debugger's got its colour codes back

This commit is contained in:
minjaesong
2017-07-02 15:28:45 +09:00
parent cc6a2d6898
commit a91cbb8924
10 changed files with 204 additions and 92 deletions

View File

@@ -46,9 +46,9 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
@Transient private val world: GameWorld = TerrarumGDX.ingame!!.world
var hitboxTranslateX: Double = 0.0// relative to spritePosX
var hitboxTranslateX: Int = 0// relative to spritePosX
protected set
var hitboxTranslateY: Double = 0.0// relative to spritePosY
var hitboxTranslateY: Int = 0// relative to spritePosY
protected set
var baseHitboxW: Int = 0
protected set
@@ -269,8 +269,8 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
fun setHitboxDimension(w: Int, h: Int, tx: Int, ty: Int) {
baseHitboxH = h
baseHitboxW = w
hitboxTranslateX = tx.toDouble()
hitboxTranslateY = ty.toDouble()
hitboxTranslateX = tx
hitboxTranslateY = ty
}
fun setPosition(pos: Point2d) = setPosition(pos.x, pos.y)