com.torvald → net.torvald

Former-commit-id: 375604da8a20a6ba7cd0a8d05a44add02b2d04f4
Former-commit-id: 287287c5920b07618174d7a7573f049d350ded66
This commit is contained in:
Song Minjae
2016-04-12 12:29:02 +09:00
parent 2a34efb489
commit ac9f5b5138
148 changed files with 473 additions and 524 deletions

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package net.torvald.terrarum.mapdrawer
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.Luminous
import net.torvald.terrarum.gamemap.WorldTime
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.tileproperties.TilePropCodex
import com.jme3.math.FastMath
import net.torvald.terrarum.tileproperties.TileNameCode
import org.newdawn.slick.Color
import org.newdawn.slick.Graphics
import java.util.*
/**
* Created by minjaesong on 16-01-25.
*/
object LightmapRenderer {
/**
* 8-Bit RGB values
*/
@Volatile private var lightmap: Array<IntArray> = Array(Terrarum.game.map.height) { IntArray(Terrarum.game.map.width) }
private var lightMapInitialised = false
private val AIR = 0
private val SUNSTONE = 41 // TODO add sunstone: emits same light as Map.GL. Goes dark at night
private val OFFSET_R = 2
private val OFFSET_G = 1
private val OFFSET_B = 0
private const val TSIZE = MapDrawer.TILE_SIZE
// color model related constants
const val MUL = 1024 // modify this to 1024 to implement 30-bit RGB
const val MUL_2 = MUL * MUL
const val CHANNEL_MAX = MUL - 1
const val CHANNEL_MAX_FLOAT = CHANNEL_MAX.toFloat()
const val COLOUR_RANGE_SIZE = MUL * MUL_2
fun getLight(x: Int, y: Int): Int? =
if (x !in 0..Terrarum.game.map.width - 1 || y !in 0..Terrarum.game.map.height - 1)
// if out of range then
null
else
lightmap[y][x]
fun setLight(x: Int, y: Int, colour: Int) {
lightmap[y][x] = colour
}
fun renderLightMap() {
val for_x_start = MapCamera.cameraX / TSIZE - 1 // fix for premature lightmap rendering
val for_y_start = MapCamera.cameraY / TSIZE - 1 // on topmost/leftmost side
val for_x_end = for_x_start + MapCamera.getRenderWidth() / TSIZE + 3
val for_y_end = for_y_start + MapCamera.getRenderHeight() / TSIZE + 2 // same fix as above
val overscan_open: Int = (256f / (TilePropCodex.getProp(TileNameCode.AIR).opacity and 0xFF).toFloat()).ceil()
val overscan_opaque: Int = (256f / (TilePropCodex.getProp(TileNameCode.STONE).opacity and 0xFF).toFloat()).ceil()
/**
* * true: overscanning is limited to 8 tiles in width (overscan_opaque)
* * false: overscanning will fully applied to 32 tiles in width (overscan_open)
*/
val noop_mask = BitSet(2 * (for_x_end - for_x_start + 1) +
2 * (for_y_end - for_y_start - 1))
/**
* Updating order:
* +--------+ +--+-----+ +-----+--+ +--------+ -
* |↘ | | | 3| |3 | | | ↙| ↕︎ overscan_open / overscan_opaque
* | +-----+ | | 2 | | 2 | | +-----+ | - depending on the noop_mask
* | |1 | → | |1 | → | 1| | → | 1| |
* | | 2 | | +-----+ +-----+ | | 2 | |
* | | 3| |↗ | | ↖| |3 | |
* +--+-----+ +--------+ +--------+ +-----+--+
* round: 1 2 3 4
* for all staticLightMap[y][x]
*/
purgePartOfLightmap(for_x_start - overscan_open, for_y_start - overscan_open, for_x_end + overscan_open, for_y_end + overscan_open)
try {
// Round 1
for (y in for_y_start - overscan_open..for_y_end) {
for (x in for_x_start - overscan_open..for_x_end) {
setLight(x, y, calculate(x, y))
}
}
// Round 2
for (y in for_y_end + overscan_open downTo for_y_start) {
for (x in for_x_start - overscan_open..for_x_end) {
setLight(x, y, calculate(x, y))
}
}
// Round 3
for (y in for_y_end + overscan_open downTo for_y_start) {
for (x in for_x_end + overscan_open downTo for_x_start) {
setLight(x, y, calculate(x, y))
}
}
// Round 4
for (y in for_y_start - overscan_open..for_y_end) {
for (x in for_x_end + overscan_open downTo for_x_start) {
setLight(x, y, calculate(x, y))
}
}
}
catch (e: ArrayIndexOutOfBoundsException) {
}
}
private fun calculate(x: Int, y: Int): Int = calculate(x, y, false)
private fun calculate(x: Int, y: Int, doNotCalculateAmbient: Boolean): Int {
var lightLevelThis: Int = 0
val thisTerrain = Terrarum.game.map.getTileFromTerrain(x, y)
val thisWall = Terrarum.game.map.getTileFromWall(x, y)
val thisTileLuminosity = TilePropCodex.getProp(thisTerrain).luminosity
val thisTileOpacity = TilePropCodex.getProp(thisTerrain).opacity
val sunLight = Terrarum.game.map.globalLight
// MIX TILE
// open air
if (thisTerrain == AIR && thisWall == AIR) {
lightLevelThis = sunLight
}
// luminous tile on top of air
else if (thisWall == AIR && thisTileLuminosity.toInt() > 0) {
val darkenSunlight = darkenColoured(sunLight, thisTileOpacity)
lightLevelThis = maximiseRGB(darkenSunlight, thisTileLuminosity) // maximise to not exceed 1.0 with normal (<= 1.0) light
}
// opaque wall and luminous tile
