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more clouds
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@@ -255,7 +255,9 @@ object IngameRenderer : Disposable {
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gdxClearAndEnableBlend(0f, 0f, 0f, 0f)
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// draw sky
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WeatherMixer.render(camera, batch, world)
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measureDebugTime("WeatherMixer.render") {
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WeatherMixer.render(camera, batch, world)
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}
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// normal behaviour
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