still wip modularisation, game somehow boots

This commit is contained in:
minjaesong
2018-06-21 17:33:22 +09:00
parent 391cbcff34
commit ac09fa50e2
266 changed files with 2409 additions and 1122 deletions

View File

@@ -3,8 +3,8 @@ package net.torvald.terrarum.itemproperties
import com.badlogic.gdx.graphics.Color
import net.torvald.random.HQRNG
import net.torvald.terrarum.ItemValue
import net.torvald.terrarum.gameactors.ActorInventory
import net.torvald.terrarum.gameactors.Pocketed
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_DYNAMIC
import net.torvald.terrarum.langpack.Lang
@@ -140,7 +140,7 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
* note: DO NOT super() this!
*
* Consumption function is executed in net.torvald.terrarum.gamecontroller.IngameController,
* in which the function itself is defined in net.torvald.terrarum.gameactors.ActorInventory
* in which the function itself is defined in net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
*/
open fun primaryUse(delta: Float): Boolean = false