crafting: clicking on the recipe will show all possible ingredients player has

This commit is contained in:
minjaesong
2023-10-01 03:11:01 +09:00
parent 908a6ed953
commit abcc85a3de
4 changed files with 125 additions and 82 deletions

View File

@@ -155,6 +155,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
_getItemListPlayer().let {
it.removeFromForceHighlightList(oldSelectedItems)
filterPlayerListUsing(recipeClicked)
it.addToForceHighlightList(selectedItems)
it.rebuild(catAll)
}
@@ -204,42 +205,42 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
// player inventory to the right
itemListPlayer = UIItemInventoryItemGrid(
this,
catBar,
{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
thisOffsetX2,
thisOffsetY,
6, UIInventoryFull.CELLS_VRT,
drawScrollOnRightside = true,
drawWallet = false,
highlightEquippedItem = false,
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, _, button -> recipeClicked?.let { recipe -> gameItem?.let { gameItem ->
val itemID = gameItem.dynamicID
// don't rely on highlightedness of the button to determine the item on the button is the selected
// ingredient (because I don't fully trust my code lol)
val targetItemToAlter = recipe.ingredients.filter { (key, mode) -> // altering recipe doesn't make sense if player selected a recipe that requires no tag-ingredients
this,
catBar,
{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
thisOffsetX2,
thisOffsetY,
6, UIInventoryFull.CELLS_VRT,
drawScrollOnRightside = true,
drawWallet = false,
highlightEquippedItem = false,
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, _, button -> recipeClicked?.let { recipe -> gameItem?.let { gameItem ->
val itemID = gameItem.dynamicID
// don't rely on highlightedness of the button to determine the item on the button is the selected
// ingredient (because I don't fully trust my code lol)
val targetItemToAlter = recipe.ingredients.filter { (key, mode) -> // altering recipe doesn't make sense if player selected a recipe that requires no tag-ingredients
val tags = key.split(',')
val wantsWall = tags.contains("WALL")
(mode == CraftingCodex.CraftingItemKeyMode.TAG && gameItem.hasAllTags(tags) && (wantsWall == gameItem.originalID.isWall())) // true if (wants wall and is wall) or (wants no wall and is not wall)
}.let {
if (it.size > 1)
println("[UICrafting] Your recipe seems to have two similar ingredients defined\n" +
"affected ingredients: ${it.joinToString()}\n" +
"the recipe: ${recipe}")
it.firstOrNull()
}
targetItemToAlter?.let { (key, mode) ->
val oldItem = _getItemListIngredients().getInventory().first { (itm, qty) ->
val tags = key.split(',')
val wantsWall = tags.contains("WALL")
(mode == CraftingCodex.CraftingItemKeyMode.TAG && gameItem.hasAllTags(tags) && (wantsWall == gameItem.originalID.isWall())) // true if (wants wall and is wall) or (wants no wall and is not wall)
}.let {
if (it.size > 1)
println("[UICrafting] Your recipe seems to have two similar ingredients defined\n" +
"affected ingredients: ${it.joinToString()}\n" +
"the recipe: ${recipe}")
it.firstOrNull()
(mode == CraftingCodex.CraftingItemKeyMode.TAG && ItemCodex[itm]!!.hasAllTags(tags) && (wantsWall == itm.isWall())) // true if (wants wall and is wall) or (wants no wall and is not wall)
}
targetItemToAlter?.let { (key, mode) ->
val oldItem = _getItemListIngredients().getInventory().first { (itm, qty) ->
val tags = key.split(',')
val wantsWall = tags.contains("WALL")
(mode == CraftingCodex.CraftingItemKeyMode.TAG && ItemCodex[itm]!!.hasAllTags(tags) && (wantsWall == itm.isWall())) // true if (wants wall and is wall) or (wants no wall and is not wall)
}
changeIngredient(oldItem, itemID)
refreshCraftButtonStatus()
}
} } }
changeIngredient(recipe, oldItem, itemID)
refreshCraftButtonStatus()
}
} } }
)
// make grid mode buttons work together
// itemListPlayer.gridModeButtons[0].clickOnceListener = { _,_ -> setCompact(false) }
@@ -249,39 +250,39 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
// crafting list to the left
itemListCraftable = UIItemCraftingCandidateGrid(
this,
catBar,
thisOffsetX,
thisOffsetY,
6, UIInventoryFull.CELLS_VRT - 2, // decrease the internal height so that craft/cancel button would fit in
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, recipe0, button ->
(recipe0 as? CraftingCodex.CraftingRecipe)?.let { recipe ->
val selectedItems = ArrayList<ItemID>()
this,
catBar,
thisOffsetX,
thisOffsetY,
6, UIInventoryFull.CELLS_VRT - 2, // decrease the internal height so that craft/cancel button would fit in
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, recipe0, button ->
(recipe0 as? CraftingCodex.CraftingRecipe)?.let { recipe ->
val selectedItems = ArrayList<ItemID>()
val playerInventory = getPlayerInventory()
ingredients.clear()
recipeClicked = recipe
val playerInventory = getPlayerInventory()
