Loading item from module using Groovy

This commit is contained in:
Song Minjae
2017-04-26 23:53:22 +09:00
parent 36a7983024
commit a9eb1f579e
27 changed files with 291 additions and 67 deletions

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@@ -1,9 +1,10 @@
# Load order
# Load Order
# Modules are loaded from top to bottom.
# And yes, you can disable basegame, but we don't recommend.
# Acceptable formats:
# module_name,description_in_English_no_comma,
# module_name,description_in_English_no_comma,(external Jar 1);(external Jar 2); ...
# module_name,description_in_English_no_comma,(entry_point.kts),(external Jars sep'd by semicolon)...
# If entry_point is not given, the program will try to run <modulename>.kts.
# if even that does not exist, an the program will quit with error.
# and yes, you can disable basegame, but we don't recommend.
basegame,The base game,
dwarventech,Dwarven technicians are emerged,
basegame,The base game,basegame.groovy,
dwarventech,Dwarven technicians are emerged from their hiding,,
1 # Load order # Load Order
2 # Modules are loaded from top to bottom. # Modules are loaded from top to bottom.
# And yes, you can disable basegame, but we don't recommend.
3 # Acceptable formats: # Acceptable formats:
4 # module_name,description_in_English_no_comma, # module_name,description_in_English_no_comma,(entry_point.kts),(external Jars sep'd by semicolon)...
5 # module_name,description_in_English_no_comma,(external Jar 1);(external Jar 2); ... # If entry_point is not given, the program will try to run <modulename>.kts.
6 # if even that does not exist, an the program will quit with error.
7 # and yes, you can disable basegame, but we don't recommend.
8 basegame,The base game, basegame,The base game,basegame.groovy,
9 dwarventech,Dwarven technicians are emerged, dwarventech,Dwarven technicians are emerged from their hiding,,
10