From ab846ad8055b4b2057259cd7f8726311e387ba3e Mon Sep 17 00:00:00 2001 From: minjaesong Date: Thu, 22 Jun 2017 19:00:15 +0900 Subject: [PATCH] More game-related documentations --- work_files/GameDesign/ABOUT.md | 25 ++------- work_files/GameDesign/MISC_MECHNANICS.md | 34 +----------- work_files/GameDesign/WORLD_BIOLOGY.md | 12 +++++ work_files/GameDesign/WORLD_MATERIALS.md | 69 ++++++++++++++++++++++++ work_files/GameDesign/WORLD_PHYSICS.md | 6 +++ 5 files changed, 93 insertions(+), 53 deletions(-) create mode 100644 work_files/GameDesign/WORLD_BIOLOGY.md create mode 100644 work_files/GameDesign/WORLD_MATERIALS.md create mode 100644 work_files/GameDesign/WORLD_PHYSICS.md diff --git a/work_files/GameDesign/ABOUT.md b/work_files/GameDesign/ABOUT.md index 486793235..9ece377fd 100644 --- a/work_files/GameDesign/ABOUT.md +++ b/work_files/GameDesign/ABOUT.md @@ -38,24 +38,9 @@ * 24 pixels == 1 metre -## Purpose of the game +## Purpose of the game (given to the player, explicitly) -* Boss - - Will be mentioned/shown as absolute _evil_. - - But actually is not. - -* Theme - - Is an evil really really is what we think? - - Is there a thing as 'absolute evil'? - -* Boss character - - From debugger character - - Name key: "Sigriðr hinn Dróttningin" (can be changed) - * Little setting - - A ruler, hated by people - -* Mechanics - - Beating boss does not ends the game, but grants an ability to - create new character as it. - -...We need to re-think about it. —Torvald, 2017-04-30 \ No newline at end of file +* Survival +* Take care of/Kill the fuck out of people in the village (players will provide themselves a purpose) + - You can make your own settlement (DF fortress mode) +* Go find/Exploit/Wipe out secrets of the world (players' choice) diff --git a/work_files/GameDesign/MISC_MECHNANICS.md b/work_files/GameDesign/MISC_MECHNANICS.md index 31b50eefb..b9aab7069 100644 --- a/work_files/GameDesign/MISC_MECHNANICS.md +++ b/work_files/GameDesign/MISC_MECHNANICS.md @@ -1,20 +1,4 @@ - -## Weapon tier ## - - Natural / Common Stone -> Copper -> Iron -> Silver -> Titanium - Forging --------------> Steel --------^ - Exotic ('elven') Glass Aurichalcum - Special (something 'adamant') ??? (Use material spec of CNT, tensile strength 180 GPa) - -* Metal graphics - - Gold: Hue 43, low Saturation - - Aurichalcum: Hue 43, mid-high Saturation - - Copper: Hue 33, - - Copper rust: Hue 160 - - Iron rust: Hue 21 - - -## Size variation ## +## size variation of tools/weapons/etc. Race base weapon/tool size <- 10 [kg] Size tolerance <- (50% * str/1000), or say, 20% @@ -28,18 +12,6 @@ When drawing: scale by (craftedWeaponSize / baseWeaponSize) Crafted tool/weapon size is dependent to the baseRaceMass. -## Gemstone tier ## - -Topaz -> R·G·B -> Diamond·Amethyst - -Gemstones go elemental?! (pretty generic but otherwise there are no motivations to willingly collect them...) - -- Ruby: grants fire resist -- Sapphire: grants cold resist -- Amethyst or **Topaz**: grants shock resist -- *two left boy!* - - ## Colouring ## Artificial: Use 4096 @@ -111,10 +83,6 @@ NOTE: cyan is a tricky colour for deuterans; will be inextinguishable between gr * Base mass: 60 kg -## Food/Potion dose ## - -Scale ^ 3 ^ (3/4) == (ThisWgt / TargetWgt) ^ (3/4) - ## (De)serialisation ## diff --git a/work_files/GameDesign/WORLD_BIOLOGY.md b/work_files/GameDesign/WORLD_BIOLOGY.md new file mode 100644 index 000000000..c9bc7bddc --- /dev/null +++ b/work_files/GameDesign/WORLD_BIOLOGY.md @@ -0,0 +1,12 @@ +A chapter of the WORLD series + +# Dietary + +## Dose + +Follow these fomulae: + +- (Scale ^ 3) ^ (3/4) +- (ThisWgt / TargetWgt) ^ (3/4) + + diff --git a/work_files/GameDesign/WORLD_MATERIALS.md b/work_files/GameDesign/WORLD_MATERIALS.md new file mode 100644 index 000000000..33a640ebb --- /dev/null +++ b/work_files/GameDesign/WORLD_MATERIALS.md @@ -0,0 +1,69 @@ +A chapter of the WORLD series + +# Materials + +## Metals + +Metals are used to make furnitures, tools, armour and weapons. + +### List of Metals + +|Name|Usage|Remarks| +|----|-----|-------| +|Stone|Primitive Technology|(referring to the youtube guy)| +|Copper|Primitive tools/weapons, electronic wires| +|Iron|Tools, armours, weapons| +|Silver|Electronic wires|| +|Steel|Advanced tools/armours/weapons| +|Titanium|Lightweight and advanced (tools/armour)| +|Glass|Exotic tools/weapons|Between copper and iron| +|Aurichalcum|Advanced exotic tools/weapons|Between steel and titanium, heavy| +|Adamant something|TBA|More tough than being really hard, "advanced steel"| +|Tin|Advanced wood (makes furnitures and things)|| +|Gold|Bling-bling, advanced electronics (semiconductor)| + + + +### Weapon Tier + + Natural / Common Stone -> Copper -> Iron -> Silver -> Titanium + Forging --------------> Steel --------^ + Exotic ('elven') Glass Aurichalcum + Special (something 'adamant') ??? (Use material spec of CNT, tensile strength 180 GPa) + +* Metal graphics + - Gold: Hue 43, low Saturation + - Aurichalcum: Hue 43, mid-high Saturation + - Copper: Hue 33, + - Copper rust: Hue 160 + - Iron rust: Hue 21 + + + + +## Gemstones + +Gemstones are used to decorate stuffs, or more usefully, give property to the tools/weapons, gems are imbued with some properties. (warning: magic ahead) + +### List of Gemstones + +|Name|Property|Remarks| +|----|--------|-------| +|Diamond|Prettier and shinier glass, great abrasive, ice/cold??|So does real-world diamond| +|Amethyst|Storm/Lightning (high voltage electricity)|| +|Ruby|Fire|Beautiful colour| +|Sapphire|Water?|Beautiful colour| +|Emerald|??|Beautiful colour| +|Topaz|??|Couldn't produce _that_ beautiful colour :\| + + +### Gemstone tier + +Topaz -> R·G·B -> Diamond·Amethyst + +Gemstones go elemental?! (pretty generic but otherwise there are no motivations to willingly collect them...) + +- Ruby: grants fire resist/boost +- Sapphire: grants cold resist/boots +- Amethyst: grants shock resist/boost +- *two left boy!* \ No newline at end of file diff --git a/work_files/GameDesign/WORLD_PHYSICS.md b/work_files/GameDesign/WORLD_PHYSICS.md new file mode 100644 index 000000000..6317121ab --- /dev/null +++ b/work_files/GameDesign/WORLD_PHYSICS.md @@ -0,0 +1,6 @@ +A chapter of the WORLD series + +# Physics Constants + +- A metre = 24 Pixels +- Generic Gravitation: 9.8 m/s^2 (things sink downwards)