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https://github.com/curioustorvald/Terrarum.git
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crafting: clicking on the recipe will show all possible ingredients player has
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@@ -8,6 +8,7 @@ import net.torvald.terrarum.ceilToInt
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.itemproperties.CraftingCodex
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
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import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
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/**
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* Created by minjaesong on 2022-06-28.
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@@ -69,7 +70,11 @@ class UIItemCraftingCandidateGrid(
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highlightRecipe(highlightedRecipe)
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}
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private var currentFilter1 = arrayOf("")
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override fun rebuild(filter: Array<String>) {
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currentFilter1 = filter
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// filtering policy: if the player have all the ingredient item (regardless of the amount!), make the recipe visible
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craftingRecipes.clear()
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CraftingRecipeCodex.props.forEach { (_, recipes) ->
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@@ -111,14 +116,12 @@ class UIItemCraftingCandidateGrid(
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itemPageCount = (recipesSortList.size.toFloat() / items.size.toFloat()).ceilToInt()
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rebuildList = false
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}
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override fun rebuild(filterFun: (InventoryPair) -> Boolean) {
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rebuild(currentFilter1)
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}
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override fun scrolled(amountX: Float, amountY: Float): Boolean {
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super.scrolled(amountX, amountY)
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