else if (thisWall != AIR && thisTileLuminosity.toInt() > 0) {
lightLevelThis = thisTileLuminosity
}
// END MIX TILE
// mix luminous actor
for (actor in Terrarum.game.actorContainer) {
if (actor is Luminous && actor is ActorWithBody) {
val tileX = Math.round(actor.hitbox!!.pointedX / TSIZE)
val tileY = Math.round(actor.hitbox!!.pointedY / TSIZE) - 1
val actorLuminosity = actor.luminosity
if (x == tileX && y == tileY) {
lightLevelThis = maximiseRGB(lightLevelThis, actorLuminosity) // maximise to not exceed 1.0 with normal (<= 1.0) light
break
}
}
}
if (!doNotCalculateAmbient) {
// calculate ambient
var ambient: Int = 0
var nearby: Int = 0
for (yoff in -1..1) {
for (xoff in -1..1) {
/**
* filter for 'v's as:
* +-+-+-+
* |a|v|a|
* +-+-+-+
* |v| |v|
* +-+-+-+
* |a|v|a|
* +-+-+-+
*/
if (xoff != yoff && -xoff != yoff) {
// 'v' tiles
if (!outOfMapBounds(x + xoff, y + yoff)) {
nearby = getLight(x + xoff, y + yoff) ?: 0
}
}
else if (xoff != 0 && yoff != 0) {
// 'a' tiles
if (!outOfMapBounds(x + xoff, y + yoff)) {
nearby = darkenUniformInt(getLight(x + xoff, y + yoff) ?: 0, 12) //2 for 40step
// mix some to have more 'spreading'
// so that light spreads in a shape of an octagon instead of a diamond
}
}
else {
nearby = 0 // exclude 'me' tile
}
ambient = maximiseRGB(ambient, nearby) // keep base value as brightest nearby
}
}
ambient = darkenColoured(ambient,
thisTileOpacity) // get real ambient by appling opacity value
// mix and return lightlevel and ambient
return maximiseRGB(lightLevelThis, ambient)
}
else {
return lightLevelThis
}
}
fun draw(g: Graphics) {
val for_x_start = MapCamera.cameraX / TSIZE - 1 // fix for premature lightmap rendering
val for_y_start = MapCamera.cameraY / TSIZE - 1 // on topmost/leftmost side
val for_x_end = for_x_start + MapCamera.getRenderWidth() / TSIZE + 3
val for_y_end = for_y_start + MapCamera.getRenderHeight() / TSIZE + 2 // same fix as above
// draw
try {
// loop for "scanlines"
for (y in for_y_start..for_y_end) {
// loop x
var x = for_x_start
while (x < for_x_end) {
// smoothing enabled
if (Terrarum.game.screenZoom >= 1
&& Terrarum.gameConfig.getAsBoolean("smoothlighting") ?: false) {
val thisLightLevel = getLight(x, y) ?: 0
if (x < for_x_end && thisLightLevel == 0
&& getLight(x, y - 1) == 0) {
try {
// coalesce zero intensity blocks to one
var zeroLevelCounter = 1
while (getLight(x + zeroLevelCounter, y) == 0) {
zeroLevelCounter += 1
if (x + zeroLevelCounter >= for_x_end) break
}
g.color = Color(0)
g.fillRect(
(x.toFloat() * TSIZE.toFloat() * Terrarum.game.screenZoom).round().toFloat(),
(y.toFloat() * TSIZE.toFloat() * Terrarum.game.screenZoom).round().toFloat(),
((TSIZE * Terrarum.game.screenZoom).ceil() * zeroLevelCounter).toFloat(),
(TSIZE * Terrarum.game.screenZoom).ceil().toFloat()
)
x += zeroLevelCounter - 1
}
catch (e: ArrayIndexOutOfBoundsException) {
// do nothing
}
}
else {
/** a
* +-+-+
* |i|j|
* b +-+-+ c
* |k|l|
* +-+-+
* d
*/
val a = maximiseRGB(
thisLightLevel,
getLight(x, y - 1) ?: thisLightLevel
)
val d = maximiseRGB(
thisLightLevel,
getLight(x, y + 1) ?: thisLightLevel
)
val b = maximiseRGB(
thisLightLevel,
getLight(x - 1, y) ?: thisLightLevel
)
val c = maximiseRGB(
thisLightLevel,
getLight(x + 1, y) ?: thisLightLevel
)
val colourMapItoL = IntArray(4)
colourMapItoL[0] = colourLinearMix(a, b)
colourMapItoL[1] = colourLinearMix(a, c)
colourMapItoL[2] = colourLinearMix(b, d)
colourMapItoL[3] = colourLinearMix(c, d)
for (iy in 0..1) {
for (ix in 0..1) {
g.color = Color(colourMapItoL[iy * 2 + ix].rgb30ClampTo24())
g.fillRect(
(x.toFloat() * TSIZE.toFloat() * Terrarum.game.screenZoom).round()
+ ix * TSIZE / 2 * Terrarum.game.screenZoom,
(y.toFloat() * TSIZE.toFloat() * Terrarum.game.screenZoom).round()
+ iy * TSIZE / 2 * Terrarum.game.screenZoom,
(TSIZE * Terrarum.game.screenZoom / 2).ceil().toFloat(),
(TSIZE * Terrarum.game.screenZoom / 2).ceil().toFloat()
)
}
}
}
}
// smoothing disabled
else {
try {
val thisLightLevel = getLight(x, y)
// coalesce identical intensity blocks to one
var sameLevelCounter = 1
while (getLight(x + sameLevelCounter, y) == thisLightLevel) {
sameLevelCounter += 1
if (x + sameLevelCounter >= for_x_end) break
}
g.color = Color((getLight(x, y) ?: 0).rgb30ClampTo24())
g.fillRect(
(x.toFloat() * TSIZE.toFloat() * Terrarum.game.screenZoom).round().toFloat(),
(y.toFloat() * TSIZE.toFloat() * Terrarum.game.screenZoom).round().toFloat(),
((TSIZE * Terrarum.game.screenZoom).ceil() * sameLevelCounter).toFloat(),
(TSIZE * Terrarum.game.screenZoom).ceil().toFloat()
)
x += sameLevelCounter - 1
}
catch (e: ArrayIndexOutOfBoundsException) {
// do nothing
}
}
x++
}
}
}
catch (e: ArrayIndexOutOfBoundsException) {
}
}
/**
* Subtract each channel's RGB value.
