gdx 1.10/lwjgl3 migration; removing old Lua stuffs

This commit is contained in:
minjaesong
2021-07-27 12:43:01 +09:00
parent f75b5da0e1
commit a91156ac21
323 changed files with 937 additions and 12100 deletions

View File

@@ -148,7 +148,7 @@ abstract class UICanvas(
uiItems.add(uiItem)
}
fun mouseInScreen(x: Int, y: Int) = x in 0 until AppLoader.appConfig.width && y in 0 until AppLoader.appConfig.height
fun mouseInScreen(x: Int, y: Int) = x in 0 until AppLoader.screenSize.screenW && y in 0 until AppLoader.screenSize.screenH
open fun mouseMoved(screenX: Int, screenY: Int): Boolean {
if (this.isVisible) {
@@ -191,10 +191,10 @@ abstract class UICanvas(
else return false
}
/** Called by the screen's InputProcessor */
open fun scrolled(amount: Int): Boolean {
open fun scrolled(amountX: Float, amountY: Float): Boolean {
if (this.isVisible) {
uiItems.forEach { it.scrolled(amount) }
handler.subUIs.forEach { it.scrolled(amount) }
uiItems.forEach { it.scrolled(amountX, amountY) }
handler.subUIs.forEach { it.scrolled(amountX, amountY) }
return true
}
else return false
@@ -316,13 +316,13 @@ abstract class UICanvas(
).roundToInt()
Position.RIGHT -> ui.handler.posX = Movement.fastPullOut(
ui.handler.openCloseCounter / openCloseTime,
AppLoader.screenWf,
AppLoader.screenW - ui.width.toFloat()
AppLoader.screenSize.screenWf,
AppLoader.screenSize.screenW - ui.width.toFloat()
).roundToInt()
Position.BOTTOM -> ui.handler.posY = Movement.fastPullOut(
ui.handler.openCloseCounter / openCloseTime,
AppLoader.screenHf,
AppLoader.screenH - ui.height.toFloat()
AppLoader.screenSize.screenHf,
AppLoader.screenSize.screenH - ui.height.toFloat()
).roundToInt()
}
}
@@ -340,13 +340,13 @@ abstract class UICanvas(
).roundToInt()
Position.RIGHT -> ui.handler.posX = Movement.fastPullOut(
ui.handler.openCloseCounter / openCloseTime,
AppLoader.screenW - ui.width.toFloat(),
AppLoader.screenWf
AppLoader.screenSize.screenW - ui.width.toFloat(),
AppLoader.screenSize.screenWf
).roundToInt()
Position.BOTTOM -> ui.handler.posY = Movement.fastPullOut(
ui.handler.openCloseCounter / openCloseTime,
AppLoader.screenH - ui.height.toFloat(),
AppLoader.screenHf
AppLoader.screenSize.screenH - ui.height.toFloat(),
AppLoader.screenSize.screenHf
).roundToInt()
}
}
@@ -354,16 +354,16 @@ abstract class UICanvas(
when (position) {
Position.LEFT -> ui.handler.posX = 0
Position.TOP -> ui.handler.posY = 0
Position.RIGHT -> ui.handler.posX = AppLoader.screenW - ui.width
Position.BOTTOM -> ui.handler.posY = AppLoader.screenH - ui.height
Position.RIGHT -> ui.handler.posX = AppLoader.screenSize.screenW - ui.width
Position.BOTTOM -> ui.handler.posY = AppLoader.screenSize.screenH - ui.height
}
}
fun endClosingPopOut(ui: UICanvas, position: Position) {
when (position) {
Position.LEFT -> ui.handler.posX = -ui.width
Position.TOP -> ui.handler.posY = -ui.height
Position.RIGHT -> ui.handler.posX = AppLoader.screenW
Position.BOTTOM -> ui.handler.posY = AppLoader.screenH
Position.RIGHT -> ui.handler.posX = AppLoader.screenSize.screenW
Position.BOTTOM -> ui.handler.posY = AppLoader.screenSize.screenH
}
}