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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
wire connectivity wip (need to take a look at the renderer)
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@@ -3,7 +3,6 @@ package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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@@ -11,7 +10,6 @@ import net.torvald.terrarum.gameitems.mouseInInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
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import net.torvald.terrarum.utils.RandomWordsName
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import java.util.concurrent.atomic.AtomicBoolean
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import java.util.concurrent.atomic.AtomicReference
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@@ -72,7 +70,7 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
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it.isVisible = true
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it.update(delta)
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it.setGhostColourBlock()
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mouseInInteractableRange(actor) { it.setGhostColourAllow(); true }
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mouseInInteractableRange(actor) { it.setGhostColourAllow(); 0L }
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}
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}
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@@ -89,7 +87,7 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
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val item = ghostItem.getAndSet(makeFixture()) // renew the "ghost" otherwise you'll be spawning exactly the same fixture again; old ghost will be returned
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item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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if (item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)) 1 else -1
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// return true when placed, false when cannot be placed
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}
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