*
* It works like:
*
* f(data, darken) = RGB(data.r - darken.r, data.g - darken.g, data.b - darken.b)
*
* @param data Raw channel value (0-39) per channel
* @param darken (0-39) per channel
* @return darkened data (0-39) per channel
*/
fun darkenColoured(data: Int, darken: Int): Int {
if (darken.toInt() < 0 || darken.toInt() >= COLOUR_RANGE_SIZE)
throw IllegalArgumentException("darken: out of range ($darken)")
var r = data.r() * (1f - darken.r() * 6) // 6: Arbitrary value
var g = data.g() * (1f - darken.g() * 6) // TODO gamma correction?
var b = data.b() * (1f - darken.b() * 6)
return constructRGBFromFloat(r.clampZero(), g.clampZero(), b.clampZero())
}
/**
* Darken each channel by 'darken' argument
*
* It works like:
*
* f(data, darken) = RGB(data.r - darken, data.g - darken, data.b - darken)
* @param data (0-39) per channel
* @param darken (0-39)
* @return
*/
fun darkenUniformInt(data: Int, darken: Int): Int {
if (darken < 0 || darken > CHANNEL_MAX)
throw IllegalArgumentException("darken: out of range ($darken)")
val darkenColoured = constructRGBFromInt(darken, darken, darken)
return darkenColoured(data, darkenColoured)
}
/** Get each channel from two RGB values, return new RGB that has max value of each channel
* @param rgb
* *
* @param rgb2
* *
* @return
*/
private fun maximiseRGB(rgb: Int, rgb2: Int): Int {
val r1 = rgb.rawR()
val r2 = rgb2.rawR()
val newR = if (r1 > r2) r1 else r2
val g1 = rgb.rawG()
val g2 = rgb2.rawG()
val newG = if (g1 > g2) g1 else g2
val b1 = rgb.rawB()
val b2 = rgb2.rawB()
val newB = if (b1 > b2) b1 else b2
return constructRGBFromInt(newR, newG, newB)
}
private fun screenBlend(rgb: Int, rgb2: Int): Int {
val r1 = rgb.r()
val r2 = rgb2.r()
val newR = 1 - (1 - r1) * (1 - r2)
val g1 = rgb.g()
val g2 = rgb2.g()
val newG = 1 - (1 - g1) * (1 - g2)
val b1 = rgb.b()
val b2 = rgb2.b()
val newB = 1 - (1 - b1) * (1 - b2)
return constructRGBFromFloat(newR, newG, newB)
}
fun Int.rawR() = this / MUL_2
fun Int.rawG() = this % MUL_2 / MUL
fun Int.rawB() = this % MUL
fun Int.r(): Float = this.rawR() / CHANNEL_MAX_FLOAT
fun Int.g(): Float = this.rawG() / CHANNEL_MAX_FLOAT
fun Int.b(): Float = this.rawB() / CHANNEL_MAX_FLOAT
/**
* @param RGB
* *
* @param offset 2 = R, 1 = G, 0 = B
* *
* @return
*/
fun getRaw(RGB: Int, offset: Int): Int {
if (offset == OFFSET_R) return RGB.rawR()
else if (offset == OFFSET_G) return RGB.rawG()
else if (offset == OFFSET_B) return RGB.rawB()
else throw IllegalArgumentException("Channel offset out of range")
}
private fun addRaw(rgb1: Int, rgb2: Int): Int {
val newR = (rgb1.rawR() + rgb2.rawR()).clampChannel()
val newG = (rgb1.rawG() + rgb2.rawG()).clampChannel()
val newB = (rgb1.rawB() + rgb2.rawB()).clampChannel()
return constructRGBFromInt(newR, newG, newB)
}
fun constructRGBFromInt(r: Int, g: Int, b: Int): Int {
if (r !in 0..CHANNEL_MAX) throw IllegalArgumentException("Red: out of range ($r)")
if (g !in 0..CHANNEL_MAX) throw IllegalArgumentException("Green: out of range ($g)")
if (b !in 0..CHANNEL_MAX) throw IllegalArgumentException("Blue: out of range ($b)")
return (r * MUL_2 + g * MUL + b)
}
fun constructRGBFromFloat(r: Float, g: Float, b: Float): Int {
if (r < 0 || r > 1.0f) throw IllegalArgumentException("Red: out of range ($r)")
if (g < 0 || g > 1.0f) throw IllegalArgumentException("Green: out of range ($g)")
if (b < 0 || b > 1.0f) throw IllegalArgumentException("Blue: out of range ($b)")
val intR = (r * CHANNEL_MAX).floor()
val intG = (g * CHANNEL_MAX).floor()
val intB = (b * CHANNEL_MAX).floor()
return constructRGBFromInt(intR, intG, intB)
}
private fun colourLinearMix(colA: Int, colB: Int): Int {
val r = (colA.rawR() + colB.rawR()) ushr 1
val g = (colA.rawG() + colB.rawG()) ushr 1
val b = (colA.rawB() + colB.rawB()) ushr 1
return constructRGBFromInt(r, g, b)
}
private fun outOfBounds(x: Int, y: Int): Boolean =
