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lol i don't need quotation marks on csv
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@@ -1,17 +1,17 @@
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"idst";"tens";"impf";"dsty";"fmod";"endurance";"tcond";"reach";"comments"
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"ROCK"; "15"; "210";"3000"; "1"; "0.42"; "1.0"; "5";"data is that of marble"
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"OORE"; "15"; "210";"3000"; "1"; "0.42"; "1.0"; "5";"data is that of marble"
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"OGEM"; "15"; "210";"3000"; "1"; "0.42"; "1.0"; "5";"data is that of marble"
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"CUPR"; "210"; "770";"8960"; "2"; "1.00";"401.0"; "5";"copper"
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"EGLS"; "33";"1000";"2325"; "4"; "0.82"; "1.0"; "6";"elven glass/moldavite"
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"IRON"; "350";"1085";"7874"; "5"; "1.42"; "1.0"; "6";"not wrought iron; just natural iron"
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"ARGN"; "170"; "595";"10490"; "9"; "0.91"; "1.0"; "6";"argentum/silver"
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"STAL"; "531";"2520";"7874"; "14"; "1.73"; "1.0"; "7";"steel"
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"EAUR"; "768"; "0";"8192"; "21"; "1.36"; "1.0"; "7";"elven aurichalcum"
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"TIAL"; "900"; "0";"4420"; "33"; "2.16"; "1.0"; "8";"titanium alloy (Ti6Al4V)"
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"ADMT";"2000";"4090";"2700"; "71"; "3.42"; "1.0"; "8";"adamant"
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"OOZE"; "20"; "0";"1000"; "1"; "0.08"; "0.5"; "0";"genetic ooze; data is about human skin"
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"BONE"; "130"; "0";"2000"; "1"; "0.23"; "0.55"; "4";"data is that of bovine bone"
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idst;tens;impf;dsty;fmod;endurance;tcond;reach;comments
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ROCK;15;210;3000;1;0.42;1.0;5;data is that of marble
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OORE;15;210;3000;1;0.42;1.0;5;data is that of marble
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OGEM;15;210;3000;1;0.42;1.0;5;data is that of marble
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CUPR;210;770;8960;2;1.00;401.0;5;copper
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EGLS;33;1000;2325;4;0.82;1.0;6;elven glass/moldavite
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IRON;350;1085;7874;5;1.42;1.0;6;not wrought iron,just natural iron
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ARGN;170;595;10490;9;0.91;1.0;6;argentum/silver
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STAL;531;2520;7874;14;1.73;1.0;7;steel
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EAUR;768;0;8192;21;1.36;1.0;7;elven aurichalcum
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TIAL;900;0;4420;33;2.16;1.0;8;titanium alloy (Ti6Al4V)
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ADMT;2000;4090;2700;71;3.42;1.0;8;adamant
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OOZE;20;0;1000;1;0.08;0.5;0;genetic ooze,data is about human skin
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BONE;130;0;2000;1;0.23;0.55;4;data is that of bovine bone
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# idst: ID_STRING, ALL CAPS
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#
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@@ -26,14 +26,14 @@
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# fmod: forcemod -- related to attack points
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# Attack points = `16 * forcemod.sqrt()` for each strike
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#
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# endurance: multiplier, using copper as reference; determines durability of tools/weapons/armours/etc.
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# endurance: multiplier, using copper as reference;determines durability of tools/weapons/armours/etc.
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# the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
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#
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# tcond: thermal conductivity
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#
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# reach: Tool Reach in blocks. Default is 6 (iron)
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#
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# Comments: do nothing; do not parse
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# Comments: do nothing;do not parse
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#
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## These values are being used by the phys simulator (blocks) and for attack power calculation (items)
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