lol i don't need quotation marks on csv

This commit is contained in:
minjaesong
2022-03-23 10:22:14 +09:00
parent 76435dbbdf
commit ab73511042
6 changed files with 160 additions and 159 deletions

View File

@@ -1,17 +1,17 @@
"idst";"tens";"impf";"dsty";"fmod";"endurance";"tcond";"reach";"comments"
"ROCK"; "15"; "210";"3000"; "1"; "0.42"; "1.0"; "5";"data is that of marble"
"OORE"; "15"; "210";"3000"; "1"; "0.42"; "1.0"; "5";"data is that of marble"
"OGEM"; "15"; "210";"3000"; "1"; "0.42"; "1.0"; "5";"data is that of marble"
"CUPR"; "210"; "770";"8960"; "2"; "1.00";"401.0"; "5";"copper"
"EGLS"; "33";"1000";"2325"; "4"; "0.82"; "1.0"; "6";"elven glass/moldavite"
"IRON"; "350";"1085";"7874"; "5"; "1.42"; "1.0"; "6";"not wrought iron; just natural iron"
"ARGN"; "170"; "595";"10490"; "9"; "0.91"; "1.0"; "6";"argentum/silver"
"STAL"; "531";"2520";"7874"; "14"; "1.73"; "1.0"; "7";"steel"
"EAUR"; "768"; "0";"8192"; "21"; "1.36"; "1.0"; "7";"elven aurichalcum"
"TIAL"; "900"; "0";"4420"; "33"; "2.16"; "1.0"; "8";"titanium alloy (Ti6Al4V)"
"ADMT";"2000";"4090";"2700"; "71"; "3.42"; "1.0"; "8";"adamant"
"OOZE"; "20"; "0";"1000"; "1"; "0.08"; "0.5"; "0";"genetic ooze; data is about human skin"
"BONE"; "130"; "0";"2000"; "1"; "0.23"; "0.55"; "4";"data is that of bovine bone"
idst;tens;impf;dsty;fmod;endurance;tcond;reach;comments
ROCK;15;210;3000;1;0.42;1.0;5;data is that of marble
OORE;15;210;3000;1;0.42;1.0;5;data is that of marble
OGEM;15;210;3000;1;0.42;1.0;5;data is that of marble
CUPR;210;770;8960;2;1.00;401.0;5;copper
EGLS;33;1000;2325;4;0.82;1.0;6;elven glass/moldavite
IRON;350;1085;7874;5;1.42;1.0;6;not wrought iron,just natural iron
ARGN;170;595;10490;9;0.91;1.0;6;argentum/silver
STAL;531;2520;7874;14;1.73;1.0;7;steel
EAUR;768;0;8192;21;1.36;1.0;7;elven aurichalcum
TIAL;900;0;4420;33;2.16;1.0;8;titanium alloy (Ti6Al4V)
ADMT;2000;4090;2700;71;3.42;1.0;8;adamant
OOZE;20;0;1000;1;0.08;0.5;0;genetic ooze,data is about human skin
BONE;130;0;2000;1;0.23;0.55;4;data is that of bovine bone
# idst: ID_STRING, ALL CAPS
#
@@ -26,14 +26,14 @@
# fmod: forcemod -- related to attack points
# Attack points = `16 * forcemod.sqrt()` for each strike
#
# endurance: multiplier, using copper as reference; determines durability of tools/weapons/armours/etc.
# endurance: multiplier, using copper as reference;determines durability of tools/weapons/armours/etc.
# the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
#
# tcond: thermal conductivity
#
# reach: Tool Reach in blocks. Default is 6 (iron)
#
# Comments: do nothing; do not parse
# Comments: do nothing;do not parse
#
## These values are being used by the phys simulator (blocks) and for attack power calculation (items)
1 idst tens impf dsty fmod endurance tcond reach comments
2 ROCK 15 210 3000 1 0.42 1.0 5 data is that of marble
3 OORE 15 210 3000 1 0.42 1.0 5 data is that of marble
4 OGEM 15 210 3000 1 0.42 1.0 5 data is that of marble
5 CUPR 210 770 8960 2 1.00 401.0 5 copper
6 EGLS 33 1000 2325 4 0.82 1.0 6 elven glass/moldavite
7 IRON 350 1085 7874 5 1.42 1.0 6 not wrought iron; just natural iron not wrought iron,just natural iron
8 ARGN 170 595 10490 9 0.91 1.0 6 argentum/silver
9 STAL 531 2520 7874 14 1.73 1.0 7 steel
10 EAUR 768 0 8192 21 1.36 1.0 7 elven aurichalcum
11 TIAL 900 0 4420 33 2.16 1.0 8 titanium alloy (Ti6Al4V)
12 ADMT 2000 4090 2700 71 3.42 1.0 8 adamant
13 OOZE 20 0 1000 1 0.08 0.5 0 genetic ooze; data is about human skin genetic ooze,data is about human skin
14 BONE 130 0 2000 1 0.23 0.55 4 data is that of bovine bone
15 # idst: ID_STRING, ALL CAPS
16 #
17 # tens: tensile strength (= ultimate stringth)
26 # Attack points = `16 * forcemod.sqrt()` for each strike
27 #
28 # endurance: multiplier, using copper as reference determines durability of tools/weapons/armours/etc.
29 # the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
30 #
31 # tcond: thermal conductivity
32 #
33 # reach: Tool Reach in blocks. Default is 6 (iron)
34 #
35 # Comments: do nothing do not parse
36 #
37 ## These values are being used by the phys simulator (blocks) and for attack power calculation (items)
38
39