x !in 0..Terrarum.game.map.width - 1 || y !in 0..Terrarum.game.map.height - 1
private fun outOfMapBounds(x: Int, y: Int): Boolean =
//x !in 0..lightMapMSB!![0].size - 1 || y !in 0..lightMapMSB!!.size - 1
x !in 0..lightmap[0].size - 1 || y !in 0..lightmap.size - 1
private fun Int.clampZero() = if (this < 0) 0 else this
private fun Float.clampZero() = if (this < 0) 0f else this
private fun Int.clampChannel() = if (this < 0) 0 else if (this > CHANNEL_MAX) CHANNEL_MAX else this
private fun Float.clampOne() = if (this < 0) 0f else if (this > 1) 1f else this
fun getValueFromMap(x: Int, y: Int): Int? = getLight(x, y)
private fun purgePartOfLightmap(x1: Int, y1: Int, x2: Int, y2: Int) {
try {
for (y in y1 - 1..y2 + 1) {
for (x in x1 - 1..x2 + 1) {
//if (y == y1 - 1 || y == y2 + 1 || x == x1 - 1 || x == x2 + 1) {
// fill the rim with (pre) calculation
// setLight(x, y, preCalculateUpdateGLOnly(x, y))
//}
//else {
setLight(x, y, 0)
//}
}
}
}
catch (e: ArrayIndexOutOfBoundsException) {
}
}
private fun clampWTile(x: Int): Int {
if (x < 0) {
return 0
}
else if (x > Terrarum.game.map.width) {
return Terrarum.game.map.width
}
else {
return x
}
}
private fun clampHTile(x: Int): Int {
if (x < 0) {
return 0
}
else if (x > Terrarum.game.map.height) {
return Terrarum.game.map.height
}
else {
return x
}
}
private fun arithmeticAverage(vararg i: Int): Int {
var sum = 0
for (k in i.indices) {
sum += i[k]
}
return Math.round(sum / i.size.toFloat())
}
internal data class LightmapLantern(
var x: Int,
var y: Int,
var intensity: Int
)
private fun Int.clamp256() = if (this > 255) 255 else this
fun Int.rgb30ClampTo24(): Int {
val r = this.rawR().clamp256()
val g = this.rawG().clamp256()
val b = this.rawB().clamp256()
return r.shl(16) or g.shl(8) or b
}
infix fun Float.powerOf(f: Float) = FastMath.pow(this, f)
private fun Float.sqr() = this * this
private fun Float.sqrt() = FastMath.sqrt(this)
fun Float.floor() = FastMath.floor(this)
fun Float.round(): Int = Math.round(this)
fun Float.ceil() = FastMath.ceil(this)
}

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package net.torvald.terrarum.mapdrawer
import net.torvald.terrarum.gamemap.GameMap
import net.torvald.terrarum.gamemap.PairedMapLayer
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.tileproperties.TileNameCode
import net.torvald.terrarum.tileproperties.TilePropCodex
import com.jme3.math.FastMath
import net.torvald.terrarum.setBlendMul
import net.torvald.terrarum.setBlendNormal
import org.lwjgl.opengl.GL11
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.SlickException
import org.newdawn.slick.SpriteSheet
import java.util.*
/**
* Created by minjaesong on 16-01-19.
*/
object MapCamera {
private val map: GameMap = Terrarum.game.map;
var cameraX = 0
private set
var cameraY = 0
private set
private val TSIZE = MapDrawer.TILE_SIZE
private var tilesWall: SpriteSheet = SpriteSheet("./res/graphics/terrain/wall.png", TSIZE, TSIZE)
private var tilesTerrain: SpriteSheet = SpriteSheet("./res/graphics/terrain/terrain.png", TSIZE, TSIZE)
private var tilesWire: SpriteSheet = SpriteSheet("./res/graphics/terrain/wire.png", TSIZE, TSIZE)
private var tilesetBook: Array<SpriteSheet> = arrayOf(tilesWall, tilesTerrain, tilesWire)
private val WALL = GameMap.WALL
private val TERRAIN = GameMap.TERRAIN
private val WIRE = GameMap.WIRE
private var renderWidth: Int = 0
private var renderHeight: Int = 0
private val NEARBY_TILE_KEY_UP = 0
private val NEARBY_TILE_KEY_RIGHT = 1
private val NEARBY_TILE_KEY_DOWN = 2
private val NEARBY_TILE_KEY_LEFT = 3
private val NEARBY_TILE_CODE_UP = 1
private val NEARBY_TILE_CODE_RIGHT = 2
private val NEARBY_TILE_CODE_DOWN = 4
private val NEARBY_TILE_CODE_LEFT = 8
/**
* Connectivity group 01 : artificial tiles
* It holds different shading rule to discriminate with group 02, index 0 is single tile.
