Loading item from module using Groovy

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Song Minjae
2017-04-26 23:53:22 +09:00
parent 36a7983024
commit a9eb1f579e
27 changed files with 291 additions and 67 deletions

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# Package BASEGAME
## Tools
- Pickaxe -- all 9 tool materials
- Hatchet -- all 9 tool materials
## Weapons
- Bows
- Longbow
- Hunting bow
-- TODO discriminate two above
- Halberd
- all 8 metals
- Sword
- all 8 metals
- neolithic polished knife
## Armour
- Headgear
- all 8 metals
- Body
- all 8 metals
- Boots
- all 8 metals
## Misc.
- Dye bottle -- Game will use this master to generate 64 dyes
- Generic tapestry
- Basic loom (16/64 col, print on the fly, no undo, can only use dyes you currently have)
# Package DWARVENTECH
## Misc.
- Loom with computer (16/64 col, internal editor that "prints" when design is completed, undo/redo, save/load
can use all colours, shows how much dyes you need to "print out")