crafting: clicking on the recipe will show all possible ingredients player has

This commit is contained in:
minjaesong
2023-10-01 03:11:01 +09:00
parent 908a6ed953
commit abcc85a3de
4 changed files with 125 additions and 82 deletions

View File

@@ -947,4 +947,6 @@ fun distBetween(a: ActorWithBody, bpos: Vector2): Double {
val apos3 = Vector2(apos1.x - ww, apos1.y)
val dist = min(min(bpos.distanceSquared(apos1), bpos.distanceSquared(apos2)), bpos.distanceSquared(apos3))
return dist.sqrt()
}
}
fun getHashStr(length: Int = 5) = (0 until length).map { "YBNDRFG8EJKMCPQXOTLVWIS2A345H769"[Math.random().times(32).toInt()] }.joinToString("")

View File

@@ -155,6 +155,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
_getItemListPlayer().let {
it.removeFromForceHighlightList(oldSelectedItems)
filterPlayerListUsing(recipeClicked)
it.addToForceHighlightList(selectedItems)
it.rebuild(catAll)
}
@@ -204,42 +205,42 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
// player inventory to the right
itemListPlayer = UIItemInventoryItemGrid(
this,
catBar,
{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
thisOffsetX2,
thisOffsetY,
6, UIInventoryFull.CELLS_VRT,
drawScrollOnRightside = true,
drawWallet = false,
highlightEquippedItem = false,
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, _, button -> recipeClicked?.let { recipe -> gameItem?.let { gameItem ->
val itemID = gameItem.dynamicID
// don't rely on highlightedness of the button to determine the item on the button is the selected
// ingredient (because I don't fully trust my code lol)
val targetItemToAlter = recipe.ingredients.filter { (key, mode) -> // altering recipe doesn't make sense if player selected a recipe that requires no tag-ingredients
this,
catBar,
{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
thisOffsetX2,
thisOffsetY,
6, UIInventoryFull.CELLS_VRT,
drawScrollOnRightside = true,
drawWallet = false,
highlightEquippedItem = false,
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, _, button -> recipeClicked?.let { recipe -> gameItem?.let { gameItem ->
val itemID = gameItem.dynamicID
// don't rely on highlightedness of the button to determine the item on the button is the selected
// ingredient (because I don't fully trust my code lol)
val targetItemToAlter = recipe.ingredients.filter { (key, mode) -> // altering recipe doesn't make sense if player selected a recipe that requires no tag-ingredients
val tags = key.split(',')
val wantsWall = tags.contains("WALL")
(mode == CraftingCodex.CraftingItemKeyMode.TAG && gameItem.hasAllTags(tags) && (wantsWall == gameItem.originalID.isWall())) // true if (wants wall and is wall) or (wants no wall and is not wall)
}.let {
if (it.size > 1)
println("[UICrafting] Your recipe seems to have two similar ingredients defined\n" +
"affected ingredients: ${it.joinToString()}\n" +
"the recipe: ${recipe}")
it.firstOrNull()
}
targetItemToAlter?.let { (key, mode) ->
val oldItem = _getItemListIngredients().getInventory().first { (itm, qty) ->
val tags = key.split(',')
val wantsWall = tags.contains("WALL")
(mode == CraftingCodex.CraftingItemKeyMode.TAG && gameItem.hasAllTags(tags) && (wantsWall == gameItem.originalID.isWall())) // true if (wants wall and is wall) or (wants no wall and is not wall)
}.let {
if (it.size > 1)
println("[UICrafting] Your recipe seems to have two similar ingredients defined\n" +
"affected ingredients: ${it.joinToString()}\n" +
"the recipe: ${recipe}")
it.firstOrNull()
(mode == CraftingCodex.CraftingItemKeyMode.TAG && ItemCodex[itm]!!.hasAllTags(tags) && (wantsWall == itm.isWall())) // true if (wants wall and is wall) or (wants no wall and is not wall)
}
targetItemToAlter?.let { (key, mode) ->
val oldItem = _getItemListIngredients().getInventory().first { (itm, qty) ->
val tags = key.split(',')
val wantsWall = tags.contains("WALL")
(mode == CraftingCodex.CraftingItemKeyMode.TAG && ItemCodex[itm]!!.hasAllTags(tags) && (wantsWall == itm.isWall())) // true if (wants wall and is wall) or (wants no wall and is not wall)
}
changeIngredient(oldItem, itemID)
refreshCraftButtonStatus()
}
} } }
changeIngredient(recipe, oldItem, itemID)
refreshCraftButtonStatus()
}
} } }
)
// make grid mode buttons work together
// itemListPlayer.gridModeButtons[0].clickOnceListener = { _,_ -> setCompact(false) }
@@ -249,39 +250,39 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
// crafting list to the left
itemListCraftable = UIItemCraftingCandidateGrid(
this,
catBar,
thisOffsetX,
thisOffsetY,
6, UIInventoryFull.CELLS_VRT - 2, // decrease the internal height so that craft/cancel button would fit in
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, recipe0, button ->
(recipe0 as? CraftingCodex.CraftingRecipe)?.let { recipe ->
val selectedItems = ArrayList<ItemID>()
this,
catBar,
thisOffsetX,
thisOffsetY,
6, UIInventoryFull.CELLS_VRT - 2, // decrease the internal height so that craft/cancel button would fit in
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, recipe0, button ->