* These are the tiles that only connects to itself, will not connect to colour variants
*/
private val TILES_CONNECT_SELF = arrayOf(
TileNameCode.ICE_MAGICAL
, TileNameCode.ILLUMINATOR_BLACK
, TileNameCode.ILLUMINATOR_BLUE
, TileNameCode.ILLUMINATOR_BROWN
, TileNameCode.ILLUMINATOR_CYAN
, TileNameCode.ILLUMINATOR_FUCHSIA
, TileNameCode.ILLUMINATOR_GREEN
, TileNameCode.ILLUMINATOR_GREEN_DARK
, TileNameCode.ILLUMINATOR_GREY_DARK
, TileNameCode.ILLUMINATOR_GREY_LIGHT
, TileNameCode.ILLUMINATOR_GREY_MED
, TileNameCode.ILLUMINATOR_ORANGE
, TileNameCode.ILLUMINATOR_PURPLE
, TileNameCode.ILLUMINATOR_RED
, TileNameCode.ILLUMINATOR_TAN
, TileNameCode.ILLUMINATOR_WHITE
, TileNameCode.ILLUMINATOR_YELLOW
, TileNameCode.ILLUMINATOR_BLACK_OFF
, TileNameCode.ILLUMINATOR_BLUE_OFF
, TileNameCode.ILLUMINATOR_BROWN_OFF
, TileNameCode.ILLUMINATOR_CYAN_OFF
, TileNameCode.ILLUMINATOR_FUCHSIA_OFF
, TileNameCode.ILLUMINATOR_GREEN_OFF
, TileNameCode.ILLUMINATOR_GREEN_DARK_OFF
, TileNameCode.ILLUMINATOR_GREY_DARK_OFF
, TileNameCode.ILLUMINATOR_GREY_LIGHT_OFF
, TileNameCode.ILLUMINATOR_GREY_MED_OFF
, TileNameCode.ILLUMINATOR_ORANGE_OFF
, TileNameCode.ILLUMINATOR_PURPLE_OFF
, TileNameCode.ILLUMINATOR_RED_OFF
, TileNameCode.ILLUMINATOR_TAN_OFF
, TileNameCode.ILLUMINATOR_WHITE_OFF
, TileNameCode.ILLUMINATOR_YELLOW
, TileNameCode.SANDSTONE
, TileNameCode.SANDSTONE_BLACK
, TileNameCode.SANDSTONE_DESERT
, TileNameCode.SANDSTONE_RED
, TileNameCode.SANDSTONE_WHITE
, TileNameCode.SANDSTONE_GREEN
)
/**
* Connectivity group 02 : natural tiles
* It holds different shading rule to discriminate with group 01, index 0 is middle tile.
*/
private val TILES_CONNECT_MUTUAL = arrayOf(
TileNameCode.STONE
, TileNameCode.DIRT
, TileNameCode.GRASS
, TileNameCode.PLANK_BIRCH
, TileNameCode.PLANK_BLOODROSE
, TileNameCode.PLANK_EBONY
, TileNameCode.PLANK_NORMAL
, TileNameCode.SAND
, TileNameCode.SAND_WHITE
, TileNameCode.SAND_RED
, TileNameCode.SAND_DESERT
, TileNameCode.SAND_BLACK
, TileNameCode.SAND_GREEN
, TileNameCode.GRAVEL
, TileNameCode.GRAVEL_GREY
, TileNameCode.SNOW
, TileNameCode.ICE_NATURAL
, TileNameCode.ORE_COPPER
, TileNameCode.ORE_IRON
, TileNameCode.ORE_GOLD
, TileNameCode.ORE_SILVER
, TileNameCode.ORE_ILMENITE
, TileNameCode.ORE_AURICHALCUM
, TileNameCode.WATER
, TileNameCode.WATER_1
, TileNameCode.WATER_2
, TileNameCode.WATER_3
, TileNameCode.WATER_4
, TileNameCode.WATER_5
, TileNameCode.WATER_6
, TileNameCode.WATER_7
, TileNameCode.WATER_8
, TileNameCode.WATER_9
, TileNameCode.WATER_10
, TileNameCode.WATER_11
, TileNameCode.WATER_12
, TileNameCode.WATER_13
, TileNameCode.WATER_14
, TileNameCode.WATER_15
, TileNameCode.LAVA
, TileNameCode.LAVA_1
, TileNameCode.LAVA_2
, TileNameCode.LAVA_3
, TileNameCode.LAVA_4
, TileNameCode.LAVA_5
, TileNameCode.LAVA_6
, TileNameCode.LAVA_7
, TileNameCode.LAVA_8
, TileNameCode.LAVA_9
, TileNameCode.LAVA_10
, TileNameCode.LAVA_11
, TileNameCode.LAVA_12
, TileNameCode.LAVA_13
, TileNameCode.LAVA_14
, TileNameCode.LAVA_15
)
/**
* Torches, levers, switches, ...
