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Lightmap.get/MapLayer.get are now nullable, better overworld generator with Joise, still needs fix in the dirt layer part.
Former-commit-id: 0a5fa31bab45d093771ca109adbeb9c07fb8e90e Former-commit-id: d8a2b5b77a36b6c742cf220b2d325895111c8f3a
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@@ -1,16 +1,19 @@
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## From playtests ##
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# Unresolved #
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### Character ###
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* Cannot fit into single-tile width pit
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Cause: Player/NPC looks slim enough to fit, but don't fit in the game
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Solution: Draw them wider, allow them to fit into the pit (Phys resolver will glitch?)
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* Arm behind the body seems unnatural
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## Internal ##
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### Phys ###
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* Actor stick to wall and not get off
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* Actor with mass <2 behaves erratically
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* Actor with mass <2 behaves erratically
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# Resolved #
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* Cannot fit into single-tile width pit
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Cause: Player/NPC looks slim enough to fit, but don't fit in the game
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Solution: Draw them wider, allow them to fit into the pit (Phys resolver will glitch?)
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__Solved__ — Player/NPC hitbox now have a width of 15 pixels.
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