Lightmap.get/MapLayer.get are now nullable, better overworld generator with Joise, still needs fix in the dirt layer part.

Former-commit-id: 0a5fa31bab45d093771ca109adbeb9c07fb8e90e
Former-commit-id: d8a2b5b77a36b6c742cf220b2d325895111c8f3a
This commit is contained in:
Song Minjae
2016-03-29 13:15:03 +09:00
parent 2a26c12821
commit aa914377fe
47 changed files with 894 additions and 791 deletions

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@@ -1,16 +1,19 @@
## From playtests ##
# Unresolved #
### Character ###
* Cannot fit into single-tile width pit
Cause: Player/NPC looks slim enough to fit, but don't fit in the game
Solution: Draw them wider, allow them to fit into the pit (Phys resolver will glitch?)
* Arm behind the body seems unnatural
## Internal ##
### Phys ###
* Actor stick to wall and not get off
* Actor with mass <2 behaves erratically
* Actor with mass <2 behaves erratically
# Resolved #
* Cannot fit into single-tile width pit
Cause: Player/NPC looks slim enough to fit, but don't fit in the game
Solution: Draw them wider, allow them to fit into the pit (Phys resolver will glitch?)
__Solved__ — Player/NPC hitbox now have a width of 15 pixels.