.size}",
(TinyAlphNum.W * 2 + 28 * 8).toFloat(), AppLoader.screenH - TinyAlphNum.H * 2f)
(TinyAlphNum.W * 2 + 28 * 8).toFloat(), AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
if (ingame is TerrarumIngame) {
AppLoader.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as TerrarumIngame).particlesActive}",
(TinyAlphNum.W * 2 + 41 * 8).toFloat(), AppLoader.screenH - TinyAlphNum.H * 2f)
(TinyAlphNum.W * 2 + 41 * 8).toFloat(), AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
}
}
AppLoader.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}",
TinyAlphNum.W * 2f, AppLoader.screenH - TinyAlphNum.H * 3f)
TinyAlphNum.W * 2f, AppLoader.screenSize.screenH - TinyAlphNum.H * 3f)
AppLoader.fontSmallNumbers.draw(batch, "${ccY}UIs rendering $ccG${IngameRenderer.renderingUIsCount}",
TinyAlphNum.W * 2f + (21 * 8), AppLoader.screenH - TinyAlphNum.H * 3f)
TinyAlphNum.W * 2f + (21 * 8), AppLoader.screenSize.screenH - TinyAlphNum.H * 3f)
/**
* Bottom right
@@ -259,7 +259,7 @@ class BasicDebugInfoWindow : UICanvas() {
// processor and renderer
AppLoader.fontSmallNumbers.draw(batch, "$ccY$totalHardwareName",
(AppLoader.screenW - (totalHardwareName.length + 2) * TinyAlphNum.W).toFloat(), AppLoader.screenH - TinyAlphNum.H * 2f)
(AppLoader.screenSize.screenW - (totalHardwareName.length + 2) * TinyAlphNum.W).toFloat(), AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
}
private val processorName = AppLoader.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "") + if (AppLoader.is32BitJVM) " (32-bit)" else ""
@@ -342,16 +342,16 @@ class BasicDebugInfoWindow : UICanvas() {
gdxSetBlendNormal()
Terrarum.inShapeRenderer {
it.color = uiColour
it.rect(uiX.toFloat(), AppLoader.screenH - uiY.toFloat(), w, -h)
it.rect(uiX.toFloat(), AppLoader.screenSize.screenH - uiY.toFloat(), w, -h)
it.color = deadzoneColour
it.rect(uiX + halfW - (halfW * deadzone), AppLoader.screenH - (uiY + halfH - halfH * deadzone), w * deadzone, -h * deadzone)
it.rect(uiX + halfW - (halfW * deadzone), AppLoader.screenSize.screenH - (uiY + halfH - halfH * deadzone), w * deadzone, -h * deadzone)
it.color = Color.WHITE
it.line(uiX + halfW, AppLoader.screenH - (uiY + halfH), uiX + halfW + pointDX, AppLoader.screenH - (uiY + halfH + pointDY))
it.line(uiX + halfW, AppLoader.screenSize.screenH - (uiY + halfH), uiX + halfW + pointDX, AppLoader.screenSize.screenH - (uiY + halfH + pointDY))
it.color = Color.GRAY
}
batch.begin()
AppLoader.fontSmallNumbers.draw(batch, gamepad.getName(), AppLoader.screenW - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2)
AppLoader.fontSmallNumbers.draw(batch, gamepad.getName(), AppLoader.screenSize.screenW - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2)
}