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LibGDX, here I am.
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@@ -1,6 +1,5 @@
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package net.torvald.terrarum.gameactors
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import org.newdawn.slick.GameContainer
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/**
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* Game player (YOU!)
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@@ -27,8 +26,8 @@ class Player(born: GameDate) : ActorHumanoid(born) {
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collisionType = COLLISION_KINEMATIC
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}
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override fun update(gc: GameContainer, delta: Int) {
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super.update(gc, delta)
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override fun update(delta: Float) {
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super.update(delta)
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}
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}
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