*/
private val TILES_WALL_STICKER = arrayOf(
TileNameCode.TORCH
, TileNameCode.TORCH_FROST
, TileNameCode.TORCH_OFF
, TileNameCode.TORCH_FROST_OFF
)
/**
* platforms, ...
*/
private val TILES_WALL_STICKER_CONNECT_SELF = arrayOf<Int>(
)
/**
* Tiles that half-transparent and has hue
* will blend colour using colour multiplication
* i.e. red hues get lost if you dive into the water
*/
private val TILES_BLEND_MUL = arrayOf(
TileNameCode.WATER
, TileNameCode.WATER_1
, TileNameCode.WATER_2
, TileNameCode.WATER_3
, TileNameCode.WATER_4
, TileNameCode.WATER_5
, TileNameCode.WATER_6
, TileNameCode.WATER_7
, TileNameCode.WATER_8
, TileNameCode.WATER_9
, TileNameCode.WATER_10
, TileNameCode.WATER_11
, TileNameCode.WATER_12
, TileNameCode.WATER_13
, TileNameCode.WATER_14
, TileNameCode.WATER_15
, TileNameCode.LAVA
, TileNameCode.LAVA_1
, TileNameCode.LAVA_2
, TileNameCode.LAVA_3
, TileNameCode.LAVA_4
, TileNameCode.LAVA_5
, TileNameCode.LAVA_6
, TileNameCode.LAVA_7
, TileNameCode.LAVA_8
, TileNameCode.LAVA_9
, TileNameCode.LAVA_10
, TileNameCode.LAVA_11
, TileNameCode.LAVA_12
, TileNameCode.LAVA_13
, TileNameCode.LAVA_14
, TileNameCode.LAVA_15
)
fun update(gc: GameContainer, delta_t: Int) {
val player = Terrarum.game.player
renderWidth = FastMath.ceil(Terrarum.WIDTH / Terrarum.game.screenZoom) // div, not mul
renderHeight = FastMath.ceil(Terrarum.HEIGHT / Terrarum.game.screenZoom)
// position - (WH / 2)
cameraX = Math.round(FastMath.clamp(
player.hitbox!!.centeredX - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat()))
cameraY = Math.round(FastMath.clamp(
player.hitbox!!.centeredY - renderHeight / 2, TSIZE.toFloat(), map.height * TSIZE - renderHeight - TSIZE.toFloat()))
}
fun renderBehind(gc: GameContainer, g: Graphics) {
/**
* render to camera
*/
setBlendNormal()
drawTiles(WALL, false)
drawTiles(TERRAIN, false)
}
fun renderFront(gc: GameContainer, g: Graphics) {
setBlendMul()
drawTiles(TERRAIN, true)
setBlendNormal()
}
private fun drawTiles(mode: Int, drawModeTilesBlendMul: Boolean) {
val for_y_start = div16(cameraY)
val for_x_start = div16(cameraX)
val for_y_end = clampHTile(for_y_start + div16(renderHeight) + 2)
val for_x_end = clampWTile(for_x_start + div16(renderWidth) + 2)
// initialise
tilesetBook[mode].startUse()
// loop
for (y in for_y_start..for_y_end - 1) {
for (x in for_x_start..for_x_end - 1) {
val thisTile: Int?
if (mode % 3 == WALL)
thisTile = map.getTileFromWall(x, y)
else if (mode % 3 == TERRAIN)
thisTile = map.getTileFromTerrain(x, y)
else if (mode % 3 == WIRE)
thisTile = map.getTileFromWire(x, y)
else
throw IllegalArgumentException()
val noDamageLayer = mode % 3 == WIRE
// draw
try {
if (
(mode == WALL || mode == TERRAIN) // not an air tile
&& (thisTile ?: 0) > 0
&&
// check if light level of nearby or this tile is illuminated
( LightmapRenderer.getValueFromMap(x, y) ?: 0 > 0
|| LightmapRenderer.getValueFromMap(x - 1, y) ?: 0 > 0
|| LightmapRenderer.getValueFromMap(x + 1, y) ?: 0 > 0
|| LightmapRenderer.getValueFromMap(x, y - 1) ?: 0 > 0
|| LightmapRenderer.getValueFromMap(x, y + 1) ?: 0 > 0
|| LightmapRenderer.getValueFromMap(x - 1, y - 1) ?: 0 > 0
|| LightmapRenderer.getValueFromMap(x + 1, y + 1) ?: 0 > 0
|| LightmapRenderer.getValueFromMap(x + 1, y - 1) ?: 0 > 0
|| LightmapRenderer.getValueFromMap(x - 1, y + 1) ?: 0 > 0)
) {
val nearbyTilesInfo: Int
if (isWallSticker(thisTile)) {
nearbyTilesInfo = getNearbyTilesInfoWallSticker(x, y)
} else if (isConnectMutual(thisTile)) {
nearbyTilesInfo = getNearbyTilesInfoNonSolid(x, y, mode)
} else if (isConnectSelf(thisTile)) {
nearbyTilesInfo = getNearbyTilesInfo(x, y, mode, thisTile)
} else {
nearbyTilesInfo = 0
}
val thisTileX: Int
if (!noDamageLayer)
thisTileX = PairedMapLayer.RANGE * ((thisTile ?: 0) % PairedMapLayer.RANGE) + nearbyTilesInfo
else
thisTileX = nearbyTilesInfo
val thisTileY = (thisTile ?: 0) / PairedMapLayer.RANGE
if (drawModeTilesBlendMul) {
if (isBlendMul(thisTile)) {
drawTile(mode, x, y, thisTileX, thisTileY)
}
} else {
// do NOT add "if (!isBlendMul(thisTile))"!
