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lightsource randomiser hash will be same even when x < 0
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@@ -674,10 +674,12 @@ object LightmapRenderer {
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* - sunlight
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*/
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private fun getLightsAndShades(x: Int, y: Int) {
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val (x, y) = world.coerceXY(x, y)
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lightLevelThis.set(colourNull)
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thisTerrain = world.getTileFromTerrain(x, y)
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thisTerrain = world.getTileFromTerrainRaw(x, y)
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thisFluid = world.getFluid(x, y)
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thisWall = world.getTileFromWall(x, y)
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thisWall = world.getTileFromWallRaw(x, y)
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// regarding the issue #26
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try {
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