debugger's got its colour codes back

This commit is contained in:
minjaesong
2017-07-02 15:28:45 +09:00
parent cc6a2d6898
commit a91cbb8924
10 changed files with 204 additions and 92 deletions

View File

@@ -4,17 +4,17 @@ import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.gameactors.Factionable
import net.torvald.terrarum.gameactors.Player
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
/**
* Created by minjaesong on 16-02-17.
*/
internal object GetFactioning : ConsoleCommand {
val ccW = 0.toChar()//GameFontBase.colToCode["w"]
val ccG = 0.toChar()//GameFontBase.colToCode["g"]
val ccY = 0.toChar()//GameFontBase.colToCode["y"]
val ccM = 0.toChar()//GameFontBase.colToCode["m"]
val ccK = 0.toChar()//GameFontBase.colToCode["k"]
val ccB = 0.toChar()//GameFontBase.colToCode["b"]
val ccW = GameFontBase.toColorCode(0xFFFF)
val ccY = GameFontBase.toColorCode(0xFE8F)
val ccM = GameFontBase.toColorCode(0xEAFF)
val ccG = GameFontBase.toColorCode(0x8F8F)
val ccK = GameFontBase.toColorCode(0x888F)
private val PRINT_INDENTATION = "$ccK --> $ccW"