// or else they will not look like they should be when backed with wall
drawTile(mode, x, y, thisTileX, thisTileY)
}
}
} catch (e: NullPointerException) {
// do nothing. This exception handling may hide erratic behaviour completely.
}
}
}
tilesetBook[mode].endUse()
}
private fun getGrassInfo(x: Int, y: Int, from: Int, to: Int): Int {
return 0
}
/**
* @param x
* *
* @param y
* *
* @return [0-15] 1: up, 2: right, 4: down, 8: left
*/
private fun getNearbyTilesInfo(x: Int, y: Int, mode: Int, mark: Int?): Int {
val nearbyTiles = IntArray(4)
nearbyTiles[NEARBY_TILE_KEY_LEFT] = map.getTileFrom(mode, x - 1, y) ?: 4096
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = map.getTileFrom(mode, x + 1, y) ?: 4096
nearbyTiles[NEARBY_TILE_KEY_UP] = map.getTileFrom(mode, x, y - 1) ?: 4906
nearbyTiles[NEARBY_TILE_KEY_DOWN] = map.getTileFrom(mode, x, y + 1) ?: 4096
// try for
var ret = 0
for (i in 0..3) {
if (nearbyTiles[i] == mark) {
ret += 1 shl i // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
private fun getNearbyTilesInfoNonSolid(x: Int, y: Int, mode: Int): Int {
val nearbyTiles = IntArray(4)
nearbyTiles[NEARBY_TILE_KEY_LEFT] = map.getTileFrom(mode, x - 1, y) ?: 4096
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = map.getTileFrom(mode, x + 1, y) ?: 4096
nearbyTiles[NEARBY_TILE_KEY_UP] = map.getTileFrom(mode, x, y - 1) ?: 4096
nearbyTiles[NEARBY_TILE_KEY_DOWN] = map.getTileFrom(mode, x, y + 1) ?: 4096
// try for
var ret = 0
for (i in 0..3) {
try {
if (!TilePropCodex.getProp(nearbyTiles[i]).isSolid) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
} catch (e: ArrayIndexOutOfBoundsException) {
}
}
return ret
}
private fun getNearbyTilesInfoWallSticker(x: Int, y: Int): Int {
val nearbyTiles = IntArray(4)
val NEARBY_TILE_KEY_BACK = NEARBY_TILE_KEY_UP
nearbyTiles[NEARBY_TILE_KEY_LEFT] = map.getTileFrom(TERRAIN, x - 1, y) ?: 4096
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = map.getTileFrom(TERRAIN, x + 1, y) ?: 4096
nearbyTiles[NEARBY_TILE_KEY_DOWN] = map.getTileFrom(TERRAIN, x, y + 1) ?: 4096
nearbyTiles[NEARBY_TILE_KEY_BACK] = map.getTileFrom(WALL, x, y) ?: 4096
try {
if (TilePropCodex.getProp(nearbyTiles[NEARBY_TILE_KEY_RIGHT]).isSolid
&& TilePropCodex.getProp(nearbyTiles[NEARBY_TILE_KEY_LEFT]).isSolid) {
if (TilePropCodex.getProp(nearbyTiles[NEARBY_TILE_KEY_BACK]).isSolid)
return 0
else
return 3
} else if (TilePropCodex.getProp(nearbyTiles[NEARBY_TILE_KEY_RIGHT]).isSolid) {
return 2
} else if (TilePropCodex.getProp(nearbyTiles[NEARBY_TILE_KEY_LEFT]).isSolid) {
return 1
} else if (TilePropCodex.getProp(nearbyTiles[NEARBY_TILE_KEY_BACK]).isSolid) {
return 0
} else
return 3
} catch (e: ArrayIndexOutOfBoundsException) {
return if (TilePropCodex.getProp(nearbyTiles[NEARBY_TILE_KEY_BACK]).isSolid)
0
else
3
}
}
private fun drawTile(mode: Int, tilewisePosX: Int, tilewisePosY: Int, sheetX: Int, sheetY: Int) {
if (Terrarum.game.screenZoom == 1f) {
tilesetBook[mode].renderInUse(
FastMath.floor((tilewisePosX * TSIZE).toFloat()), FastMath.floor((tilewisePosY * TSIZE).toFloat()), sheetX, sheetY)
} else {
tilesetBook[mode].getSprite(
sheetX, sheetY).drawEmbedded(
Math.round(tilewisePosX.toFloat() * TSIZE.toFloat() * Terrarum.game.screenZoom).toFloat(), Math.round(tilewisePosY.toFloat() * TSIZE.toFloat() * Terrarum.game.screenZoom).toFloat(), FastMath.ceil(TSIZE * Terrarum.game.screenZoom).toFloat(), FastMath.ceil(TSIZE * Terrarum.game.screenZoom).toFloat())
}
}
fun div16(x: Int): Int = x and 0x7FFFFFFF shr 4
fun mod16(x: Int): Int = x and 15
fun quantise16(x: Int): Int = x and 0xFFFFFFF0.toInt()
fun clampW(x: Int): Int {
if (x < 0) {
return 0
