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https://github.com/curioustorvald/Terrarum.git
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debugger's got its colour codes back
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@@ -4,17 +4,17 @@ import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.TerrarumGDX
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import net.torvald.terrarum.gameactors.Factionable
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import net.torvald.terrarum.gameactors.Player
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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/**
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* Created by minjaesong on 16-02-17.
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*/
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internal object GetFactioning : ConsoleCommand {
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val ccW = 0.toChar()//GameFontBase.colToCode["w"]
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val ccG = 0.toChar()//GameFontBase.colToCode["g"]
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val ccY = 0.toChar()//GameFontBase.colToCode["y"]
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val ccM = 0.toChar()//GameFontBase.colToCode["m"]
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val ccK = 0.toChar()//GameFontBase.colToCode["k"]
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val ccB = 0.toChar()//GameFontBase.colToCode["b"]
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val ccW = GameFontBase.toColorCode(0xFFFF)
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val ccY = GameFontBase.toColorCode(0xFE8F)
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val ccM = GameFontBase.toColorCode(0xEAFF)
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val ccG = GameFontBase.toColorCode(0x8F8F)
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val ccK = GameFontBase.toColorCode(0x888F)
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private val PRINT_INDENTATION = "$ccK --> $ccW"
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