LibGDX, here I am.

This commit is contained in:
minjaesong
2017-06-22 02:31:07 +09:00
parent 1ecbc57f83
commit ad481853bb
356 changed files with 3125 additions and 21138 deletions

View File

@@ -1,12 +1,10 @@
package net.torvald.terrarum.ui
import net.torvald.point.Point2d
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.langpack.Lang
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.GlyphLayout
import com.badlogic.gdx.graphics.g2d.SpriteBatch
/**
* Text button. Height of hitbox is extended (double lineHeight, or 40 px) for better clicking
@@ -20,11 +18,11 @@ class UIItemTextButton(
override var posY: Int,
override val width: Int,
val readFromLang: Boolean = false,
val activeCol: Color = Color.white,
val activeBackCol: Color = Color(0,0,0,0),
val activeCol: Color = Color.WHITE,
val activeBackCol: Color = Color(0),
val activeBackBlendMode: String = BlendMode.NORMAL,
val highlightCol: Color = Color(0x00f8ff),
val highlightBackCol: Color = Color(0xb0b0b0),
val highlightCol: Color = Color(0x00f8ff_ff),
val highlightBackCol: Color = Color(0xb0b0b0_ff.toInt()),
val highlightBackBlendMode: String = BlendMode.MULTIPLY,
val inactiveCol: Color = UIItemTextButton.defaultInactiveCol,
val preGapX: Int = 0,
@@ -32,9 +30,9 @@ class UIItemTextButton(
) : UIItem(parentUI) {
companion object {
val font = Terrarum.fontGame
val height = font.lineHeight * 2
val defaultInactiveCol: Color = Color(0xc8c8c8)
val font = TerrarumGDX.fontGame
val height = font.lineHeight.toInt() * 2
val defaultInactiveCol: Color = Color(0xc8c8c8_ff.toInt())
}
val label: String
@@ -47,37 +45,41 @@ class UIItemTextButton(
var mouseOver = false
override fun update(gc: GameContainer, delta: Int) {
override fun update(delta: Float) {
}
override fun render(gc: GameContainer, g: Graphics) {
private val glyphLayout = GlyphLayout()
override fun render(batch: SpriteBatch) {
val textW = font.getWidth(label)
if (highlighted) {
BlendMode.resolve(highlightBackBlendMode)
g.color = highlightBackCol
g.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
batch.color = highlightBackCol
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
}
else if (mouseOver) {
BlendMode.resolve(activeBackBlendMode)
g.color = activeBackCol
g.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
batch.color = activeBackCol
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
}
blendNormal()
g.font = font
mouseOver = mouseUp
g.color = if (highlighted) highlightCol
else if (mouseOver) activeCol
else inactiveCol
g.drawString(
label,
posX.toFloat() + width.minus(textW).div(2) + (preGapX - postGapX).div(2),
posY.toFloat() + height / 4
)
batch.inUse {
mouseOver = mouseUp
batch.color = if (highlighted) highlightCol
else if (mouseOver) activeCol
else inactiveCol
font.draw(batch,
label,
posX.toFloat() + width.minus(textW).div(2) + (preGapX - postGapX).div(2),
posY.toFloat() + height / 4
)
}
}
override fun keyPressed(key: Int, c: Char) {