} else if (x > map.width * TSIZE) {
return map.width * TSIZE
} else {
return x
}
}
fun clampH(x: Int): Int {
if (x < 0) {
return 0
} else if (x > map.height * TSIZE) {
return map.height * TSIZE
} else {
return x
}
}
fun clampWTile(x: Int): Int {
if (x < 0) {
return 0
} else if (x > map.width) {
return map.width
} else {
return x
}
}
fun clampHTile(x: Int): Int {
if (x < 0) {
return 0
} else if (x > map.height) {
return map.height
} else {
return x
}
}
fun getRenderWidth(): Int = renderWidth
fun getRenderHeight(): Int = renderHeight
fun getRenderStartX(): Int = div16(cameraX)
fun getRenderStartY(): Int = div16(cameraY)
fun getRenderEndX(): Int = clampWTile(getRenderStartX() + div16(renderWidth) + 2)
fun getRenderEndY(): Int = clampHTile(getRenderStartY() + div16(renderHeight) + 2)
private fun isConnectSelf(b: Int?): Boolean = TILES_CONNECT_SELF.contains(b)
private fun isConnectMutual(b: Int?): Boolean = TILES_CONNECT_MUTUAL.contains(b)
private fun isWallSticker(b: Int?): Boolean = TILES_WALL_STICKER.contains(b)
private fun isPlatform(b: Int?): Boolean = TILES_WALL_STICKER_CONNECT_SELF.contains(b)
private fun isBlendMul(b: Int?): Boolean = TILES_BLEND_MUL.contains(b)
}

View File

@@ -0,0 +1,90 @@
package net.torvald.terrarum.mapdrawer
import net.torvald.terrarum.gamemap.GameMap
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.tileproperties.TileNameCode
import net.torvald.terrarum.tilestats.TileStats
import com.jme3.math.FastMath
import org.newdawn.slick.*
/**
* Created by minjaesong on 15-12-31.
*/
object MapDrawer {
const val TILE_SIZE = 16
private var envOverlayColourmap: Image = Image("./res/graphics/black_body_col_1000_40000_K.png")
private val ENV_COLTEMP_LOWEST = 5500
private val ENV_COLTEMP_HIGHEST = 7500
val ENV_COLTEMP_NOON = 6500
private var colTemp: Int = 0
private val TILES_COLD = intArrayOf(
TileNameCode.ICE_MAGICAL
, TileNameCode.ICE_FRAGILE
, TileNameCode.ICE_NATURAL
, TileNameCode.SNOW)
private val TILES_WARM = intArrayOf(
TileNameCode.SAND_DESERT
, TileNameCode.SAND_RED)
@JvmStatic
fun update(gc: GameContainer, delta_t: Int) {
}
@JvmStatic
fun render(gc: GameContainer, g: Graphics) {
}
@JvmStatic
fun drawEnvOverlay(g: Graphics) {
val onscreen_tiles_max = FastMath.ceil(Terrarum.HEIGHT * Terrarum.WIDTH / FastMath.sqr(TILE_SIZE.toFloat())) * 2
val onscreen_tiles_cap = onscreen_tiles_max / 4f
val onscreen_cold_tiles = TileStats.getCount(*TILES_COLD).toFloat()
val onscreen_warm_tiles = TileStats.getCount(*TILES_WARM).toFloat()
val colTemp_cold = colTempLinearFunc(onscreen_cold_tiles / onscreen_tiles_cap)
val colTemp_warm = colTempLinearFunc(-(onscreen_warm_tiles / onscreen_tiles_cap))
colTemp = colTemp_warm + colTemp_cold - ENV_COLTEMP_NOON
val zoom = Terrarum.game.screenZoom
g.color = getColourFromMap(colTemp)
//g.color = getColourFromMap(3022)
g.fillRect(
MapCamera.cameraX * zoom,
MapCamera.cameraY * zoom,
Terrarum.WIDTH * if (zoom < 1) 1f / zoom else zoom,
Terrarum.HEIGHT * if (zoom < 1) 1f / zoom else zoom
)
}
/**
* @param x [-1 , 1], 0 for 6500K (median of ENV_COLTEMP_HIGHEST and ENV_COLTEMP_LOWEST)
* *
* @return
*/
private fun colTempLinearFunc(x: Float): Int {
val colTempMedian = (ENV_COLTEMP_HIGHEST + ENV_COLTEMP_LOWEST) / 2
return Math.round((ENV_COLTEMP_HIGHEST - ENV_COLTEMP_LOWEST) / 2 * FastMath.clamp(x, -1f, 1f) + colTempMedian)
}
fun getColourFromMap(K: Int): Color {
return envOverlayColourmap.getColor(colTempToImagePos(K), 0)
}
private fun colTempToImagePos(K: Int): Int {
if (K < 1000 || K >= 40000) throw IllegalArgumentException("K: out of range. ($K)")
return (K - 1000) / 10
}
@JvmStatic
fun getColTemp(): Int {
return colTemp
}
}