LibGDX, here I am.

This commit is contained in:
minjaesong
2017-06-22 02:31:07 +09:00
parent 1ecbc57f83
commit ad481853bb
356 changed files with 3125 additions and 21138 deletions

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.ui.ConsoleWindow
import org.apache.commons.codec.digest.DigestUtils
@@ -11,12 +11,12 @@ import org.apache.commons.codec.digest.DigestUtils
* For each releases new password should be set. The new password must:
* - start with next alphabet of previous password
* if previous password started with Z, the new password must start with A
* - be a name appear in the Legend of Zelda series which officially released by Nintendo
* - be a name appear in the Legend of Zelda series which officially released by Nintendo (no CD-i)
* - be lowercase
* - BE CRACKABLE (crackstation.net)
*
* Example passwords would be:
* aryll -> biggoron -> ciela -> ... -> linebeck -> midna -> navi -> ...
* aryll -> beedle -> ciela -> daruk -> ... -> linebeck -> mido -> navi -> ...
*
* Notes:
* do NOT put plaintext anywhere in the code (except for comments maybe)
@@ -39,7 +39,7 @@ internal object Authenticator : ConsoleCommand {
Echo(msg)
println("[Authenticator] " + msg)
a = !a
(Terrarum.ingame!!.consoleHandler.UI as ConsoleWindow).reset()
(TerrarumGDX.ingame!!.consoleHandler.UI as ConsoleWindow).reset()
}
else {
printUsage() // thou shalt not pass!