mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 20:44:05 +09:00
lol i don't need quotation marks on csv
This commit is contained in:
@@ -1,19 +1,19 @@
|
||||
"id";"drop";"name";"renderclass";"accept";"inputcount";"inputtype";"outputtype";"javaclass";"inventoryimg";"branching"
|
||||
"8192";"8192";"WIRE_RED";"signal";"digital_bit";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,9";"1"
|
||||
"8193";"8193";"WIRE_GREEN";"signal";"digital_bit";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,10";"1"
|
||||
"8194";"8194";"WIRE_BLUE";"signal";"digital_bit";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,11";"1"
|
||||
#"8195";"8195";"WIRE_BUNDLE";"signal";"digital_3bits";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,2";"1"
|
||||
"8196";"8196";"WIRE_POWER_LOW";"power";"power_low";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,2,9";"1"
|
||||
"8197";"8197";"WIRE_POWER_HIGH";"power";"power_high";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,3,9";"1"
|
||||
"8198";"8198";"WIRE_ETHERNET";"network";"10base2";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,4,9";"1"
|
||||
id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;inventoryimg;branching
|
||||
8192;8192;WIRE_RED;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,1,9;1
|
||||
8193;8193;WIRE_GREEN;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,1,10;1
|
||||
8194;8194;WIRE_BLUE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,1,11;1
|
||||
#8195;8195;WIRE_BUNDLE;signal;digital_3bits;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,1,2;1
|
||||
8196;8196;WIRE_POWER_LOW;power;power_low;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,2,9;1
|
||||
8197;8197;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,3,9;1
|
||||
8198;8198;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items16,4,9;1
|
||||
|
||||
|
||||
# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka "not wires")
|
||||
# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
|
||||
# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
|
||||
# inputtype: which wiretype it accepts. N/A for wires
|
||||
# outputtype: which wiretype it emits. N/A for wires
|
||||
# branching: if this wire can have branches. Something like a thicknet can't have branches
|
||||
#
|
||||
# comments
|
||||
# "digital_3bits" must come right after three wires it bundles
|
||||
# digital_3bits must come right after three wires it bundles
|
||||
# what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 5 and column 2.
|
Reference in New Issue
Block a user