mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 21:14:04 +09:00
LibGDX, here I am.
This commit is contained in:
@@ -1,26 +1,24 @@
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package net.torvald.terrarum.ui
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import net.torvald.terrarum.Millisec
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import net.torvald.terrarum.Terrarum
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.TerrarumGDX
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.Second
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.itemproperties.ItemCodex
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import org.newdawn.slick.Color
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Graphics
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import org.newdawn.slick.Input
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/**
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* Created by minjaesong on 16-07-20.
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*/
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class UIQuickBar : UICanvas, MouseControlled {
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private val gutter = 8
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override var width: Int = (ItemSlotImageBuilder.slotImageSize + gutter) * SLOT_COUNT
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override var height: Int = ItemSlotImageBuilder.slotImageSize + 4 + Terrarum.fontGame.lineHeight
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override var width: Int = (ItemSlotImageBuilder.slotImage.width + gutter) * SLOT_COUNT
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override var height: Int = ItemSlotImageBuilder.slotImage.height + 4 + TerrarumGDX.fontGame.lineHeight.toInt()
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/**
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* In milliseconds
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*/
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override var openCloseTime: Millisec = 160
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override var openCloseTime: Second = 0.16f
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private val startPointX = ItemSlotImageBuilder.slotLarge.width / 2
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private val startPointY = ItemSlotImageBuilder.slotLarge.height / 2
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@@ -28,71 +26,66 @@ class UIQuickBar : UICanvas, MouseControlled {
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override var handler: UIHandler? = null
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private var selection: Int
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get() = Terrarum.ingame!!.player?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
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set(value) { Terrarum.ingame!!.player?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
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get() = TerrarumGDX.ingame!!.player?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
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set(value) { TerrarumGDX.ingame!!.player?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
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override fun update(gc: GameContainer, delta: Int) {
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override fun update(delta: Float) {
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}
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override fun render(gc: GameContainer, g: Graphics) {
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override fun render(batch: SpriteBatch) {
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for (i in 0..SLOT_COUNT - 1) {
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val color = if (i == selection)
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ItemSlotImageBuilder.COLOR_WHITE
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else
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ItemSlotImageBuilder.COLOR_BLACK
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val image = if (i == selection)
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ItemSlotImageBuilder.produceLarge(color, i + 1)
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ItemSlotImageBuilder.produceLarge(false, i + 1)
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else
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ItemSlotImageBuilder.produce(color, i + 1)
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ItemSlotImageBuilder.produce(true, i + 1)
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val slotX = startPointX + (CELL_SIZE + gutter).times(i).toFloat()
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val slotY = startPointY.toFloat()
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// draw slots
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g.drawImage(
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batch.color = Color(1f, 1f, 1f, handler!!.opacity * finalOpacity)
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batch.draw(
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image,
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slotX,
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slotY,
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Color(1f, 1f, 1f, handler!!.opacity * finalOpacity)
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slotY
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)
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// draw item
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val itemPair = Terrarum.ingame!!.player!!.inventory.getQuickBar(i)
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val itemPair = TerrarumGDX.ingame!!.player!!.inventory.getQuickBar(i)
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if (itemPair != null) {
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val itemImage = ItemCodex.getItemImage(itemPair.item)
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val itemW = itemImage.width
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val itemH = itemImage.height
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val itemW = itemImage.regionWidth
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val itemH = itemImage.regionHeight
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g.drawImage(
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batch.color = Color(1f, 1f, 1f, handler!!.opacity)
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batch.draw(
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itemImage, // using fixed CELL_SIZE for reasons
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slotX + (CELL_SIZE - itemW) / 2f,
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slotY + (CELL_SIZE - itemH) / 2f,
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Color(1f, 1f, 1f, handler!!.opacity)
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slotY + (CELL_SIZE - itemH) / 2f
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)
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}
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}
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}
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override fun processInput(gc: GameContainer, delta: Int, input: Input) {
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override fun processInput(delta: Float) {
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}
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override fun doOpening(gc: GameContainer, delta: Int) {
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override fun doOpening(delta: Float) {
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handler!!.opacity = handler!!.openCloseCounter.toFloat() / openCloseTime
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}
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override fun doClosing(gc: GameContainer, delta: Int) {
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override fun doClosing(delta: Float) {
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handler!!.opacity = (openCloseTime - handler!!.openCloseCounter.toFloat()) / openCloseTime
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}
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override fun endOpening(gc: GameContainer, delta: Int) {
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override fun endOpening(delta: Float) {
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handler!!.opacity = 1f
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}
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override fun endClosing(gc: GameContainer, delta: Int) {
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override fun endClosing(delta: Float) {
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handler!!.opacity = 0f
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}
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