ingredients.clear()
recipeClicked = recipe
// printdbg(this, "Recipe selected: $recipe")
recipe.ingredients.forEach { ingredient ->
val selectedItem = getItemForIngredient(playerInventory, ingredient)
selectedItems.add(selectedItem)
ingredients.add(selectedItem, ingredient.qty)
}
_getItemListPlayer().removeFromForceHighlightList(oldSelectedItems)
_getItemListPlayer().addToForceHighlightList(selectedItems)
_getItemListPlayer().rebuild(catAll)
_getItemListIngredients().rebuild(catAll)
highlightCraftingCandidateButton(recipe)
oldSelectedItems.clear()
oldSelectedItems.addAll(selectedItems)
refreshCraftButtonStatus()
recipe.ingredients.forEach { ingredient ->
val selectedItem = getItemForIngredient(playerInventory, ingredient)
selectedItems.add(selectedItem)
ingredients.add(selectedItem, ingredient.qty)
}
_getItemListPlayer().removeFromForceHighlightList(oldSelectedItems)
_getItemListPlayer().addToForceHighlightList(selectedItems)
filterPlayerListUsing(recipeClicked)
_getItemListIngredients().rebuild(catAll)
highlightCraftingCandidateButton(recipe)
oldSelectedItems.clear()
oldSelectedItems.addAll(selectedItems)
refreshCraftButtonStatus()
}
}
)
buttonCraft = UIItemTextButton(this,
{ Lang["GAME_ACTION_CRAFT"] }, thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
@@ -330,6 +331,18 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
addUIitem(buttonCraft)
}
private fun filterPlayerListUsing(recipe: CraftingCodex.CraftingRecipe?) {
if (recipe == null)
itemListPlayer.rebuild(catAll)
else {
val items = recipe.ingredients.flatMap { getItemCandidatesForIngredient(getPlayerInventory(), it).map { it.itm } }.sorted()
val filterFun = { pair: InventoryPair ->
items.binarySearch(pair.itm) >= 0
}
itemListPlayer.rebuild(filterFun)
}
}
var nearbyCraftingStations = emptyList<String>(); protected set
fun getCraftingStationsWithinReach(): List<String> {
@@ -340,14 +353,14 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
return nearbyCraftingStations.flatMap { (it.get() as CraftingStation).tags }
}
private fun changeIngredient(old: InventoryPair, new: ItemID) {
private fun changeIngredient(recipe: CraftingCodex.CraftingRecipe?, old: InventoryPair, new: ItemID) {
itemListPlayer.removeFromForceHighlightList(oldSelectedItems)
oldSelectedItems.remove(old.itm)
oldSelectedItems.add(new)
itemListPlayer.addToForceHighlightList(oldSelectedItems)
itemListPlayer.rebuild(catAll)
filterPlayerListUsing(recipe)
// change highlight status of itemListIngredients
itemListIngredients.getInventory().let {
@@ -384,6 +397,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
resetSpinner()
// reset selected recipe status
recipeClicked = null
filterPlayerListUsing(recipeClicked)
highlightCraftingCandidateButton(null)
ingredients.clear()
itemListPlayer.removeFromForceHighlightList(oldSelectedItems)
@@ -411,6 +425,8 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
resetUI()
}
private var encumbrancePerc = 0f
@@ -507,7 +523,6 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
override fun doOpening(delta: Float) {
super.doOpening(delta)
resetUI()
INGAME.setTooltipMessage(null)
}
@@ -541,14 +556,28 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
val craftingStationAvailable: Boolean,
)
fun getItemForIngredient(inventory: FixtureInventory, ingredient: CraftingCodex.CraftingIngredients): ItemID {
fun getItemCandidatesForIngredient(inventory: FixtureInventory, ingredient: CraftingCodex.CraftingIngredients): List<InventoryPair> {
return if (ingredient.keyMode == CraftingCodex.CraftingItemKeyMode.TAG) {
val tags = ingredient.key.split(',')
val wantsWall = tags.contains("WALL")
// If the player has the required item, use it; otherwise, will take an item from the ItemCodex
inventory.filter { (itm, qty) ->
ItemCodex[itm]?.hasAllTags(tags) == true && qty >= ingredient.qty && (wantsWall == itm.isWall()) // true if (wants wall and is wall) or (wants no wall and is not wall)
}.maxByOrNull { it.qty }?.itm ?: ((ItemCodex.itemCodex.firstNotNullOfOrNull { if (it.value.hasTag(ingredient.key)) it.key else null }) ?: throw NullPointerException("Item with tag '${ingredient.key}' not found. Possible cause: game or a module not updated or installed"))
}
}
else {
listOf(InventoryPair(ingredient.key, -1))
}
}
fun getItemForIngredient(inventory: FixtureInventory, ingredient: CraftingCodex.CraftingIngredients): ItemID {
val candidate = getItemCandidatesForIngredient(inventory, ingredient)
return if (ingredient.keyMode == CraftingCodex.CraftingItemKeyMode.TAG) {
candidate.maxByOrNull { it.qty }?.itm ?: (
(ItemCodex.itemCodex.firstNotNullOfOrNull { if (it.value.hasTag(ingredient.key)) it.key else null }) ?:
throw NullPointerException("Item with tag '${ingredient.key}' not found. Possible cause: game or a module not updated or installed")
)
}
else {
ingredient.key