LibGDX, here I am.

This commit is contained in:
minjaesong
2017-06-22 02:31:07 +09:00
parent 1ecbc57f83
commit ad481853bb
356 changed files with 3125 additions and 21138 deletions

View File

@@ -1,8 +1,7 @@
package net.torvald.terrarum.gamecontroller
import net.torvald.terrarum.Terrarum
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Input
import com.badlogic.gdx.Gdx
import net.torvald.terrarum.TerrarumGDX
import java.util.*
object KeyToggler {
@@ -21,14 +20,14 @@ object KeyToggler {
return currentState[key]
}
fun update(input: Input, gameMode: Boolean = true) {
fun update(gameMode: Boolean = true) {
for (it in 0..255) {
if (gameMode && it in gameKeys &&
(Terrarum.ingame!!.consoleHandler.isOpening || Terrarum.ingame!!.consoleHandler.isOpened)) {
(TerrarumGDX.ingame!!.consoleHandler.isOpening || TerrarumGDX.ingame!!.consoleHandler.isOpened)) {
continue
}
isPressed[it] = input.isKeyDown(it)
isPressed[it] = Gdx.input.isKeyPressed(it)
if (isPressed[it] && !currentState[it] && !isToggled[it]) {
currentState[it] = true