(recipe0 as? CraftingCodex.CraftingRecipe)?.let { recipe ->
val selectedItems = ArrayList<ItemID>()
val playerInventory = getPlayerInventory()
ingredients.clear()
recipeClicked = recipe
val playerInventory = getPlayerInventory()
ingredients.clear()
recipeClicked = recipe
// printdbg(this, "Recipe selected: $recipe")
recipe.ingredients.forEach { ingredient ->
val selectedItem = getItemForIngredient(playerInventory, ingredient)
selectedItems.add(selectedItem)
ingredients.add(selectedItem, ingredient.qty)
}
_getItemListPlayer().removeFromForceHighlightList(oldSelectedItems)
_getItemListPlayer().addToForceHighlightList(selectedItems)
_getItemListPlayer().rebuild(catAll)
_getItemListIngredients().rebuild(catAll)
highlightCraftingCandidateButton(recipe)
oldSelectedItems.clear()
oldSelectedItems.addAll(selectedItems)
refreshCraftButtonStatus()
recipe.ingredients.forEach { ingredient ->
val selectedItem = getItemForIngredient(playerInventory, ingredient)
selectedItems.add(selectedItem)
ingredients.add(selectedItem, ingredient.qty)
}
_getItemListPlayer().removeFromForceHighlightList(oldSelectedItems)
_getItemListPlayer().addToForceHighlightList(selectedItems)
filterPlayerListUsing(recipeClicked)
_getItemListIngredients().rebuild(catAll)
highlightCraftingCandidateButton(recipe)
oldSelectedItems.clear()
oldSelectedItems.addAll(selectedItems)
refreshCraftButtonStatus()
}
}
)
buttonCraft = UIItemTextButton(this,
{ Lang["GAME_ACTION_CRAFT"] }, thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
@@ -330,6 +331,18 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
addUIitem(buttonCraft)
}
private fun filterPlayerListUsing(recipe: CraftingCodex.CraftingRecipe?) {
if (recipe == null)
itemListPlayer.rebuild(catAll)
else {
val items = recipe.ingredients.flatMap { getItemCandidatesForIngredient(getPlayerInventory(), it).map { it.itm } }.sorted()
val filterFun = { pair: InventoryPair ->
items.binarySearch(pair.itm) >= 0
}
itemListPlayer.rebuild(filterFun)
}
}
var nearbyCraftingStations = emptyList<String>(); protected set
fun getCraftingStationsWithinReach(): List<String> {
@@ -340,14 +353,14 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
return nearbyCraftingStations.flatMap { (it.get() as CraftingStation).tags }
}
private fun changeIngredient(old: InventoryPair, new: ItemID) {
private fun changeIngredient(recipe: CraftingCodex.CraftingRecipe?, old: InventoryPair, new: ItemID) {
itemListPlayer.removeFromForceHighlightList(oldSelectedItems)
oldSelectedItems.remove(old.itm)
oldSelectedItems.add(new)
itemListPlayer.addToForceHighlightList(oldSelectedItems)
itemListPlayer.rebuild(catAll)
filterPlayerListUsing(recipe)
// change highlight status of itemListIngredients
itemListIngredients.getInventory().let {
@@ -384,6 +397,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
resetSpinner()
// reset selected recipe status
recipeClicked = null
filterPlayerListUsing(recipeClicked)
highlightCraftingCandidateButton(null)
ingredients.clear()
itemListPlayer.removeFromForceHighlightList(oldSelectedItems)
@@ -411,6 +425,8 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
resetUI()
}
private var encumbrancePerc = 0f
@@ -507,7 +523,6 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
override fun doOpening(delta: Float) {
super.doOpening(delta)
resetUI()
INGAME.setTooltipMessage(null)
}
@@ -541,14 +556,28 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
val craftingStationAvailable: Boolean,
)
fun getItemForIngredient(inventory: FixtureInventory, ingredient: CraftingCodex.CraftingIngredients): ItemID {
fun getItemCandidatesForIngredient(inventory: FixtureInventory, ingredient: CraftingCodex.CraftingIngredients): List<InventoryPair> {
return if (ingredient.keyMode == CraftingCodex.CraftingItemKeyMode.TAG) {
val tags = ingredient.key.split(',')
val wantsWall = tags.contains("WALL")
// If the player has the required item, use it; otherwise, will take an item from the ItemCodex
inventory.filter { (itm, qty) ->
ItemCodex[itm]?.hasAllTags(tags) == true && qty >= ingredient.qty && (wantsWall == itm.isWall()) // true if (wants wall and is wall) or (wants no wall and is not wall)
}.maxByOrNull { it.qty }?.itm ?: ((ItemCodex.itemCodex.firstNotNullOfOrNull { if (it.value.hasTag(ingredient.key)) it.key else null }) ?: throw NullPointerException("Item with tag '${ingredient.key}' not found. Possible cause: game or a module not updated or installed"))
}
}
else {
listOf(InventoryPair(ingredient.key, -1))
}
}
fun getItemForIngredient(inventory: FixtureInventory, ingredient: CraftingCodex.CraftingIngredients): ItemID {
val candidate = getItemCandidatesForIngredient(inventory, ingredient)
return if (ingredient.keyMode == CraftingCodex.CraftingItemKeyMode.TAG) {
candidate.maxByOrNull { it.qty }?.itm ?: (
(ItemCodex.itemCodex.firstNotNullOfOrNull { if (it.value.hasTag(ingredient.key)) it.key else null }) ?:
throw NullPointerException("Item with tag '${ingredient.key}' not found. Possible cause: game or a module not updated or installed")
)
}
else {
ingredient.key

