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https://github.com/curioustorvald/Terrarum.git
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LibGDX, here I am.
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@@ -1,11 +1,9 @@
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package net.torvald.terrarum.ui
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.roundInt
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import net.torvald.terrarum.gamecontroller.mouseScreenX
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import net.torvald.terrarum.gamecontroller.mouseScreenY
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Graphics
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.TerrarumGDX
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/**
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* Created by minjaesong on 15-12-31.
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@@ -19,19 +17,19 @@ abstract class UIItem(var parentUI: UICanvas) { // do not replace parentUI to UI
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abstract val height: Int
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protected val relativeMouseX: Int
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get() = (Terrarum.appgc.mouseScreenX - (parentUI.handler?.posX ?: 0) - this.posX)
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get() = (TerrarumGDX.mouseScreenX - (parentUI.handler?.posX ?: 0) - this.posX)
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protected val relativeMouseY: Int
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get() = (Terrarum.appgc.mouseScreenY - (parentUI.handler?.posY ?: 0) - this.posY)
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get() = (TerrarumGDX.mouseScreenY - (parentUI.handler?.posY ?: 0) - this.posY)
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/** If mouse is hovering over it */
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open val mouseUp: Boolean
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get() = relativeMouseX in 0..width - 1 && relativeMouseY in 0..height - 1
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/** If mouse is hovering over it and mouse is down */
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open val mousePushed: Boolean
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get() = mouseUp && Terrarum.appgc.input.isMouseButtonDown(Terrarum.getConfigInt("mouseprimary")!!)
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get() = mouseUp && Gdx.input.isButtonPressed(TerrarumGDX.getConfigInt("mouseprimary")!!)
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abstract fun update(gc: GameContainer, delta: Int)
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abstract fun render(gc: GameContainer, g: Graphics)
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abstract fun update(delta: Float)
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abstract fun render(batch: SpriteBatch)
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// keyboard controlled
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abstract fun keyPressed(key: Int, c: Char)
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