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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 21:14:04 +09:00
debugger's got its colour codes back
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@@ -46,9 +46,9 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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@Transient private val world: GameWorld = TerrarumGDX.ingame!!.world
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var hitboxTranslateX: Double = 0.0// relative to spritePosX
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var hitboxTranslateX: Int = 0// relative to spritePosX
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protected set
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var hitboxTranslateY: Double = 0.0// relative to spritePosY
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var hitboxTranslateY: Int = 0// relative to spritePosY
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protected set
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var baseHitboxW: Int = 0
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protected set
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@@ -269,8 +269,8 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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fun setHitboxDimension(w: Int, h: Int, tx: Int, ty: Int) {
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baseHitboxH = h
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baseHitboxW = w
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hitboxTranslateX = tx.toDouble()
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hitboxTranslateY = ty.toDouble()
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hitboxTranslateX = tx
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hitboxTranslateY = ty
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}
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fun setPosition(pos: Point2d) = setPosition(pos.x, pos.y)
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