View File

@@ -8,6 +8,7 @@ import net.torvald.terrarum.ceilToInt
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.itemproperties.CraftingCodex
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
/**
* Created by minjaesong on 2022-06-28.
@@ -69,7 +70,11 @@ class UIItemCraftingCandidateGrid(
highlightRecipe(highlightedRecipe)
}
private var currentFilter1 = arrayOf("")
override fun rebuild(filter: Array<String>) {
currentFilter1 = filter
// filtering policy: if the player have all the ingredient item (regardless of the amount!), make the recipe visible
craftingRecipes.clear()
CraftingRecipeCodex.props.forEach { (_, recipes) ->
@@ -111,14 +116,12 @@ class UIItemCraftingCandidateGrid(
itemPageCount = (recipesSortList.size.toFloat() / items.size.toFloat()).ceilToInt()
rebuildList = false
}
override fun rebuild(filterFun: (InventoryPair) -> Boolean) {
rebuild(currentFilter1)
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
super.scrolled(amountX, amountY)

View File

@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.UIItemInventoryCatBar.Companion.CAT_ALL
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitems.GameItem
@@ -54,6 +55,8 @@ open class UIItemInventoryItemGrid(
//override var oldPosX = posX
//override var oldPosY = posY
internal val instanceHash = getHashStr(5)
var numberMultiplier = 1L
private val hash = System.nanoTime()
@@ -81,7 +84,7 @@ open class UIItemInventoryItemGrid(
arrayOf(GameItem.Category.MISC),
arrayOf(CAT_ALL)
)*/
protected var currentFilter = arrayOf(CAT_ALL)
protected var currentFilter: (InventoryPair) -> Boolean = { _: InventoryPair -> true }
private val inventoryUI = parentUI
@@ -373,21 +376,21 @@ open class UIItemInventoryItemGrid(
forceHighlightList.removeAll(items)
}
open fun rebuild(filter: Array<String>) {
open fun rebuild(filterFun: (InventoryPair) -> Boolean) {
currentFilter = filterFun
//println("Rebuilt inventory")
//println("rebuild: actual itempage: $itemPage")
//val filter = catIconsMeaning[selectedIcon]
currentFilter = filter
inventorySortList.clear()
// filter items
getInventory().forEach {
if ((filter.contains((ItemCodex[it.itm]?.inventoryCategory ?: throw IllegalArgumentException("Unknown item: ${it.itm}"))) || filter[0] == CAT_ALL))
inventorySortList.add(it)
}
val filteredItems = getInventory().filter(filterFun)
inventorySortList.addAll(filteredItems)
// sort if needed
// test sort by name
@@ -455,6 +458,12 @@ open class UIItemInventoryItemGrid(
rebuildList = false
}
open fun rebuild(filter: Array<String>) {
val filterFun = if (filter[0] == CAT_ALL) { item: InventoryPair -> true }
else { item: InventoryPair -> filter.contains(ItemCodex[item.itm]?.inventoryCategory ?: throw IllegalArgumentException("Unknown item: ${item.itm}")) }
rebuild(filterFun)
}
override fun dispose() {
tooltipShowing.remove(hash)
}
@@ -485,7 +494,7 @@ open class UIItemInventoryItemGrid(
super.keyDown(keycode)
items.forEach { if (it.mouseUp) it.keyDown(keycode) }
rebuild(currentFilter)
// rebuild(currentFilter)
return true
}
@@ -494,7 +503,7 @@ open class UIItemInventoryItemGrid(
super.keyUp(keycode)
items.forEach { if (it.mouseUp) it.keyUp(keycode) }
rebuild(currentFilter)
// rebuild(currentFilter)
return true
}